userMaverickcancel

290 Commits over 62 Days - 0.19cph!

Today
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Today
Bump protocol network
Today
Add cover component supporting primitive shapes
Today
Fix incorrect line in OBB DebugDraw
Today
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Properly replicate meat stack size shrinking as wolf is eating
Today
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Drop BaseEntity AddComponent extension method and just declare straight up `AddComponent`
Today
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Today
Fix containers not opening Caused by cache and order of operations changing with BaseEntity Components
Today
Have wolves spend a longer time eating larger meat stacks
Today
Fix hitinfo being recycled while the wolf was holding a reference to it When some food is unreachable, remove it from the grid and put the state on cooldown for performance Don't try to eat food that's moving (eg still falling to the ground)
2 Days Ago
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2 Days Ago
Add more perf markers to nav agent
4 Days Ago
Allow wolves to perceive other NPCs through occluders, but not players
4 Days Ago
Have wolves prioritize players that attack them over animals they are hunting
4 Days Ago
Fix bug where wolves were faster than light
4 Days Ago
Reduce the speed at which wolves eat a corpse
4 Days Ago
Add more ai debug toggles to rust editor
4 Days Ago
Optimize wolf path following, 60% speed boost Set a IsNavMeshReady bool to avoid calling agent.isOnNavMesh / agent.updateRotation / agent.isStopped once the navmesh is ready Cache transform to avoid doing .transform multiple times, micro-optimization but significant for hundreds of wolves
6 Days Ago
Cache actions to prevent allocs with Invoke and CancelInvoke
7 Days Ago
Add more detailed profiler markers to fsm
7 Days Ago
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7 Days Ago
Fix wolves looking at random players (wolves are pooled on client, so we need to reset their lookat target)
7 Days Ago
Fix wolves fleeing permanently when player swings the torch, they should only retreat temporarily Fix torches not being considered off after switching weapon Make wolves circle fires instead of circling players near fire, helps prevent wolves walking into fire Make wolves smell food and corpses around them, not requiring direct LoS to find it Simplify hearing and give it its own convar separate from the sense convar for easier filtering when debugging Add vislogs for food and fire
7 Days Ago
Optimize wolf fire detection, fix campfires making the wolf toggle between states very fast
8 Days Ago
Draw vislog spheres as circles to reduce clutter
8 Days Ago
Add parameter to drive vislog time between saves to disk, have NPCs log their position and state
8 Days Ago
Restore wolf health if it stays out of combat for a very long time
8 Days Ago
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8 Days Ago
Hook up ragdoll
8 Days Ago
Prevent wolves from being scared by noises too easily, make wolves favour circling more
8 Days Ago
Setup corpse and loot
8 Days Ago
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9 Days Ago
Add anim to wolf jump Tweak fsm api to prevent bugs we could catch in a static way Make it possible to stack the disabled state on a navmesh agent
9 Days Ago
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9 Days Ago
Instead of passing a small default value to SamplePosition, create another methode called IsOnNavmesh to make it harder to misuse
9 Days Ago
Polish wolf attack on foundation behaviour: raise jump apex, prevent target switch, U turn instead of barking when landing away, cancel if player gets down Fix canReach being inaccurate Fix potential bug when noise transition evaluates to true, but it's inverted or composed with other transitions Improve navigation vislogs
9 Days Ago
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9 Days Ago
Wolves can now jump onto player foundations to attack
9 Days Ago
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9 Days Ago
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