126,678 Commits over 4,109 Days - 1.28cph!
ghost ship model split, some reorganizing
Hack: workaround for the BurstClothManager NRE - clean the run in Update
Will fix the burst cloth related prefabs in a separate branch.
Tests: ran the benchmark - no more NREs
Merge from trimmed_asset_warmup/scene_warmup
Fix FoliageGrid NRE on disconnect
Setup Folder Structure and Placeholder Improvised Planks Material
Added Placeholder Improvised Planks Textures
All of the building skin pages
Probably fix crash when canceling connecting to a server on "loading world"
Add editor tools to save time on workshop screenshot settings
lumberjack, wallpaper starter pack pages
Gesture, Graffiti, Ice King and Jungle pages
Remove plugin compile defines
- Allow scientists to hear other scientists shots, fix situations where scientists are engaged in a gunfight but their friends don't care if the player doesn't shoot back / has a silent weapon
- Pull reload sounds directly from the weapon instead of copying them in another array
Abyss, Arctic, Frontier, Frontiersman page setup
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ItemSelector attribute on page overlay content fields
merge from itempicker_window
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Added PlayerModel Update avatar for cinematic rigs
Fix "move called twice in same frame" warning
Fix error when realmed remove tries to remove audio component (do the effects in audiomixer instead of components)
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ghost ship model separation into final break down, opaque/transparent and decals sorting
Prefab hierarchy and groups cleanup - groups are organized to allow stock dressing separation for other ship styles set dressing
Fix new scientist getting stuck on large oilrig doors
Set new scientist and heavy scientist health to have similar TTK as old scientists despite not having bullet resistance. It makes balancing damage easier, but the formula I should have used is health/(1-resistance) not health*(1+resistance) so my previous change was wrong.
Fixed store overlay pages showing still showing text group when the content has no texts
Fixed store grids not taking into account height when calculating used cells
Some cleanup and support for recalculating after load
Adding COL meshes for floating walkways
Legacy Wood External images and store setup
Add min/max value descriptions to NBZ cvars.
WIP more robust bounds/center related calculations.
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Add Legacy Wood External gate to new store
Make silenced weapons harder to hear for scientists
Increase heavy scientist health to match old one
Convared the weekly skins preload, makes it easier to debug
Removed a bunch of components I don't need on the skin viewer camera