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143 Commits over 31 Days - 0.19cph!

1 Year Ago
Enable croc eyes shining in the dark
1 Year Ago
Fix tiger and panther eyes not shining at night (eyes parented to wrong bone)
1 Year Ago
Fix tiger and panther eyes not shining at night (eyes parented to wrong bone), previous commit didn't go through
1 Year Ago
Move the npc radius check after the filter radius check in the spawning flow, as it's cheaper if we early out at the filter stage
1 Year Ago
Fix too few crocs and tigers, new spawning filter
1 Year Ago
Prevent tigers from fighting panthers all the time
1 Year Ago
Experiment with different spawning rules for tiger and panther, trying to avoid them spawning too close to each other
1 Year Ago
Update tiger speed values for new anims to prevent sliding
1 Year Ago
Instead of relying on path failed event, rely on states failing
1 Year Ago
Fix tiger not moving when spawning in water bodies (even though they shouldn't naturally)
1 Year Ago
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1 Year Ago
Speed croc a bit when it's on its way to destroy a twig foundation or attack a player that's barely out of navmesh
1 Year Ago
Fix croc attack damaging even when not connecting when player is unreachable
1 Year Ago
Fix npc movement potentially continuing to tick past their death if the invoke handler cleanup is delayed
1 Year Ago
Fix compile error
1 Year Ago
Improve croc foundation attack
1 Year Ago
Fix croc being unresponsive to player provocation when diving
1 Year Ago
Make it easier to tweak npc prevent building volume across multiple NPCs, bump from 4 to 6m radius
1 Year Ago
Prevent building on top of croc, tiger and wolf Display translated error message about which NPC is preventing building
1 Year Ago
Fix errors appearing sometimes in editor listen server when croc tries to destroy a building block (server trace hitting client entity instead of server) Fix memory leak in RaycastEntity, rename it and change signature to be consistent with other GamePhysics Traces Create new TraceRealm method that doesn't only work on entities
1 Year Ago
- Fix asserts firing in listen server mode - Increase croc range when attacking players standing on rocks etc
1 Year Ago
Fix rust editor not updating the loadout when switching to another loadout category tab
1 Year Ago
Update rust editor loadout to be more representative
1 Year Ago
Fix log spam when croc charge fails
1 Year Ago
Fix BaseAnimalNPC.TryThink and BaseAIBrain.Think NRE spam
1 Year Ago
Improve crocodile twig destruction edge cases when multiple buildings blocks are connected
1 Year Ago
First pass on crocodile breaking twig foundations
1 Year Ago
- Have crocs properly dive to reach underwater players - Increase croc acceleration when in water - Increase tracking of underwater attack to avoid disconnected hits that feel unfair
1 Year Ago
Have swimming agents like the croc, project target locations to the sea floor before pathfinding
1 Year Ago
When sampling around AI, use agent position instead of transform, as for croc agent can be on the sea floor while entity is on the surface, causing samples to fail
1 Year Ago
Update all new animals to use OnAttacked instead of Hurt to properly apply bleeding
1 Year Ago
Reduce tiger damage, but have it inflict bleed (previous commit didn't go through)
1 Year Ago
Reduce tiger damage, but have it inflict bleed
1 Year Ago
Add wake disturbance to croc
1 Year Ago
Fix croc spamming turn anim
1 Year Ago
Add some more placeholder audio to croc
1 Year Ago
Fix compile error
1 Year Ago
- Fix croc attacks reaching too far - Update AI distance checks to take into account the target player speed + our root motion to predict the position at impact - Remove distance cache, adds complexity and bug potential for too minor of a perf gain - Add inferedSpeed and inferedVelocity fields to basePlayer, less accurate than estimatedSpeed but more stable
1 Year Ago
Potential fix for anims not being cancelled properly
1 Year Ago
Fix croc struggling to ever catch up if a player runs past but never attacks them to piss them off
1 Year Ago
Add slow acceleration to croc fleeing
1 Year Ago
Temporarily remove croc swim sprint noise
1 Year Ago
- Prevent croc from fleeing back to water but charging again right after - Croc accelerates slowly when charging through water, instead of going at top speed the moment it gets in water - Have croc start swim attack from further away, looks better on hit and prevent weird misses
1 Year Ago
Further improve croc water transition
1 Year Ago
Fix height snap when croc goes in and out of water
1 Year Ago
Have croc sunbathe more
1 Year Ago
Reduce croc health slightly
1 Year Ago
Fix crocodile missing attacks a lot, but still ensure belly flop attack can be dodged
1 Year Ago
Reduce croc sight range
1 Year Ago
Have croc always use max speed if it's charging in water, as it doesn't get tired easily like on land