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121,294 Commits over 4,018 Days - 1.26cph!

6 Minutes Ago
set v vineswing anims to anim compression off for improved fidelity
25 Minutes Ago
update names and turntables
38 Minutes Ago
Reduced more texture sizes to help perf in jungle monuments
42 Minutes Ago
removed temple from jungle building skin ui description
44 Minutes Ago
Reduced ao, ms texture resolution on some jungle props
52 Minutes Ago
Reduced LOD distances of concrete walkways inside Zigg
54 Minutes Ago
Fixed 24h decay protection not being applied on tool cupboard destruction if one resource was decaying
1 Hour Ago
merge from jungle_update 120425 so lewis can sort building skin store page
1 Hour Ago
store icon
1 Hour Ago
jungle building skin
1 Hour Ago
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1 Hour Ago
Bug Fix: Reduced Holosight glass smoothness to remove reflection glare
1 Hour Ago
merge from jungle_dlc_storage_adapters
2 Hours Ago
Additional Mesh tweaks mop and bucket
3 Hours Ago
merge from Jungle_rifle_token
3 Hours Ago
merge from single_wall_shelves_researchable
3 Hours Ago
merge from horse_heavyplate_fix
3 Hours Ago
missed unsaved item
3 Hours Ago
merge from jungle_update
3 Hours Ago
Blow pipe dart research cost fixed Updated Despawn rarity on blowpipe Fixed Despawn on jungle AK Leather gloves now default bp Removed leather gloves from techtrees (inc primitive) Updated crafting cost of shallow wall shelves Updated protection of coco gloves Updated crafting cost of coco glove - inline with wooden Updated despawn on coco armor
3 Hours Ago
shifted barrel spawn away from recycler in ziggurat S2P
4 Hours Ago
Possible fix for CullingVolume + LightOccludee + AmbientLightLOD scripts not working together, resulting in lights being left on when they should be culled
4 Hours Ago
WildlifeHazard visibility culling
4 Hours Ago
Fix corrupted file
4 Hours Ago
OutbreakScientist Glasses Branding
6 Hours Ago
Primitive indexed indirect render implementation for single material
Today
Twilight & night settings.
Today
Added a warning box if a Skeleton component is missing bones (responsible for broken clothing/skin on most recent viewmodels)
Today
Remove a debug line, simplify DoSplash
Today
Possible LiquidWeapon NRE fix
Today
Fixed skull skin of rock missing long resource forgiveness, resulted in it not having the same harvest distance as the vanilla rock
Today
Merge from jungle_update
Today
Fixed descend/throw back sometimes appearing briefly after the player interacts with a vine
Today
▋▌▇▌▋▌█▉▌▌▍▉▆.█▆▅▇ ▄█▍ ▅▆▅▅▋▊ ▅▄▋ ▄▅▆▆▊ ▇▍▊▇▅▉ ▄▊▊▍ ▊▌█▅█▆▉▉ ▆ ▇▄▉ ▋▆▄▄, ▊▇▋▋▋ ▋▆▊▄ ▆█▍ ▍▍▍█▉ ▅█▍▆▄▊ ▉█▊▄ ▌▉▌▆▇▇ ▅▌▋▌ ▌▅▍▉▌▄▅▋▊ (▉▇█▊▍ ▉▋▅▋▉▊▆▇ ▅▊█▄ ▅▍▅▊▌ ▄▅▊▋▄ ▉██▍█ ▋▌▅▋ ▇▍▍▊▉ ▆▇▆▄▉▉▄▆ ▄ ▋▍▆▊▍▊ ▆▆▍▆ ▉▆▊▇▊▅ ██▄▍▄) ▅▆▆▉ █▉▌▅ ▄▅▄▇ ▇▊ ▄ ▆▅▍██ ▄▍ ▋▅▇▉▍▊ ▍▅ ▅ ▄▆▍▉▊ ▍▄ ▉▅█▅▍▅█ ▌▇ ▋▉'▌ ▇▉▉█▍▆▉▅▅▌ ▉▅▆▍ ▍▄▄█
Swap syncvars to send shorts instead. (Id is class relative so no problem with duplicates)
Today
Merge from jungle_update/vine_pool
Today
Make the vine visual poolable (slightly risky, parking on a branch for now and will merge to aux3 for more testing)
Today
Vine swinging tree and stump are now poolable
Today
Merge from main
Today
Fix MarkDirty on client side triggering dirty for server side entity, causing an infinite cycle of MarkDirty calls
Today
Fixed keycards still showing as green for the local player in third person
Today
merge from main
Today
Fixed batteries incorrect charge left time
Today
Added final 3 desc updates from original list, fixed cat pie desc, updated croc pie desc.
Today
Fixed hardside wallpaper not showing on wall right and left conditional models
Equal, do not subscribing to delegate. Reduces some allocations.
Pregenerate field name ids rather than running it through string pool at runtime Very initial setup to support packed syncvars
Today
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Today
fix jungle ambience playing offshore
boomerang_3p_hands_up_fix ➡️ main