userMaverickcancel

1,748 Commits over 669 Days - 0.11cph!

6 Hours Ago
Fix typo that would cause scientists to not rotate properly towards their target
6 Hours Ago
Handles cases in NPCNetowkring where SendNetworkUpdate could be sent multiple times a frame, make sure SendNetworkUpdate is only called once
Today
Add more profile markers to NPCAnimController.Update to narrow down allocations when we repro
Today
Budget NPCNetworking with fsm, senses etc
Today
Only send entity update when new state is different from old state in NPCNetworking
Today
Cache agent from TryGetAgent
Today
Cache isScientistNPC and sense component in rustNavMeshAgent enable
Today
Add C# bindings for recast corridor
Yesterday
Use static list ticked through ServerMgr for npc networking instead of unity update
Yesterday
Merge from main
Yesterday
Convert stragglers that still used navmesh agent: dungeon scarecrows and frankenstein pet
Yesterday
Add script in Tools/NavMesh to find all prefabs using legacy navigation components (agents, obstacles, volumes, monument navmesh)
Yesterday
Delete old path following component (the one used by new AIs, replaced by RustNavMeshAgent, old AIs still use their navigator)
Yesterday
Use static list ticked through ServerMgr for navmesh agents instead of unity update
Yesterday
Potential fix for zombie NRE on _agent == null in tests
Yesterday
Potential fix for zombie NRE on _agent == null in tests
Yesterday
Fix zombies breaking automated tests
Yesterday
Fix zombies breaking automated tests
2 Days Ago
Cherry pick tutorial bear and unused shark fix from ai_recast_integration
2 Days Ago
Fix tutorial bear and unused sharks causing errors with new navmesh
2 Days Ago
Merge from ai_recast_integration, enable with -useNewNavmesh on server boot, visualize with rustnav.draw command
2 Days Ago
Merge from main
3 Days Ago
Fix recast save being called in unity mode (even though it early outs, it logs a warning)
3 Days Ago
Unify naming conventions, everything is now called RustNav
3 Days Ago
Update error messages to mention the command line argument rather than the convar
3 Days Ago
Disable new navmesh by default, use command line argument "-useNewNavmesh" instead of convar to make it impossible to change at runtime (as it's not supported)
3 Days Ago
Do not build the unity navmesh when in recast mode
3 Days Ago
Assert inside all recast methods that the useUnityNavmesh is false
3 Days Ago
Make useUnityNavmesh convar only work on server start, do not build recast navmesh if it's set
3 Days Ago
Remove unused WS methods, fixed more usages of subNavmesh in unity mode
3 Days Ago
Fix cases where rotation could still be using recast in unity mode
3 Days Ago
Fix other cases where it was possible to fallback to recast code path when agent is null but useUnityNavmesh is true
3 Days Ago
Fix old animals dying when spawned on a navmesh tile that has yet to be built
3 Days Ago
Fix TryGetAgent not returning false when agent fails to be added
4 Days Ago
Fix merge conflicts on meshCache submeshes
4 Days Ago
Merge from main
4 Days Ago
* Sample first before adding navmesh agent, to avoid warning spam when navmesh is not there yet * Prevent entering recast code paths when unity agent is null but convar indicates to use unity, instead do nothing
4 Days Ago
Potential fix for "can't do X on agent not on navmesh" error spawn when toggling useUnityNavmesh convar
4 Days Ago
Make sure all modifications of navPos (through property or warp) also update the world position if updateWorldPos is enabled, before warp would not update worldPos
5 Days Ago
First pass on vehicles affecting navmesh
5 Days Ago
Reapply changes to oilrigs, codegen
5 Days Ago
Fix RebuildTilesInBounds not rebuilding in independant navmeshes if main navmesh is not built, early out if bounds don't intersect
5 Days Ago
Fix powerline poles being ignored by navmesh (handle capsule colliders)
5 Days Ago
Merge from main
8 Days Ago
Potential fix for "can't call stop on disabled agent" log spam
9 Days Ago
Potential fix for "stop can only be called on active agent on navmesh" spawm
9 Days Ago
Potential fix for ghostship scientists endless recursion
10 Days Ago
Reapply small oilrig changes
10 Days Ago
Merge from main
10 Days Ago
Fix new AIs not moving when ConVar.AI.useUnityNavmesh is set to 1