userPeturcancel
Today
Smarter way to do interior density volumes WIP
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2 Days Ago
Fixed the fix
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2 Days Ago
Fixed wood tea sounds
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2 Days Ago
Mixing Table VFX + lighting & related files. Instanced some materials that weren't.
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2 Days Ago
Table effects backup
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5 Days Ago
Remaining military tunnels & related files
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6 Days Ago
More mil tunnels
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7 Days Ago
Military tunnels & related WIP.
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7 Days Ago
Lighthouses, junkyard & related mats & prefabs.
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9 Days Ago
Harbor 1 & 2 fixes. Related materials. Puzzle spotlight prefab fix. Also few unsaved files apparently.
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9 Days Ago
Gas station fixes & related files.
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9 Days Ago
Remaining Compound issues. Music stage conversion. Tube light unity change fixes. Related materials.
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12 Days Ago
Compound fixes & related files
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13 Days Ago
Remaining bandit fixes. Lighting prefab rebake. Electricity arc effect conversion.
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14 Days Ago
Fixes & improved ground fog
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15 Days Ago
Fixed broken cabins. Candle mat.
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15 Days Ago
Iterated on Dredge & fixed its broken ambients Max punctual lights tweak
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16 Days Ago
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20 Days Ago
Bandit town regression fix WIP Prefab/mat merge fixes
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20 Days Ago
Fixed airfield regression & related prefabs.
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23 Days Ago
Fixed merge degradation on these prefabs.
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23 Days Ago
Missing file
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23 Days Ago
Fixed launch site degradation + s2p
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23 Days Ago
Fixed degradation in modular bunker prefabs.
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30 Days Ago
Slight craggy firing range tweak
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30 Days Ago
More watergun+pistol polish
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30 Days Ago
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30 Days Ago
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31 Days Ago
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31 Days Ago
Fixed the fix for the water splash impact
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31 Days Ago
Better craggy watergun test range
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31 Days Ago
Splash impact visibility improv
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31 Days Ago
Watergun parameter & curve fixes
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31 Days Ago
Craggy shooting range
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31 Days Ago
Various waterpistol & gun fixes.
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33 Days Ago
Watergun parameters & falloffs Changed stream yet again because IK script loves to screw us Temp file cleanup
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35 Days Ago
New streams & impacts
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36 Days Ago
Yet another waterjet candidate
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37 Days Ago
Watergun flamethrower style jet test
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37 Days Ago
Alternative watergun jet implementation test
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39 Days Ago
Innertube effect positional orienation & fixes
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39 Days Ago
Watercraft strokes and kicks
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42 Days Ago
Watercraft fx iteration
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42 Days Ago
Watercraft destruction FX Naming consistency fix
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42 Days Ago
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44 Days Ago
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46 Days Ago
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48 Days Ago
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48 Days Ago
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49 Days Ago
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51 Days Ago
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52 Days Ago
Particle scene
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56 Days Ago
Various hit FX iterations. Added more bespoke effects for certain material/attack combos. Material improvements.
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2 Months Ago
Bespoke Slash/blunt vfx progress
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2 Months Ago
More melee stuff. Manifest & scene backup.
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2 Months Ago
Melee impact effects WIP Better metal impact base
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2 Months Ago
Fixes
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2 Months Ago
Full physicsmaterial farm for effects testing.
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2 Months Ago
Updated some attack VFX that I missed. All bullet attack VFX use the nested prefab format. Manifest.
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2 Months Ago
Refactored all attack impact effects into a nested prefab format. Iterated all new impact effects for the new Lit Particle shader features.
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2 Months Ago
Unified nested attack and collision VFX prefabs into a master folder for ease of iteration. Various effect & material tweakeroos
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2 Months Ago
Water effect iterations.
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2 Months Ago
New blood & water effects Even more effects file cleanups & naming consistency improvs.
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2 Months Ago
Blood/liquid vfx improvement WIP. Some file cleanup.
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2 Months Ago
Blood effect shader & particle conversion WIP
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2 Months Ago
Fixed & improved the frosty breath effect. Various VFX translucency improvements. Manifest
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2 Months Ago
Merge from vfx_hdrp
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2 Months Ago
merge from parent
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2 Months Ago
Fixed pink animal footstep vfx
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2 Months Ago
Footstep vfx positioning polish. Stripped pixel displacement from terrain splat reference materials. Manifest.
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2 Months Ago
Scene backup & manifest
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2 Months Ago
Converted the 10 trillion different footstep/jump/land for each splat & shoe type so they use nested prefab effects. Makes them managable to edit.
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3 Months Ago
Final batch of ground effects
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3 Months Ago
More splat effects
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3 Months Ago
Splat effects progress. Ground effects moved to Low Resolution render pass.
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3 Months Ago
merge from parent
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3 Months Ago
Working set of new ground effects
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3 Months Ago
Adapting ground effects to the new shader WIP
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3 Months Ago
~Shimmer material doesn't mess with censorship.
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3 Months Ago
~Improvements to damage effects while driving fast. Camera soft fading the smoke particles to make them less distracting while driving.
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3 Months Ago
Check engine light fixes on 2 modules.
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3 Months Ago
Exhaust VFX tweaks. Border vehicle headlight mipmaps to fix edge seams sometimes popping up. Various vehicle interior/dashboard tweaks.
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3 Months Ago
Less annoying volumetric noise on headlights
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3 Months Ago
Slightly better mip filtering on dash lights for lower resolutions
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3 Months Ago
Various vehicle VFX iterations
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3 Months Ago
Engine vfx iteration. Tweaked lerp values in engine script.
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3 Months Ago
Player-terrain VFX WIP
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3 Months Ago
Jump effects for new splats and water
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3 Months Ago
Ground effects progress
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3 Months Ago
Water effects WIP More file organization & cleanup
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3 Months Ago
Merge from parent
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3 Months Ago
Terrain splat vfx optimization WIP
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3 Months Ago
Player>terrain surface effects WIP
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3 Months Ago
All remaining impact VFX, sans generic & water, pending shader stuff. Related file sorting & cleanup.
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3 Months Ago
Missing files.
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3 Months Ago
More terrain splat impacts. More voluptuous shading on other new impact debris in general.
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3 Months Ago
Even more terrain splat impacts.
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3 Months Ago
Terrain impact progress
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3 Months Ago
Standalone reference materials for all terrain splat types.
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3 Months Ago
mf parent
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