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1,423 Commits over 518 Days - 0.11cph!

2 Days Ago
Fix bags dropped when new scientist corpse despawns having blank name instead of "scientist"
2 Days Ago
Replace getComponent by TryGetComponent to avoid alloc in editor and be a bit faster
2 Days Ago
Fix killing new scientists not updating num scientists killed statistic, and same for new animals
2 Days Ago
Fix new scientists having visible healthbar unlike old ones
3 Days Ago
Merge from naval_update, revert oilrig scientists
3 Days Ago
Merge from revert_oildrig_scientists
3 Days Ago
Use old scientists on both oilrigs
3 Days Ago
Merge from convar_to_disabled_npcs_on_islands
3 Days Ago
Add convar to disable NPCs on deep sea islands if needed
8 Days Ago
Remove new scientists from desert military base
9 Days Ago
Fix NRE on bradley's death
9 Days Ago
Merge from fix_npc_eye_rot_desync (fix naval scientists spotting you when their back is turned, or not spotting you when you are in front of them)
9 Days Ago
Merge from naval_update
9 Days Ago
Temporary safe fix for npc eye direction desync, in case pushing the refactor ends up being too risky
12 Days Ago
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12 Days Ago
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12 Days Ago
Fix "look rotation vector is zero" error spam
12 Days Ago
Fix naval scientist corpse using normal scientist skin
16 Days Ago
Merge from naval_update
17 Days Ago
Npc aim refactor progress
19 Days Ago
Merge from naval_update
19 Days Ago
Remove voice gen plugin
19 Days Ago
Merge from naval_scientist_variation, new hazmat for scientists that have the new AI
19 Days Ago
Assign new hazmat to new scientist
19 Days Ago
Merge from naval_update
19 Days Ago
npc aim refactor first pass
39 Days Ago
When npc aim at the head because the body is occluded, do not check again if the head is visible, shoot anyway
39 Days Ago
Fix scientists trying to shoot through glass on ghostship, the glass windows were setup incorrectly (using the transparent layer instead of world)
39 Days Ago
Centralize logic that checks if a npc bullet will be blocked if they fire
39 Days Ago
Another attempt at fixing new scientists unable to shoot the player's head when it's the only thing poking out
39 Days Ago
Fix scientists reacting too slow when fighting a player that hid and getting shot in the back by another player, hook new scientists to Server.pveBulletDamageMultiplier
40 Days Ago
Improve reliability of scientists grenade throws: - replace capsule collider with sphere collider, centered, more predictable bounces and less risks of getting caught on geometry - "explode" on impact, reduces cases when the grenade lands next to player but bounces into the sea
40 Days Ago
Fix scientists cancelling their behaviour because they think they can throw a grenade but they can't, fix some triggers being set to world and being hit by grenade trajectory prediction traces
43 Days Ago
Fix scientists rushing when grenade throw fails
43 Days Ago
New scientists used to sprint into cover when out of bullets, now they'll slowly walk for 1s before sprinting to give a larger window of opportunity to players
43 Days Ago
Reduce new scientists damage, and remove all voicelines (they won't talk anymore)
43 Days Ago
Merge from better_npc_grenades
43 Days Ago
Remove logs and ddraw, hook to scientist but keep inactive for now
43 Days Ago
Fix compile error
44 Days Ago
Merge from naval_update
44 Days Ago
Start setting up improved npc grenades
50 Days Ago
Fix npcs failing to land a shot when only the player head is sticking out, because of their distaste for landing head shots
52 Days Ago
Fix shipping_container_900_b prefabs being ignored when navmesh is built on ghostships, rebuild ghostship_d navmesh
52 Days Ago
Fix NRE in server builds when scientists are talking to each other
52 Days Ago
Hook new scientist bullet trail, helps players get more spatial awareness with longer lasting trails
52 Days Ago
Scientist will rush players that are undergeared more often, instead of playing too defensive against bows
53 Days Ago
Disable automatic creation of plugin helper object at runtime that's not used outside of editor
58 Days Ago
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58 Days Ago
Fix oilrigs spawning old scientists after bad merge
59 Days Ago
Fix compile error