userMaxime Lebledcancel

896 Commits over 1,126 Days - 0.03cph!

2 Years Ago
Citizen: fixed LOD2/3 still having default eyebrows
2 Years Ago
Citizen/FPArms: updated animgraphs with barebones stuff for fists blocking pose Citizen: holdtype_pose value range is now 0-8 instead of 1-8 (0 is also the new default)
2 Years Ago
Citizen: more comments, explanations, and clarifications throughout the animgraph
2 Years Ago
Citizen: added two ClothShapeList groups, upper & lower (prefabbed) ... and a quick fix to that upper prefab
2 Years Ago
Citizen & FPArms source updates
2 Years Ago
FPArms: couple of quick fixes on the punching animgraph
2 Years Ago
FPArms: on punching, foundations & placeholder anims for new first-person features
2 Years Ago
Citizen: adding a couple more aim matrixes (no left-right yet)
2 Years Ago
Citizen: added a nice aim matrix to standing pistol
2 Years Ago
FPArms: added all remaining finger adjustment controls
2 Years Ago
Explicitly recompiled citizen.vmdl_c
2 Years Ago
FPArms: added parameters for left fingers & to blend either hand to neutral pose (This would allow you to do finger adjustments on top of the bind pose if you wish, meaning you would be posing the hand entirely through parameters.)
2 Years Ago
FPArms: more finger adjustment layer stuff + fixed stray vert skinning on ring fingernail
2 Years Ago
FPArms: fixed incorrect bone markup + added example pistol mesh (rescaled)
2 Years Ago
FPArms: more work on the finger adjustment layer feature
2 Years Ago
FPArms: initial commit for base/template animgraph + adding new parameters to punching animgraph
2 Years Ago
FPArms: sequences & weightlists for finger adjustment layers + more prefabbing
2 Years Ago
FPArms: moved animations to subfolder
2 Years Ago
Deleted temp_punch
2 Years Ago
Citizen source updates
2 Years Ago
Citizen: more comments and clarifications throughout the animgraph
2 Years Ago
Citizen: fixed menu exit t-pose Merge branch 'master' of sbox
2 Years Ago
Added citizen_sfm.vmdl (Thanks to prefabs, this is literally just the same as citizen.vmdl but with the ScaleAndMirror node disabled. This is necessary if you want to use the SFM as an animation tool for the character.)
2 Years Ago
Citizen: moved remaining ModelDoc nodes into prefabs (BodygroupList, LODGroupList, MaterialGroupLIst, RenderMeshList)
2 Years Ago
Citizen: moved (almost) every ModelDoc node into prefabs This will facilitate "forking" the Citizen model into your own gamemodes while automatically keeping up-to-date with what we do.
2 Years Ago
Citizen: updated random attack expression weights
2 Years Ago
Citizen: reworked facial compositing so attack expressions can now take control of eyelids, and automatic random blinks can take place on top of these
2 Years Ago
Citizen: updated attack expressions
2 Years Ago
Update first_person_arms_punching.vanmgrph_c
2 Years Ago
FPArms: a bunch of little fixes and animgraph updates
2 Years Ago
Citizen: updated pistol standing idle pose to be a bit better with bulky clothing
2 Years Ago
FPArms: updated punching raise anim + animgraph Merge branch 'master' of sbox
2 Years Ago
FPArms: punching left 03 hit+miss
2 Years Ago
Citizen: added debug_rom animation
2 Years Ago
FPArms: punching right 03 hit update + miss added
2 Years Ago
Citizen: added neck_clothing bone Through constraints, this bone effectively removes 65% of the "twist" of the neck, while keeping the tilt and the roll intact. This helps make clothing items look and deform better around the neck. Merge branch 'master' of sbox Update citizen.vmdl_c
2 Years Ago
Neck clothing bone experiment source + DMX session file for punch idle layer
2 Years Ago
Citizen: neck_clothing bone experiment
2 Years Ago
Citizen source updates
2 Years Ago
FPArms: punching right hit 03 anim
2 Years Ago
FPArms: punching miss 02s and left hit 02 Merge branch 'master' of sbox
2 Years Ago
FPArms: punching right hit 02 anim + minor wrist skinning updates
2 Years Ago
FPArms: left punch miss anim
2 Years Ago
FPArms: punching right miss anim
2 Years Ago
FPArms: made punch hits snappier (approx. 200ms to hit now), separated punching anims into their own vmdl prefab
2 Years Ago
FPArms: added raise/deploy anim for punching, updated right hit 01
2 Years Ago
FPArms: fixed animations not playing in-game & minor skinning tweaks on the wrists
2 Years Ago
FPArms: fixed punching animgraph having been created in the wrong place
2 Years Ago
FPArms: first set of punching animations + punching animgraph
2 Years Ago
Citizen: HoldItem hand poses now define the position of hold bones