userPeturcancel

6,762 Commits over 4,263 Days - 0.07cph!

Today
Paintball projectile is its own thing instead of a glowing tracer. (Needs tinting in code)
Yesterday
6 million microadjustments to the sky/weather to compensate for the black crush fix.
3 Days Ago
Regraded everything for the changes. End result is less crushed darks.
4 Days Ago
"Closing Soon" state for the indicator buoy.
5 Days Ago
Paintball decal color tweaks.
5 Days Ago
Paintable reactive target head uses a new capsule collider instead of a box, for better orientation of FX. Also uses Metal instead of MetalBell physics material. Fixes impacts.
7 Days Ago
Full set of paintball splat decals & related files.
7 Days Ago
Bulb material consistency
8 Days Ago
Enable FX for lit frames & related files.
8 Days Ago
Unlit bulb mesh cull distance from 100 to 20.
8 Days Ago
Better glass
8 Days Ago
Adjusted the lightbulb material.
8 Days Ago
Frame lighting
8 Days Ago
Paintball decal overhaul (backup commit for a different task, ignore oddities for now)
9 Days Ago
Red paintballs made orange Yellow paintballs shifted to maintain spectral spread
9 Days Ago
Paintball splats & colours.
9 Days Ago
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9 Days Ago
Impact splat colours vertex driven, so that we don't need a ton of mats.
9 Days Ago
Paintball FX files Work scene backup
10 Days Ago
Replaced deep sea Gatorade® with Ocean Water. (Not final)
11 Days Ago
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11 Days Ago
Day extension for march.
11 Days Ago
Revert TOD change for branch placement.
11 Days Ago
Shifted some curves around to make the new TOD cycle 80 minutes instead of 60. Night time stays at approximately the same 10.
12 Days Ago
Merge from /tropicalocean/ Deep Sea ocean iteration, and post tweaks.
12 Days Ago
Lighting transition.
13 Days Ago
Merge in error spam scene fix.
14 Days Ago
Underrwater breath bubble improvements. No longer fixed above your head no matter how you move.
14 Days Ago
Deep sea ocean color tweaks.
14 Days Ago
Fixed ocean fogging radically changing when approaching the ocean surface. Various more deep sea ocean tweaks.
14 Days Ago
Reverted missing imposter fix on a couple of palm variants. Both tropical and desert. (It was intentional) Undeleted their materials.
15 Days Ago
Merge from naval_update
16 Days Ago
Reworked Tropical1 island so that its seabed no longer sits deeper than the other islands. No longer clips through the base plane, with under-world foliage looking all hacky and bad.
16 Days Ago
Merge from naval_update
16 Days Ago
Final'ish, sans shore fog code fix.
17 Days Ago
Ocean WIP.
17 Days Ago
Migrated deep sea ocean params to new env properties section.
17 Days Ago
Cherrypicked deep sea ocean feature to test branch.
18 Days Ago
Progress
19 Days Ago
Iterating on various tropical env params. Slight absorption tweak on clear clouds (lighter)
21 Days Ago
Various above surface tropical water improvements. Tropical post tweaks and deep blue amp test.
21 Days Ago
Fixed puddle splat issue.
21 Days Ago
Fixed autospawn issues on island 1.
21 Days Ago
Flicker fix for ruins.
23 Days Ago
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23 Days Ago
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23 Days Ago
Reworked DeepSea buoys to adhere to Flavien's different states. Made them long distance visible.
25 Days Ago
Emission texture & mat for the deep sea buoy.
25 Days Ago
Reworked static ocean buoy so that it doesn't use a shadowed point light with no shadow LOD.
34 Days Ago
Reworked the now broken oil rig flame. Cheaper. Better. Hopefully pointing the wrong way like the old one.