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2,128 Commits over 822 Days - 0.11cph!

1 Hour Ago
Fix blue particles when shearing sheep
1 Hour Ago
Merge from livestock_hotfixes
1 Hour Ago
Merge from main
2 Hours Ago
Fix broken test, fix cow unfreezing its needs / aging when bonded not being saved
3 Hours Ago
Merged to main > Fix livestock breeding out of control in the wild: - Full bond is now 15min not 5min, reproduction can't happen before (can still lead from 5min like before) - Curious cows don't bond twice as fast anymore - If a calf is born in the wild somehow, it will age as soon as it's born, and won't be able to reproduce (eg won't be born bonded like the mom) - Server cap on livestock population of 300 "livestock.maxPerSpecies" - Command to kill off excess livestock, prioritizing not tame > far from TCs > bad genes / old to avoid hurting farms, "livestock.cullexcess" - Add "livestock.breedOnlyAtHome" convar, 0 by default, 1 means livestock can only breed near their top bonded player TC
5 Hours Ago
Fix livestock tests
Today
Merge from main
Today
Hook sheep shaving vfx, and tint vfx properly
Today
Reduce livestock clipping when leading multiple, and at trough
Today
Fix livestock attacking players in vehicles
Today
Fix lamb and calf colliding with travelling vendor
Yesterday
- fix bull still sometimes spamming headbutting on unreachable players - fix bull sometimes stopping entirely and getting stuck when charging a close player - fix rams not aiming their headbutt and charging in random directions - fix rams using the wrong stomp anim - fix procedural look at not being enabled for most anims, which looks off especially with stomp being aimed at the void instead of the target
Yesterday
Potential fix for cows sliding (suspected pregnant flag)
Yesterday
Prevent livestock in safe zones from being damaged
2 Days Ago
Fix garage doors blocking navmesh above them when closed
2 Days Ago
Rebalance how much food livestock needs (stomped Jarry halving the amount with a previous fix)
2 Days Ago
Prevent wild livestock from dying from hunger etc
2 Days Ago
Prevent wild livestock from dying from unmet needs (floor to 50% hp)
2 Days Ago
Fix wild livestock being passively tamed and then breeding out of control
2 Days Ago
Decay livestock taming if not full bond, don't allow sleepers to tame passively, give calves a start bonus to familiarity but don't max it out. This is to avoid wild cows being accidentally tamed by passer bys and starting to breed and fill the server.
2 Days Ago
Potential fix for animals not eating from troughs
2 Days Ago
Potential fix for cows dying of hunger in a well setup farm
2 Days Ago
Merge from main
3 Days Ago
Fix lead breaking easily, show sheep genes, fix tests
3 Days Ago
Fix some tests
3 Days Ago
Merge from main
3 Days Ago
Fix lamb wool
3 Days Ago
Fix failing tests, some setups were fragile / incorrect, one regression now fixed
3 Days Ago
Show genes on sheep only (didn't have time to make them show up in appearance)
4 Days Ago
Make livestock match the player speed when being led, avoid annoying lead breaks / having to wait for them all the time
4 Days Ago
Fix floating animals, improve idle performance
4 Days Ago
Fix look rotation viewing vector zero when bull loses its target mid observe
5 Days Ago
FIx weird animal behaviours around food, and disable food sensing for all animals and critters that don't need it
5 Days Ago
Makes livestock docile in safezones to prevent griefing, make npc livestock buyer react properly if livestock dies / flees during conversation
5 Days Ago
Prevent cows grazing on ice / sand
5 Days Ago
Streamline NPC team system, merges the competing systems into one
6 Days Ago
Fix junkpiles not rebuilding their navmesh tiles on spawn / despawn
6 Days Ago
Fix navmesh not building properly on player roofs / conditional roof models
6 Days Ago
Fix navmesh building on top of player boats
7 Days Ago
Fix navmesh not baking properly graveyard fence and frontier bar doors
7 Days Ago
- Fix livestock and old animals going underwater - Fix bull stuck forever in charge mode when you move to its side - Fix bull trying to headbutt even if target is unreachable - Fix curious cow being so curious it lets itself starve - Reduce bull damage - Livestock leads now behave more like horse leads, slows down the player and break around 7m - Fix cow sometimes snapping back to idle after a graze instead of playing the exit anim
7 Days Ago
Fix TestSheepShearing.BlowBesideWool_ShearsRatherThanCuts being broken after shearing changes
7 Days Ago
Update rust native libs for all platforms
7 Days Ago
- Move navmesh save to background thread (260ms -> 0.8ms for large map) - Instead of re-saving all tiles, append only dirty tiles at end of save, and only do a full resave when the size cap is blown
7 Days Ago
Fix inbred cows looking wrong
7 Days Ago
Only change livestock hp in 5% increment when mood increases / drops, to avoid networking full entity snapshots everytime health changes because of mood
8 Days Ago
Remove adminUI from livestock convar, it's not necessary and massively grows the string sent to admin, one of the 3 parts that caused the staging OOM (shared stringBuffer in netWrite.string becomes massive)
8 Days Ago
Re-export tests after merge from main
8 Days Ago
Merrge from main (need to regen test list, not done yet)
8 Days Ago
Commit the sheep blendshapes instead of everyone having to regenerate and cache them on asset import