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989 Commits over 243 Days - 0.17cph!

Yesterday
Merge from jungle_update (better croc underwater behaviours)
Yesterday
- Have crocs properly dive to reach underwater players - Increase croc acceleration when in water - Increase tracking of underwater attack to avoid disconnected hits that feel unfair
Yesterday
Have swimming agents like the croc, project target locations to the sea floor before pathfinding
Yesterday
When sampling around AI, use agent position instead of transform, as for croc agent can be on the sea floor while entity is on the surface, causing samples to fail
2 Days Ago
Update all new animals to use OnAttacked instead of Hurt to properly apply bleeding
2 Days Ago
Reduce tiger damage, but have it inflict bleed (previous commit didn't go through)
2 Days Ago
Reduce tiger damage, but have it inflict bleed
2 Days Ago
Add wake disturbance to croc
2 Days Ago
Fix croc spamming turn anim
2 Days Ago
Add some more placeholder audio to croc
5 Days Ago
Merge from jungle_update (fix compile error)
5 Days Ago
Fix compile error
5 Days Ago
Merge from jungle_update (croc has more realistic reach when attacking)
6 Days Ago
- Fix croc attacks reaching too far - Update AI distance checks to take into account the target player speed + our root motion to predict the position at impact - Remove distance cache, adds complexity and bug potential for too minor of a perf gain - Add inferedSpeed and inferedVelocity fields to basePlayer, less accurate than estimatedSpeed but more stable
6 Days Ago
Potential fix for anims not being cancelled properly
6 Days Ago
Merge from jungle_update (croc speed up when chasing player running away)
6 Days Ago
Fix croc struggling to ever catch up if a player runs past but never attacks them to piss them off
6 Days Ago
Merge from jungle_update
6 Days Ago
Add slow acceleration to croc fleeing
6 Days Ago
Temporarily remove croc swim sprint noise
7 Days Ago
- Prevent croc from fleeing back to water but charging again right after - Croc accelerates slowly when charging through water, instead of going at top speed the moment it gets in water - Have croc start swim attack from further away, looks better on hit and prevent weird misses
7 Days Ago
Further improve croc water transition
7 Days Ago
Fix height snap when croc goes in and out of water
7 Days Ago
Have croc sunbathe more
7 Days Ago
Reduce croc health slightly
7 Days Ago
Fix crocodile missing attacks a lot, but still ensure belly flop attack can be dodged
7 Days Ago
Reduce croc sight range
9 Days Ago
Merge from jungle_update (improvements to tiger and croc)
9 Days Ago
Have croc always use max speed if it's charging in water, as it doesn't get tired easily like on land
9 Days Ago
Reduce volume of croc swimming fast
9 Days Ago
- Tiger will only flee if aimed at precisely, incentivizing trying to spot the tiger after a growl instead of just aiming in general direction then forgetting about it - Tiger will not flee if aimed at with a melee weapon other than the spear - Tiger will only flee if aimed at from a long distance, else it'll just commit to a charge, incentivizing walking away first if tiger is too close
9 Days Ago
Merge from jungle_update
9 Days Ago
Prevent crocs from swimming in too shallow water / alternating too fast between swimming and not swimming
9 Days Ago
Adjust croc population to account for the fact they can only spawn in select places Slightly reduce tiger population
10 Days Ago
Merge from jungle_update
10 Days Ago
Tweak croc belly flop tracking, attack rhythm, turns
10 Days Ago
Fix croc letting you go in its back too easily
10 Days Ago
Merge from jungle_update
10 Days Ago
Fix wood barricade double not carving navmesh
10 Days Ago
Fix croc not interrupting intimidation when player is very close
10 Days Ago
Add tiger placeholder water footstep to avoid error spam
10 Days Ago
Merge from jungle_update, better crocodile behaviour
10 Days Ago
- Make croc better at pretending to flee to bait player into following it to the water - Make croc even more sluggish when it didn't take enough damage to be angry - Give croc same protection value as tiger (effectively buffs melee weapons which would be moskito bites otherwise)
10 Days Ago
Croc will now start quite slow, and get more and more aggressive the more it's shot at
11 Days Ago
Merge from jungle_update, protocol bump
11 Days Ago
Bump protocol
11 Days Ago
Add placeholder footstep audio to tiger and panther
11 Days Ago
Subtract 79093, caused shoreVectors to be generated twice, which slowed down playing in editor
12 Days Ago
Merge from jungle_update
12 Days Ago
Attempt to fix croc being stuck after static bite attack only on release