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1,688 Commits over 700 Days - 0.10cph!

1 Year Ago
Fix wolf staring and stepping forward states not being properly reacting to fire, increase the distance wolves flee from fire
1 Year Ago
Fix wolves not comming to help their allies under some cirumstances
1 Year Ago
Fix wolves absolutely wrecking cars with their attacks
1 Year Ago
Fix ai.killanimals command not killing the new wolves Put all new AI code in a separate namespace to avoid confusion with old AI framework Modify codegen to support namespaces
1 Year Ago
Fix ai.killanimals command not killing the new wolves Put all new AI code in a separate namespace to avoid confusion with old AI framework Modify codegen to support namespaces
1 Year Ago
Consolidate the way wolves filter preys Fix ai.addIgnorePlayer not working for the new wolves
1 Year Ago
Potential fix for wolves jagged jumps
1 Year Ago
Prevent wolves from using a 180 anim to turn away from fire if they are already facing away, it looked odd Make wolves flee a random distance to avoid visual repetition Make wolves flee further away to avoid being easy targets
1 Year Ago
Fix animals walking through crates and barrels
1 Year Ago
Fix wooden covers not carving navmesh
1 Year Ago
Fix wooden barricades not carving navmesh as opposed to other barricades
1 Year Ago
Fix wolf looking behind them too much when fleeing Smooth out wolf neck movement
1 Year Ago
Fix wolves moving a few cm below ground level in some areas like zipline platforms
1 Year Ago
Check if navmesh if ready on wolves, even if movement is currently disabled
1 Year Ago
Fix assert firing when wolf doesn't lock on a target because of an early out, but then tries to release the lock (harmless but prints errors) Make lock system API more intuitive and less error prone
1 Year Ago
Reduce wolf flee speed
1 Year Ago
Fix legacy wood piles and some divesite props meshes not being readable, causing navmesh to complain when building
1 Year Ago
When composite fsm transition fails, vislog exactly which sub transition succeeded, which failed and which were skipped, to help narrow down bugs
1 Year Ago
Improve scientist cover generation Cleanup navmesh inside edges before generation Make sure points are on navmesh Reduce cover density by merging nearby covers with similar angles
1 Year Ago
Apply distance checks to individual covers instead of cover groups
1 Year Ago
Improve cover selection and debug, fix some objects not blocking the trace
1 Year Ago
Better vislog for cover debugging
1 Year Ago
Fix pillar covers not handling a non-zero rotation
1 Year Ago
Iterate on cover and peeks
1 Year Ago
Fix wolves jumping to players still in mid air, change sample navmesh method signature to be more intuitive, add owner field to fsm transitions
1 Year Ago
Fix wolves dying when they see a prey before the navmesh is built
1 Year Ago
Fix error spam about animator param not found
1 Year Ago
Attempt to fix root motion anim asset being marked as changed when opened on another machine
1 Year Ago
Add footstep sounds to new wolf anims
1 Year Ago
Add placeholder audio to wolf attack and hit
1 Year Ago
Reduce wolves mass to reduce the impact their make on vehicles when attacking Fix IsNpc returning false on client for wolves Fix wolf appearing as "wolf2" when killing a player and not being translated Fix wolf achievements and stats
1 Year Ago
Iterate on covers
1 Year Ago
Fix fireball emission potentially not only being enabled when fireballs are stationary
1 Year Ago
If fire is ignited while wolves are very close, they will retreat instead of just slowing down to give better feedback that fire worked
1 Year Ago
Fix fireball isStationary compile error when compiling in None mode
1 Year Ago
Change wolf behaviour so that it doesn't get used to fire and start ignoring it once the player gets too close Now it'll attack despite the fire if the player is too close, but stay defensive and use hit and run tactics instead of hyper-aggression through fire
1 Year Ago
Fix fireball not be set to rest when it should have been
1 Year Ago
Make wolves run away if they are hit by fire, improve blackboard vislog
1 Year Ago
Make flame thrower and fire arrow more reliably scare wolves
1 Year Ago
If a wolf is stuck while roaming, kill it to save perf
1 Year Ago
Compute anim hashes to not reimport them when they didn't change
1 Year Ago
Fix wolves that are stuck spamming pathfinding and traces
1 Year Ago
Fix wolves not properly following players carrying fire
1 Year Ago
Allow removing keys from bb component
1 Year Ago
Fix wolves stopping right in front of players without attacking sometimes
1 Year Ago
When getting too close from fire, have wolves perform a feint and attack anyway (it was weird standing super close to them without them attacking or fleeing) You can still swing the torch to drive them away, but they'll get progressively closer if you're not swinging Fix wolves charging despite fire in some circumstances
1 Year Ago
Fix wolves not playing growl anim anymore when startled by fire (regression) Have wolves veeeery slowly approach when fire is present, to make it clearer that just standing still for a long time is not a good idea
1 Year Ago
Fix wolves making crazy leaps onto player rooves or at players on top of ladders
1 Year Ago
Fix wolves not stopping eating when friend nearby gets hit (bros before steaks) Fix wolves often charging instead of circling Fix wolves barking mid fight when very close Give wolves some mix-ups between charge and circle to be slightly less predictable when reacting to hits
1 Year Ago
Fix fireball NRE when show fire convar is true, instead of only being considered on fire when stationary, fireballs are always considered on fire