userPeturcancel

6,910 Commits over 4,383 Days - 0.07cph!

Today
Bleed fix.
Today
Fixed some ground slaps on the wrong layer to fix bleed. Temporarily disabled the embedded string light prefab lights in the apartment lighting prefab so that each one can be positioned and tuned manually. Hobo barrel prefab tweaks. More lighting prefab WIP stuff.
Today
Cranked the flicker floor up more.
Today
The ~100hz neon flicker varies a little for each sign type. All use primes for both ints and decs to avoid waveforms ever fully syncing. Slightly raised the bottom floor of the wave.
Today
Train tunnel light fixture material fixes.
Today
Fixed broken fixtures.
3 Days Ago
Remaining kiosks.
3 Days Ago
Finalized F prefabs.
3 Days Ago
Finalized E
4 Days Ago
Finalized D. B fixes. Scene backup.
4 Days Ago
Fixed apartment lights having a bunch of unintended culling layers and causing warnings.
4 Days Ago
Various D fixes.
4 Days Ago
Cleaned C and set correct layers.
4 Days Ago
Shifted a sign for render order purposes.
4 Days Ago
Finalized A/B
4 Days Ago
Lights only at night. More B fixes.
4 Days Ago
Layer fix
4 Days Ago
Refactored stuff for the layer warning.
7 Days Ago
Remaining cookies
7 Days Ago
Scene backup
7 Days Ago
Neon prefabs to default layer for ref probe purposes.
7 Days Ago
A, B, C lighting prefabs. Layer stuff for remaining interior shells. Scene backup.
8 Days Ago
More lighting
8 Days Ago
More lighting
9 Days Ago
More lighting
9 Days Ago
Lighting progress
9 Days Ago
Lighting progress
10 Days Ago
Various kiosk fixes
10 Days Ago
Kiosk lighting
10 Days Ago
Kiosk lighting WIP.
11 Days Ago
Mat tweak
11 Days Ago
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11 Days Ago
Neon signs lighting & mat tweaks.
11 Days Ago
moved apartment prefab lighting into its own group
11 Days Ago
Disabled glass refraction Moved market lighting to its own prefab.
14 Days Ago
Added degree indicator
14 Days Ago
Improved HUD contrast. Removed the old disabled UI from the prefab.
14 Days Ago
Tiny tweak on the monitor display to make it reflect better.
14 Days Ago
Flipped hte UI numbers to align with the min max flip. Removed debug gizmos from impacts. Minor polish.
15 Days Ago
Ammo type ui icons & colour consistency fixes.
16 Days Ago
Different explosions for HE and Frag. Fixed parenting issues.
16 Days Ago
FX debug setup. Alt ammo prefabs.
18 Days Ago
Mortar UI
18 Days Ago
Launch site fix test
18 Days Ago
Fixed launch site terrain
18 Days Ago
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19 Days Ago
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19 Days Ago
Fixed remaining light fixture issues.
22 Days Ago
Further fine tuning on the time acceleration curve, even out dusk vs dawn, while keeping night 10 minutes IRL long.
23 Days Ago
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