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143 Commits over 31 Days - 0.19cph!

33 Days Ago
Replace all usages of "is {}" pattern matching to properly account for unity null override (previous commit didn't go through)
33 Days Ago
Replace all usages of "is {}" pattern matching to properly account for unity null override
33 Days Ago
Add command to toggle tigers leaving clawmarks, defaults to false
35 Days Ago
Fix croc failing to destroy twig foundation if player is not standing on it, but standing closely next to it within the navmesh carving volume
35 Days Ago
Fix tigers getting stuck in flee state Improve ai speed logs
36 Days Ago
Fix NRE when tiger jumps to unreachable target Fix tiger floating after leap Better fsm logging on recursion and state enter/exit Have tiger flee permanently if the player dodges the leap
36 Days Ago
Fix typo in croc death anim footstep sound notify
36 Days Ago
Fix tiger sliding while sleeping Fix wolf freezing completely when detecting food (regression) Refactor server anim player to not rely on callbacks as they proved fragile and hard to debug
36 Days Ago
Tentative fix for "dict key already exist error" when tiger dragging stops in some cases
36 Days Ago
Fix NRE when vddraw is enabled and an AI wants to forget a sighting (entity is unity null but we are still holding onto the reference)
36 Days Ago
Fix tiger looping between states over and over when the player builds some configurations of platforms
36 Days Ago
Fix compile error
36 Days Ago
Make fsm budget constant
36 Days Ago
Fix tigers looking like it's floating when jumping on players climbing ladders Fix tiger and wolf leap attacks ignoring shields
36 Days Ago
Fix compile error
36 Days Ago
When staggering tiger with big damage, remove small chance of it still attacking after getting up, instead always flee
36 Days Ago
Fix shields not working on croc and tiger
37 Days Ago
Allow croc nav raycasts to work on swimming players Fix croc stopping its movement to to attack players on/under road river bridge even though it can't
37 Days Ago
Don't rely on entity bounds for water checks for AI, as bounds are sometimes way bigger than the entity Make AIs cache whether their targets are in water at the sense level instead of at the fsm level, to prepare for correct nav raycast under water
37 Days Ago
Fix compile error
37 Days Ago
Simplify AI visibility status, improve logging,
37 Days Ago
Nerf animal hearing in general, and croc hearing even more
37 Days Ago
Fix corpse fixed update NRE
37 Days Ago
Fix croc thinking it's diving even though it's on land, big rewrite of all animal roam and flee eqs
43 Days Ago
Make SamplePositionsInDonutShape static as it doesn't use any instance state
44 Days Ago
Limit croc stamina, croc now become slow again after sprinting too long Make crocs give up chase on land faster when players run away alongside the river instead of away from it
45 Days Ago
Fix new animals sinking below tunnel entrance grate visually
45 Days Ago
Fix typo in RPC name that prevented it from working, causing animations to never be cancelled
45 Days Ago
Fix being able to kite croc around foundation
45 Days Ago
Fix NRE in tiger and croc corpse dragging
45 Days Ago
Fix compile error
46 Days Ago
Experiment with simpler covers, fix compile error
46 Days Ago
Improve flanking algorithm
46 Days Ago
Experiment with path post process for overwatch and flank
50 Days Ago
Have tiger finish off downed players instead of leaving them to die slowly
50 Days Ago
More compile fixes (improper codegen)
50 Days Ago
Fix editor ifdef compile errors
50 Days Ago
Fix compile error
50 Days Ago
- Potential fix for tigers sliding while sleeping (potentially introduced when we added playback delay to cover client pos interpolation) - Simplify roles between root motion component and anim component - All anim requests now go through anim component, which makes debugging easier - Root motion component is now again server only, which makes it easier to reason about
51 Days Ago
Prevent animals from eating their corpses from members of their species It happens in nature in a lot of cases, but it looks weird in the context of the game
51 Days Ago
Buff loot of tiger and panther to bear quantities, as they are harder to kill than a bear so it'd be underwhelming if they drop the same as wolves
51 Days Ago
Make croc drop croc meat instead of placeholder bear meat
51 Days Ago
Fix croc ping-ponging between dive and flee if player is near but unreachable (eg on boat, on solid foundation, noclipping...) The cause was that is was sampling depth from the surface to the waterbed, instead of depth from the surface to the target
53 Days Ago
Fix croc ragdoll jaw clipping with its skull
53 Days Ago
Adjust croc swim depth for new anims
53 Days Ago
Fix croc sometimes hovering above water
53 Days Ago
Better fix for croc emerging from water (didn't go through)
53 Days Ago
Better fix for croc emerging from water
53 Days Ago
Fix crocodile briefly sinking to waterbed just before exiting water, instead of smoothly transitioning from surface to land
53 Days Ago
Update wolf night eyes effect