userMaverickcancel

1,740 Commits over 669 Days - 0.11cph!

Today
Use static list ticked through ServerMgr for npc networking instead of unity update
Today
Merge from main
Today
Convert stragglers that still used navmesh agent: dungeon scarecrows and frankenstein pet
Today
Add script in Tools/NavMesh to find all prefabs using legacy navigation components (agents, obstacles, volumes, monument navmesh)
Today
Delete old path following component (the one used by new AIs, replaced by RustNavMeshAgent, old AIs still use their navigator)
Today
Use static list ticked through ServerMgr for navmesh agents instead of unity update
Today
Potential fix for zombie NRE on _agent == null in tests
Today
Potential fix for zombie NRE on _agent == null in tests
Today
Fix zombies breaking automated tests
Today
Fix zombies breaking automated tests
Yesterday
Cherry pick tutorial bear and unused shark fix from ai_recast_integration
Yesterday
Fix tutorial bear and unused sharks causing errors with new navmesh
Yesterday
Merge from ai_recast_integration, enable with -useNewNavmesh on server boot, visualize with rustnav.draw command
Yesterday
Merge from main
2 Days Ago
Fix recast save being called in unity mode (even though it early outs, it logs a warning)
2 Days Ago
Unify naming conventions, everything is now called RustNav
2 Days Ago
Update error messages to mention the command line argument rather than the convar
2 Days Ago
Disable new navmesh by default, use command line argument "-useNewNavmesh" instead of convar to make it impossible to change at runtime (as it's not supported)
2 Days Ago
Do not build the unity navmesh when in recast mode
2 Days Ago
Assert inside all recast methods that the useUnityNavmesh is false
2 Days Ago
Make useUnityNavmesh convar only work on server start, do not build recast navmesh if it's set
2 Days Ago
Remove unused WS methods, fixed more usages of subNavmesh in unity mode
2 Days Ago
Fix cases where rotation could still be using recast in unity mode
2 Days Ago
Fix other cases where it was possible to fallback to recast code path when agent is null but useUnityNavmesh is true
2 Days Ago
Fix old animals dying when spawned on a navmesh tile that has yet to be built
2 Days Ago
Fix TryGetAgent not returning false when agent fails to be added
3 Days Ago
Fix merge conflicts on meshCache submeshes
3 Days Ago
Merge from main
3 Days Ago
* Sample first before adding navmesh agent, to avoid warning spam when navmesh is not there yet * Prevent entering recast code paths when unity agent is null but convar indicates to use unity, instead do nothing
3 Days Ago
Potential fix for "can't do X on agent not on navmesh" error spawn when toggling useUnityNavmesh convar
3 Days Ago
Make sure all modifications of navPos (through property or warp) also update the world position if updateWorldPos is enabled, before warp would not update worldPos
4 Days Ago
First pass on vehicles affecting navmesh
4 Days Ago
Reapply changes to oilrigs, codegen
4 Days Ago
Fix RebuildTilesInBounds not rebuilding in independant navmeshes if main navmesh is not built, early out if bounds don't intersect
4 Days Ago
Fix powerline poles being ignored by navmesh (handle capsule colliders)
4 Days Ago
Merge from main
7 Days Ago
Potential fix for "can't call stop on disabled agent" log spam
8 Days Ago
Potential fix for "stop can only be called on active agent on navmesh" spawm
8 Days Ago
Potential fix for ghostship scientists endless recursion
9 Days Ago
Reapply small oilrig changes
9 Days Ago
Merge from main
9 Days Ago
Fix new AIs not moving when ConVar.AI.useUnityNavmesh is set to 1
9 Days Ago
Fix oilrigs not having navmesh when outside of map bounds
9 Days Ago
Potential fix for ResetPath error spam
9 Days Ago
Update second gingerbread npc, should fix nre
9 Days Ago
Update source entity of wolf corpse, should fix broken head trophy
10 Days Ago
Fix wolves getting stuck (use recast move instead of manual nav raycasts + slide)
11 Days Ago
Update murderer (scarecrow) and gingerbread man to use new navmesh agent.
11 Days Ago
Replace navmesh agent of tunnel dwellers, bandit guard and underwater dwellers
11 Days Ago
Potential fix for scientists not spawning on cargo