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108 Commits over 153 Days - 0.03cph!

7 Months Ago
Update navigation obstacles (s2p) in floating cities 1 to 4
7 Months Ago
Update navigation obstacles (s2p) in missile silo
7 Months Ago
Update navigation obstacles (s2p) in outpost
7 Months Ago
Update navigation obstacles (s2p) in water treatment plant
7 Months Ago
Update navigation obstacles (s2p) in trainyard
7 Months Ago
Update navigation obstacles (s2p) in excavator
7 Months Ago
Update navigation obstacles (s2p) in arctic base
7 Months Ago
Update navigation obstacles (s2p) in airfield
7 Months Ago
Update navigation obstacles (s2p) in military tunnels
7 Months Ago
Merge from replace_nav_modifiers_with volume, saves around 0.3ms per tick on large procgen, needs to commit monuments one by one for it to fully take effect
7 Months Ago
Remove RTVoice again
8 Months Ago
Fix scientists fsms being added to client budget queue in editor
8 Months Ago
Fix compile error when compiling with neither SERVER or CLIENT in mounted weapon
8 Months Ago
Re-enable scientists on deep sea islands
8 Months Ago
Make sleeping component server only
8 Months Ago
Hook new scientists to AIzones so that they go to sleep when no player is around
8 Months Ago
Readd new scientists to oilrigs
8 Months Ago
Fix bags dropped when new scientist corpse despawns having blank name instead of "scientist"
8 Months Ago
Replace getComponent by TryGetComponent to avoid alloc in editor and be a bit faster
8 Months Ago
Fix killing new scientists not updating num scientists killed statistic, and same for new animals
8 Months Ago
Fix new scientists having visible healthbar unlike old ones
8 Months Ago
Merge from revert_oildrig_scientists
8 Months Ago
Merge from convar_to_disabled_npcs_on_islands
8 Months Ago
Remove new scientists from desert military base
8 Months Ago
Fix NRE on bradley's death
8 Months Ago
Merge from fix_npc_eye_rot_desync (fix naval scientists spotting you when their back is turned, or not spotting you when you are in front of them)
8 Months Ago
Fix "look rotation vector is zero" error spam
8 Months Ago
Fix naval scientist corpse using normal scientist skin
9 Months Ago
Remove voice gen plugin
9 Months Ago
Merge from naval_scientist_variation, new hazmat for scientists that have the new AI
9 Months Ago
When npc aim at the head because the body is occluded, do not check again if the head is visible, shoot anyway
9 Months Ago
Fix scientists trying to shoot through glass on ghostship, the glass windows were setup incorrectly (using the transparent layer instead of world)
9 Months Ago
Centralize logic that checks if a npc bullet will be blocked if they fire
9 Months Ago
Another attempt at fixing new scientists unable to shoot the player's head when it's the only thing poking out
9 Months Ago
Fix scientists reacting too slow when fighting a player that hid and getting shot in the back by another player, hook new scientists to Server.pveBulletDamageMultiplier
9 Months Ago
Improve reliability of scientists grenade throws: - replace capsule collider with sphere collider, centered, more predictable bounces and less risks of getting caught on geometry - "explode" on impact, reduces cases when the grenade lands next to player but bounces into the sea
9 Months Ago
Fix scientists cancelling their behaviour because they think they can throw a grenade but they can't, fix some triggers being set to world and being hit by grenade trajectory prediction traces
9 Months Ago
Fix scientists rushing when grenade throw fails
9 Months Ago
New scientists used to sprint into cover when out of bullets, now they'll slowly walk for 1s before sprinting to give a larger window of opportunity to players
9 Months Ago
Reduce new scientists damage, and remove all voicelines (they won't talk anymore)
9 Months Ago
Merge from better_npc_grenades
10 Months Ago
Fix npcs failing to land a shot when only the player head is sticking out, because of their distaste for landing head shots
10 Months Ago
Fix shipping_container_900_b prefabs being ignored when navmesh is built on ghostships, rebuild ghostship_d navmesh
10 Months Ago
Fix NRE in server builds when scientists are talking to each other
10 Months Ago
Hook new scientist bullet trail, helps players get more spatial awareness with longer lasting trails
10 Months Ago
Scientist will rush players that are undergeared more often, instead of playing too defensive against bows
10 Months Ago
Disable automatic creation of plugin helper object at runtime that's not used outside of editor
10 Months Ago
Fix oilrigs spawning old scientists after bad merge
10 Months Ago
Fix compile error
10 Months Ago
Initial setup to fix scientists trying to shoot through glass