userMaverickcancel
branchrust_reboot/main/ai_wolf_iterationcancel

239 Commits over 62 Days - 0.16cph!

34 Days Ago
Fix wolf not following players moving away with lit torches
34 Days Ago
Add torch to bow editor loadout
34 Days Ago
Have wolves look at their prey when circling
35 Days Ago
Make fsms easier to debug and extend by using tags for high-level transitions instead of nested fsms
35 Days Ago
Have wolves react to campfires
35 Days Ago
Have EntityQuery.ProcessInSphere<T> cast to the chosen type, fix wrong time warning labels
35 Days Ago
Have wolves react to player torches
35 Days Ago
Add new methods to grid and BaseEntity.Query to remove the need for a static array
35 Days Ago
Merge from main
35 Days Ago
Merge from main
35 Days Ago
Fix client / server compile errors
35 Days Ago
Fix scoring and ranking of potential destinations not being respected
35 Days Ago
Undo vislog changes
36 Days Ago
Clean up vddraw
36 Days Ago
Hook visual logger to AI code and have it wrap ddraw
36 Days Ago
Add editor window similar to unreal's visual logger for easier AI debugging
37 Days Ago
Make wolves eyes glow in the night
37 Days Ago
Fix wolf circling being broken
37 Days Ago
Only update the wolf's path if the new destination is far from the current one
37 Days Ago
Clean up wolf path following logic
37 Days Ago
Modify wolf senses and targetting to be lazily evaluated on demand, instead of ticking
37 Days Ago
Budget fsm tick
37 Days Ago
Fix wolf not spotting nearby preys in some cases
37 Days Ago
Disable leftover debug displays
37 Days Ago
First pass at wolf unreachable prey behaviour
38 Days Ago
Add other primitive items to bow editor loadout
38 Days Ago
Fix wolves being able to pick "valid" but unreachable destinations when roaming
38 Days Ago
Merge from main
38 Days Ago
Temporary fix for projectile violation when hitting a wolf's butt
38 Days Ago
Fix wolf not circling, add flee behaviour
39 Days Ago
Fix wolf overshooting destination, adapt roaming speed to how far is destination
39 Days Ago
Start work on wolf roam state
39 Days Ago
Fix wolf getting stuck in some situations
40 Days Ago
Prevent wolves being too synchronized by adding a random delay
40 Days Ago
Fix wolf sliding during some montages
40 Days Ago
Integrate spine animator and look animator
40 Days Ago
Fix wolves going very fast
40 Days Ago
Modify AI debug code to not require the removal IClientComponent or IServerComponent
40 Days Ago
Convert fsm to component
40 Days Ago
Add a custom version of the require component attribute that works with our IClient and IServerComponents
40 Days Ago
Add initshared and destroyshared to entityComponent
41 Days Ago
Use prefab attribute to avoid duplicating the anim list for every wolf
41 Days Ago
Allow wolves to reprioritize their target when fighting a group
41 Days Ago
Fix compile errors in server/client modes
42 Days Ago
Allow visualization of AI senses on the client via RPCs, fix wolves attacking dead players
42 Days Ago
Start setting up wolf senses
43 Days Ago
Merge from main
43 Days Ago
Stagger wolf when damaged a lot, instead of on every head shot
43 Days Ago
Add wolf bark before coordinated attack, add proper death state
43 Days Ago
Add wolf howl