userPeturcancel

6,328 Commits over 4,444 Days - 0.06cph!

Today
LS Office area lighting facelift WIP.
Today
Added generator VFX to the powerplant.
Yesterday
Finalized WTP conditional lighting & fx.
Yesterday
WTP Conditional lighting WIP.
Yesterday
Powered variant of the generator & related files
2 Days Ago
WTP Spinner uses a proper base material, to fix waves and opacity.
2 Days Ago
Power plant lighting issue fixes PowergridStage indicators are Default instead of World, to fix reflection probe light pollution.
3 Days Ago
Tank water blend asset + reference materials.
3 Days Ago
Carving gizmos with an outline and faded shape + related files. Both additifve and subtractive.
4 Days Ago
Rock sculpture impact fx & related files.
4 Days Ago
Fixed those gas station fixtures.
4 Days Ago
Steeper satellite crash terrain overlay, for better hill support.
4 Days Ago
Jukebox cast lighting
4 Days Ago
Soundwaves Nixed fresnel from the emissive for aliasing purposes.
5 Days Ago
Reworked power pole visual emphasis. Cleaned up old FX.
8 Days Ago
Fixed lighting over time logic.
8 Days Ago
Upped density of power plant chimney smoke
8 Days Ago
Fusebox indicators & related files. Lighting prefab update.
9 Days Ago
Sat entity fx recovery
9 Days Ago
FX updates
10 Days Ago
Crash impact.
12 Days Ago
Cleaned out old ground plane
13 Days Ago
Sat remains improvements.
15 Days Ago
Satellite FX progress
16 Days Ago
Satellite stuff WIP
17 Days Ago
Crude pump variant with on/off states.
20 Days Ago
Powerplant player states. Various related fixes and improvements. File cleanup.
21 Days Ago
Player enabled FX.
21 Days Ago
Finalized powerplant base lighting.
22 Days Ago
Lighting progress
22 Days Ago
Powerplant exterior updates.
23 Days Ago
Fixed this mat being emissive on abandoned static env assets.
23 Days Ago
Powerline indicator states, electrical FX, LODs & distance glow.
23 Days Ago
Added active FX, sounds and env volume to the pipe hole.
24 Days Ago
Enabled/Disabled states for freezer
25 Days Ago
Freezer fx tweaks & cleanup
29 Days Ago
Fixed streetlight volumetrics hue not propagating. Pop fix. S2P.
29 Days Ago
Occlusion tweaks & shadow priority improvements. Removed distance flares from basement assets. S2P
29 Days Ago
Final light tweaks & polish fixes. S2P.
29 Days Ago
Market lighting tweaks for the changed layout.
30 Days Ago
Prefab cleanup.
30 Days Ago
Fixed some conduits that didn't line up to light fixtures anymore.
30 Days Ago
More lighting polish.
30 Days Ago
Lighting prefab improvements.
30 Days Ago
Tweaked various prop LOD distances that were popping in the corridors and lobby
32 Days Ago
More fixes. S2P.
32 Days Ago
More fixes & polish. S2P.