branchrust_reboot/main/naval_update/give_scientists_real_weapon_entitiescancel

16 Commits over 0 Days - ∞cph!

2 Months Ago
Clean up suppressive fire flow, early out earlier if irrelevant to not waste time calculating accuracy, and never calculate accuracy if we are doing suppressive fire
2 Months Ago
Delete component used for lightweight non-entity weapons + codegen
2 Months Ago
Fix npc rushing after landing a few shots on the player, required new handling with weapon entities
2 Months Ago
Fix reload sounds not playing (does not support swapping weapons for now)
2 Months Ago
Refine npc aiming logic, good accuracy if player is not moving or charging us, bad accuracy if player is far away or running sideways/away
2 Months Ago
Pass params to ServerUse in struct, to make it easier to add new params without having to update all overrides
2 Months Ago
Merge from naval_update
3 Months Ago
Placeholder notify for third person reload sound
3 Months Ago
Remove call to SetGenericVisible on scientist weapon, seems to be redundant from initial tests (will see with more testing if it really is)
3 Months Ago
Add comment to make new scientists aimCone calculation less cryptic
3 Months Ago
Fix weapon damage npc scaling and friendly fire not working properly when weapon is equipped to new scientist
3 Months Ago
Fix npc weapon parenting
3 Months Ago
Merge from naval_update
3 Months Ago
Format npcShootingComponent to remove weird spacing
3 Months Ago
3 Months Ago
First pass on giving real weapon entities to new scientists