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branchrust_reboot/main/naval_updatecancel

112 Commits over 153 Days - 0.03cph!

9 Months Ago
Update navigation obstacles (s2p) in floating cities 1 to 4
9 Months Ago
Update navigation obstacles (s2p) in missile silo
9 Months Ago
Update navigation obstacles (s2p) in outpost
9 Months Ago
Update navigation obstacles (s2p) in water treatment plant
9 Months Ago
Update navigation obstacles (s2p) in trainyard
9 Months Ago
Update navigation obstacles (s2p) in excavator
9 Months Ago
Update navigation obstacles (s2p) in arctic base
9 Months Ago
Update navigation obstacles (s2p) in airfield
9 Months Ago
Update navigation obstacles (s2p) in military tunnels
9 Months Ago
Merge from replace_nav_modifiers_with volume, saves around 0.3ms per tick on large procgen, needs to commit monuments one by one for it to fully take effect
9 Months Ago
Remove RTVoice again
10 Months Ago
Fix scientists fsms being added to client budget queue in editor
10 Months Ago
Fix compile error when compiling with neither SERVER or CLIENT in mounted weapon
10 Months Ago
Re-enable scientists on deep sea islands
10 Months Ago
Make sleeping component server only
10 Months Ago
Hook new scientists to AIzones so that they go to sleep when no player is around
10 Months Ago
Readd new scientists to oilrigs
10 Months Ago
Fix bags dropped when new scientist corpse despawns having blank name instead of "scientist"
10 Months Ago
Replace getComponent by TryGetComponent to avoid alloc in editor and be a bit faster
10 Months Ago
Fix killing new scientists not updating num scientists killed statistic, and same for new animals
10 Months Ago
Fix new scientists having visible healthbar unlike old ones
10 Months Ago
Merge from revert_oildrig_scientists
10 Months Ago
Merge from convar_to_disabled_npcs_on_islands
10 Months Ago
Remove new scientists from desert military base
10 Months Ago
Fix NRE on bradley's death
10 Months Ago
Merge from fix_npc_eye_rot_desync (fix naval scientists spotting you when their back is turned, or not spotting you when you are in front of them)
10 Months Ago
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10 Months Ago
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11 Months Ago
Fix "look rotation vector is zero" error spam
11 Months Ago
Fix naval scientist corpse using normal scientist skin
11 Months Ago
Remove voice gen plugin
11 Months Ago
Merge from naval_scientist_variation, new hazmat for scientists that have the new AI
11 Months Ago
When npc aim at the head because the body is occluded, do not check again if the head is visible, shoot anyway
11 Months Ago
Fix scientists trying to shoot through glass on ghostship, the glass windows were setup incorrectly (using the transparent layer instead of world)
11 Months Ago
Centralize logic that checks if a npc bullet will be blocked if they fire
11 Months Ago
Another attempt at fixing new scientists unable to shoot the player's head when it's the only thing poking out
11 Months Ago
Fix scientists reacting too slow when fighting a player that hid and getting shot in the back by another player, hook new scientists to Server.pveBulletDamageMultiplier
11 Months Ago
Improve reliability of scientists grenade throws: - replace capsule collider with sphere collider, centered, more predictable bounces and less risks of getting caught on geometry - "explode" on impact, reduces cases when the grenade lands next to player but bounces into the sea
11 Months Ago
Fix scientists cancelling their behaviour because they think they can throw a grenade but they can't, fix some triggers being set to world and being hit by grenade trajectory prediction traces
12 Months Ago
Fix scientists rushing when grenade throw fails
12 Months Ago
New scientists used to sprint into cover when out of bullets, now they'll slowly walk for 1s before sprinting to give a larger window of opportunity to players
12 Months Ago
Reduce new scientists damage, and remove all voicelines (they won't talk anymore)
12 Months Ago
Merge from better_npc_grenades
12 Months Ago
Fix npcs failing to land a shot when only the player head is sticking out, because of their distaste for landing head shots
12 Months Ago
Fix shipping_container_900_b prefabs being ignored when navmesh is built on ghostships, rebuild ghostship_d navmesh
12 Months Ago
Fix NRE in server builds when scientists are talking to each other
12 Months Ago
Hook new scientist bullet trail, helps players get more spatial awareness with longer lasting trails
12 Months Ago
Scientist will rush players that are undergeared more often, instead of playing too defensive against bows
12 Months Ago
Disable automatic creation of plugin helper object at runtime that's not used outside of editor
1 Year Ago
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