userMaverickcancel

1,801 Commits over 700 Days - 0.11cph!

1 Year Ago
Hook visual logger to AI code and have it wrap ddraw
1 Year Ago
Add editor window similar to unreal's visual logger for easier AI debugging
1 Year Ago
Make wolves eyes glow in the night
1 Year Ago
Fix wolf circling being broken
1 Year Ago
Only update the wolf's path if the new destination is far from the current one
1 Year Ago
Clean up wolf path following logic
1 Year Ago
Modify wolf senses and targetting to be lazily evaluated on demand, instead of ticking
1 Year Ago
Budget fsm tick
1 Year Ago
Fix wolf not spotting nearby preys in some cases
1 Year Ago
Disable leftover debug displays
1 Year Ago
First pass at wolf unreachable prey behaviour
1 Year Ago
Add other primitive items to bow editor loadout
1 Year Ago
Fix wolves being able to pick "valid" but unreachable destinations when roaming
1 Year Ago
Merge from main
1 Year Ago
Temporary fix for projectile violation when hitting a wolf's butt
1 Year Ago
Fix wolf not circling, add flee behaviour
1 Year Ago
Fix wolf overshooting destination, adapt roaming speed to how far is destination
1 Year Ago
Start work on wolf roam state
1 Year Ago
Fix wolf getting stuck in some situations
1 Year Ago
Prevent wolves being too synchronized by adding a random delay
1 Year Ago
Fix wolf sliding during some montages
1 Year Ago
Integrate spine animator and look animator
1 Year Ago
Fix wolves going very fast
1 Year Ago
Modify AI debug code to not require the removal IClientComponent or IServerComponent
1 Year Ago
Convert fsm to component
1 Year Ago
Add a custom version of the require component attribute that works with our IClient and IServerComponents
1 Year Ago
Add initshared and destroyshared to entityComponent
1 Year Ago
Use prefab attribute to avoid duplicating the anim list for every wolf
1 Year Ago
Allow wolves to reprioritize their target when fighting a group
1 Year Ago
Fix compile errors in server/client modes
1 Year Ago
Allow visualization of AI senses on the client via RPCs, fix wolves attacking dead players
1 Year Ago
Start setting up wolf senses
1 Year Ago
Merge from main
1 Year Ago
Stagger wolf when damaged a lot, instead of on every head shot
1 Year Ago
Add wolf bark before coordinated attack, add proper death state
1 Year Ago
Add wolf howl
1 Year Ago
Make fsms easier to edit by exposing them on the prefab
1 Year Ago
Reparent root motion SOs to baseScriptableObject to avoid duplicating them in bundles, remove unused animatorStateName
1 Year Ago
Allow fsm transitions to pass parameters to the destination state, use it to select different animations to play on wolf when hurt
1 Year Ago
Wrap animator into a playable, to allow playing one-shot animations without having to edit the animator every time
1 Year Ago
Allow lightweights entity components to handle RPCs
1 Year Ago
Create lightweight components that don't have the overhead of unity components
1 Year Ago
Merge from main
1 Year Ago
Merge from main
1 Year Ago
Submit navmesh display line material
1 Year Ago
Use submeshes instead of 2 separate meshes for nav triangles and nav lines
1 Year Ago
Replace calls to DDraw.Line with Graphicss.RenderMesh of a MeshTopology.Lines mesh, greatly reducing GC pressure
1 Year Ago
Reduce navmesh draw allocs again
1 Year Ago
Further optimize navmesh drawing
1 Year Ago
Optimize navmesh debug view