7,577 Commits over 3,623 Days - 0.09cph!
Simplified ui test scene.
Hapis material tint tweaks.
Rest of the bugs. Hapis color tweaks.
Refined some lightmap techniques. (WIP)
3d asset parameter updates
more furious waterfall sound settings
Flattened water.
Switched AO to gbuffer so that it doesn't crap all over water/particles.
Added script to the shorefx, and added thingy to the waterfall edge shader
shore fx to 0001 (needs the color tint fix)
These mats shouldn't exist.
let's include the waterfall edge mesh
Scene, waterfall, horizon plate mesh
Flattened normals on the curved horizon plate because shading is lol.
oops shader arithmetic derp
Horizon billboards.
Random mat shit.
recovered waterfall foam shader
scene wip
darkened bushes a bit (also ghetto wip)
Recovered & fixed old river shader. (Ocean shader tweaks had brokedz it)
Massive island got more massive and refactored.
Cleanup