reporust_rebootcancel

126,678 Commits over 4,109 Days - 1.28cph!

24 Minutes Ago
ghost ship model split, some reorganizing
32 Minutes Ago
Hack: workaround for the BurstClothManager NRE - clean the run in Update Will fix the burst cloth related prefabs in a separate branch. Tests: ran the benchmark - no more NREs
56 Minutes Ago
Merge from trimmed_asset_warmup/scene_warmup
57 Minutes Ago
Merge from main
1 Hour Ago
Fix FoliageGrid NRE on disconnect
1 Hour Ago
nomad page
1 Hour Ago
Setup Folder Structure and Placeholder Improvised Planks Material Added Placeholder Improvised Planks Textures
1 Hour Ago
All of the building skin pages
1 Hour Ago
Probably fix crash when canceling connecting to a server on "loading world"
1 Hour Ago
merge from main
1 Hour Ago
Add editor tools to save time on workshop screenshot settings
1 Hour Ago
lumberjack, wallpaper starter pack pages
1 Hour Ago
Gesture, Graffiti, Ice King and Jungle pages
1 Hour Ago
Remove plugin compile defines
1 Hour Ago
- Allow scientists to hear other scientists shots, fix situations where scientists are engaged in a gunfight but their friends don't care if the player doesn't shoot back / has a silent weapon - Pull reload sounds directly from the weapon instead of copying them in another array
1 Hour Ago
Abyss, Arctic, Frontier, Frontiersman page setup
1 Hour Ago
▊▊▍▍ ▍▊▆▇▍ ▍▋█▄█▆ ▄▊▉▋▉▍▊ - ▉▊▊▆▄ ▋▇▉█▉▆█▉▉ ▇▊ ▉▄█▍ ▄▋▇▋ ▋▊▊▋▋▆▇ ▊▌▄▅▆ ▇▋▉ █▍██▆▅ ▉▍▊▋, ▄▍▊▅▍▉ ▋▇▌ ██▄▊▋▆ ▆▊ ▉██▅▆▌█▍▄▊▇ ▄▊▆▊▄▍▋▆
1 Hour Ago
Merge from bounds
2 Hours Ago
ItemSelector attribute on page overlay content fields
2 Hours Ago
merge from main
2 Hours Ago
merge from itempicker_window
2 Hours Ago
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2 Hours Ago
Added PlayerModel Update avatar for cinematic rigs
2 Hours Ago
Fix "move called twice in same frame" warning
2 Hours Ago
Fix error when realmed remove tries to remove audio component (do the effects in audiomixer instead of components)
2 Hours Ago
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2 Hours Ago
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2 Hours Ago
ghost ship model separation into final break down, opaque/transparent and decals sorting Prefab hierarchy and groups cleanup - groups are organized to allow stock dressing separation for other ship styles set dressing
2 Hours Ago
Weapon racks page
2 Hours Ago
Fix new scientist getting stuck on large oilrig doors
3 Hours Ago
Set new scientist and heavy scientist health to have similar TTK as old scientists despite not having bullet resistance. It makes balancing damage easier, but the formula I should have used is health/(1-resistance) not health*(1+resistance) so my previous change was wrong.
3 Hours Ago
Additional test save
3 Hours Ago
Fixed store overlay pages showing still showing text group when the content has no texts
3 Hours Ago
Fixed store grids not taking into account height when calculating used cells
3 Hours Ago
Some cleanup and support for recalculating after load
3 Hours Ago
Adding COL meshes for floating walkways
3 Hours Ago
Legacy Wood External images and store setup
4 Hours Ago
Add min/max value descriptions to NBZ cvars.
4 Hours Ago
WIP more robust bounds/center related calculations.
4 Hours Ago
4 Hours Ago
▉▅▊▋▌ ▆▆ ▋▇▆█▋ ▄▇▍▍ █▉▍▇▄▉ ▊▉▋▉▅ ▌▇ ▅▋▌▊ ▋▇ ▇▆▌, ▊▉▅▍▉▉▄ ▆ ▍▅▌▌█▅▆ ▋▄▄▉▄▄ ▇▅█ ▇▆█▉▅▇▍▉▊▊. ▍▇▅ ▅▄▅▉▉▊ ▍▍▉▋▊ ▊▍▊▇▌ ▆▌ ▆▇▊▉▆▄▉ ▅▉▅/▆▅▋▆▌ ▉▍ ▍█▉█▊ ▆▉▌▉ ▌▌▆▊▉▋█▌ + ▊▍█▉▋▅.
4 Hours Ago
Add Legacy Wood External gate to new store
5 Hours Ago
Make silenced weapons harder to hear for scientists
5 Hours Ago
merge from main
5 Hours Ago
Increase heavy scientist health to match old one
5 Hours Ago
merge from new_menu
5 Hours Ago
Convared the weekly skins preload, makes it easier to debug
6 Hours Ago
main -> compass
6 Hours Ago
main -> pilot_hazmat_dlc
6 Hours Ago
Removed a bunch of components I don't need on the skin viewer camera