127,945 Commits over 4,109 Days - 1.30cph!
Added specular/smoothness to the skin shader, tweaked for more skin colour variation
Head texture swapping based on steamid
More AI profiling
Server performance fixes
Fixed skinnedMesh error
Shortened world checksum to two segments (way faster and still fairly safe)
Added sedimentary rock set
Added Sedimentary rock detail textures
Fixed ragdolls spawning weird
Ragdolls are less spazzy
Player preview in inventory menu displays genes properly
Player corpses inherit genes properly
improvements to the 3rd person bow animations ( idle / walking / runngin )
Fixed an offset that resided in the wall.window master prefab pushing all window bars meshes off center
Roof ceilings for each type of skin
Closing holes and gaps on thatched skin as well as possible
Fixed armored window and window frame not being the correct size.
Metal window bar reset xform, scale was fuxxed
Other smaller things..
Updated sedimentary Rock files
Added vm stone pickaxe anims & anim events
Added stone pickaxe anim controller
Added stone pickaxe vm prefab
Corpses hang around for 30 minutes, instead of 2 minutes
Water footsteps first pass
Added stone pickaxe
First pass balancing building blocks & melee
Finalized rock & cliff prefabs.
Added high pass to the skin shader
Player texture swaps affects whole body
Hair is taken from highpass, removed hair from shader
Player skin LUT driven by lighting
Fixed DS missing script errors on startup
Smoothed climate blending over time
Moved climate from net_env to its own prefab so that it's no longer duplicated (CL/SV) in the editor
Changes to vm stone pickaxe prefab & vm rig
Roof blocks are placed like ceilings/floors instead of on top of ceilings/floors
Cargo plane is higher, moves faster
Player colours work properly in inventory menu again
Changed stone pickaxe vm anims to be a one handed weapon like the hatchet (1st pass)
Updated stone pickaxe materials
Adjust cargo plane volume
Added stone pickaxe anim events, updated wm model
Updated stone pickaxe wm prefab position, changed to be melee, use correct model & lods
Building block placement fixes
Can place foundation at variable height
Can attach to bottom of foundation steps
Updated Sedimentary rocks, textures and created materials.
Toptier triangle foundation block conditional meshes
Stone tier wall end pieces conditional meshes
stone skin 30,60,120 degree convex/concave angles corner meshes for nice corners between straight and angled walls
merging work from building skins branch
Added a ton of new decor and some new tree types
Fixed forestside topology getting incorrectly flagged as roadside topology
Fixed static decor not aligning to normal
Made dynamic decor always align to normal by default (can still be overridden per-prefab)
Log when admins use inventory.give
improved the stag and wolf movement animations