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branchrust_reboot/main/naval_update/give_scientists_real_weapon_entitiescancel

16 Commits over 0 Days - ∞cph!

51 Days Ago
Clean up suppressive fire flow, early out earlier if irrelevant to not waste time calculating accuracy, and never calculate accuracy if we are doing suppressive fire
51 Days Ago
Delete component used for lightweight non-entity weapons + codegen
51 Days Ago
Fix npc rushing after landing a few shots on the player, required new handling with weapon entities
51 Days Ago
Fix reload sounds not playing (does not support swapping weapons for now)
51 Days Ago
Refine npc aiming logic, good accuracy if player is not moving or charging us, bad accuracy if player is far away or running sideways/away
51 Days Ago
Pass params to ServerUse in struct, to make it easier to add new params without having to update all overrides
52 Days Ago
Merge from naval_update
2 Months Ago
Placeholder notify for third person reload sound
2 Months Ago
Remove call to SetGenericVisible on scientist weapon, seems to be redundant from initial tests (will see with more testing if it really is)
2 Months Ago
Add comment to make new scientists aimCone calculation less cryptic
2 Months Ago
Fix weapon damage npc scaling and friendly fire not working properly when weapon is equipped to new scientist
2 Months Ago
Fix npc weapon parenting
2 Months Ago
Merge from naval_update
2 Months Ago
Format npcShootingComponent to remove weird spacing
2 Months Ago
2 Months Ago
First pass on giving real weapon entities to new scientists