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51 Commits over 91 Days - 0.02cph!

27 Days Ago
Fix scientists fsms being added to client budget queue in editor
27 Days Ago
Fix compile error when compiling with neither SERVER or CLIENT in mounted weapon
27 Days Ago
Re-enable scientists on deep sea islands
27 Days Ago
Make sleeping component server only
28 Days Ago
Hook new scientists to AIzones so that they go to sleep when no player is around
28 Days Ago
Readd new scientists to oilrigs
32 Days Ago
Fix bags dropped when new scientist corpse despawns having blank name instead of "scientist"
32 Days Ago
Replace getComponent by TryGetComponent to avoid alloc in editor and be a bit faster
32 Days Ago
Fix killing new scientists not updating num scientists killed statistic, and same for new animals
32 Days Ago
Fix new scientists having visible healthbar unlike old ones
33 Days Ago
Merge from revert_oildrig_scientists
33 Days Ago
Merge from convar_to_disabled_npcs_on_islands
37 Days Ago
Remove new scientists from desert military base
39 Days Ago
Fix NRE on bradley's death
39 Days Ago
Merge from fix_npc_eye_rot_desync (fix naval scientists spotting you when their back is turned, or not spotting you when you are in front of them)
42 Days Ago
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42 Days Ago
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42 Days Ago
Fix "look rotation vector is zero" error spam
42 Days Ago
Fix naval scientist corpse using normal scientist skin
49 Days Ago
Remove voice gen plugin
49 Days Ago
Merge from naval_scientist_variation, new hazmat for scientists that have the new AI
2 Months Ago
When npc aim at the head because the body is occluded, do not check again if the head is visible, shoot anyway
2 Months Ago
Fix scientists trying to shoot through glass on ghostship, the glass windows were setup incorrectly (using the transparent layer instead of world)
2 Months Ago
Centralize logic that checks if a npc bullet will be blocked if they fire
2 Months Ago
Another attempt at fixing new scientists unable to shoot the player's head when it's the only thing poking out
2 Months Ago
Fix scientists reacting too slow when fighting a player that hid and getting shot in the back by another player, hook new scientists to Server.pveBulletDamageMultiplier
2 Months Ago
Improve reliability of scientists grenade throws: - replace capsule collider with sphere collider, centered, more predictable bounces and less risks of getting caught on geometry - "explode" on impact, reduces cases when the grenade lands next to player but bounces into the sea
2 Months Ago
Fix scientists cancelling their behaviour because they think they can throw a grenade but they can't, fix some triggers being set to world and being hit by grenade trajectory prediction traces
2 Months Ago
Fix scientists rushing when grenade throw fails
2 Months Ago
New scientists used to sprint into cover when out of bullets, now they'll slowly walk for 1s before sprinting to give a larger window of opportunity to players
2 Months Ago
Reduce new scientists damage, and remove all voicelines (they won't talk anymore)
2 Months Ago
Merge from better_npc_grenades
3 Months Ago
Fix npcs failing to land a shot when only the player head is sticking out, because of their distaste for landing head shots
3 Months Ago
Fix shipping_container_900_b prefabs being ignored when navmesh is built on ghostships, rebuild ghostship_d navmesh
3 Months Ago
Fix NRE in server builds when scientists are talking to each other
3 Months Ago
Hook new scientist bullet trail, helps players get more spatial awareness with longer lasting trails
3 Months Ago
Scientist will rush players that are undergeared more often, instead of playing too defensive against bows
3 Months Ago
Disable automatic creation of plugin helper object at runtime that's not used outside of editor
3 Months Ago
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3 Months Ago
Fix oilrigs spawning old scientists after bad merge
3 Months Ago
Fix compile error
3 Months Ago
Initial setup to fix scientists trying to shoot through glass
3 Months Ago
Fix scientist corpses showing "ScientistNPC2" in the loot panel, instead of the localized name for (previous commit didn't go through)
3 Months Ago
Fix scientist corpses showing "ScientistNPC2" in the loot panel, instead of the localized name for scientists
3 Months Ago
Remove log
3 Months Ago
Add more descriptive error logs to help find cause of NRE NpcBarkComponent.PlayConversation
3 Months Ago
Fix Cannon.adminfire dict same key add error, ai noises now have a unique id for comparison purposes
3 Months Ago
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4 Months Ago
Fix NRE when shooting ballistas and canons
4 Months Ago
Codegen