userPeturcancel

6,434 Commits over 4,141 Days - 0.06cph!

2 Hours Ago
Removed the blue cast from the clovers on our old grass splat texture.
2 Hours Ago
Ground spawn improvements.
Today
Fixed clutter spawns.
Today
Tropical ground foliage spawntable stuff
Today
Manifest
Today
Clutter debug
Today
Merge from naval_update
Today
Progress.
Yesterday
Tweaks.
Yesterday
Finalized sans clutter spawns
Yesterday
Collision fixes. Scene stuff.
Yesterday
Dressing
3 Days Ago
Nature dressing. Tree tweaks.
3 Days Ago
PrefabIDs, manifest.
3 Days Ago
tropical palm server files
3 Days Ago
Setting up server palm trees entities.
3 Days Ago
Taller volcano smoke variant
4 Days Ago
Volcano smoke
4 Days Ago
Halved the texture tiling, given the volcano size.
4 Days Ago
Nerfed the initial instant damage because that's probably no fun. Still heavy dmg over time.
4 Days Ago
Movement friction tweak in lava.
4 Days Ago
Lava modding cubes
5 Days Ago
Rock/cliff files.
5 Days Ago
More splat tweaks.
5 Days Ago
Progress/backup
6 Days Ago
Terrain material improvements.
6 Days Ago
Prefab scaling changes vs desert variant.
6 Days Ago
Tree related decal stuff
6 Days Ago
Manual impostors for curved palm variants.
6 Days Ago
More coconut palm stuff
6 Days Ago
Impostor stuff
6 Days Ago
Tropical palm files.
6 Days Ago
Scene backup
7 Days Ago
Neutralized the tint on the sand footprints.
7 Days Ago
Scene backup
10 Days Ago
Progress backup
11 Days Ago
Tweaked some table lamp LOD distances, and added a missing mesh culler on the bulb.
12 Days Ago
Progress
12 Days Ago
Progress backup
12 Days Ago
Splat stuff
12 Days Ago
Splat blockout
13 Days Ago
Tropical cliff files.
13 Days Ago
Tropical cliff variant.
13 Days Ago
Fixed the ceiling light top bleed Fixed secondary light being a different color Removed distance flare (not used for player spawned stuff) Slightly lowered LOD cull distances as they were carried from some static lights. Small polish on light/shadow settings.
13 Days Ago
14 Days Ago
Sculpts
16 Days Ago
Scene backup. Editor script fix.
18 Days Ago
Merge from deep_sea
19 Days Ago
Optimized the crap outta the chandlier drawcalls. +related mesh and mat files.