userPeturcancel

6,236 Commits over 4,414 Days - 0.06cph!

5 Hours Ago
Apt. lighting progress & related files
Today
Apartment lighting prefab WIP.
Today
Apartment lighting layer testers.
Today
Layer shifting on large apartment & lighting prefab.
Today
Applied lighting prefab WIP to scene.
Today
Lighting prefab progress
Yesterday
MIP leak fix.
Yesterday
Lighting progress
Yesterday
Lighting prefab update
3 Days Ago
Lighting prefab
4 Days Ago
Lighting prefab
4 Days Ago
Lighting prefab. Exit sign layer shift to stop it from being reflection probed.
8 Days Ago
Lighting WIP
8 Days Ago
office light prefab & related files
9 Days Ago
Standalone lightbox mesh.
9 Days Ago
Lighting WIP
10 Days Ago
Lighting WIP. Tweaked gloss on tiles_A down a bit for lighting purposes.
10 Days Ago
Bare bulbs.
11 Days Ago
Fixed new layer fuckery on kiosks.
11 Days Ago
Lighting WIP
11 Days Ago
Lighting prefab & related files
15 Days Ago
Improved first person viewmodel lighting on the industrial torch.
16 Days Ago
Fixed light collider oddities.
17 Days Ago
Flare fix
17 Days Ago
DLC industrial light recovery. Fixed skewed tones.
22 Days Ago
Light consistency fixes.
22 Days Ago
Torch entity stuff
22 Days Ago
Mat tweaks.
22 Days Ago
Light fix
22 Days Ago
Various torch related.
23 Days Ago
WIP torch stuff.
29 Days Ago
Lighting/FX industrial furnace.
29 Days Ago
Sized down because not used.
29 Days Ago
Industrial furnace lighting & material stuff.
31 Days Ago
More lighting stuff.
31 Days Ago
Lighting prefab WIP.
32 Days Ago
Exterior lighting progress & related files
32 Days Ago
Lighting prefabs
35 Days Ago
FPV drone UI WIP & related files.
36 Days Ago
Bleed fix.
36 Days Ago
Fixed some ground slaps on the wrong layer to fix bleed. Temporarily disabled the embedded string light prefab lights in the apartment lighting prefab so that each one can be positioned and tuned manually. Hobo barrel prefab tweaks. More lighting prefab WIP stuff.
36 Days Ago
Cranked the flicker floor up more.
36 Days Ago
The ~100hz neon flicker varies a little for each sign type. All use primes for both ints and decs to avoid waveforms ever fully syncing. Slightly raised the bottom floor of the wave.
36 Days Ago
Train tunnel light fixture material fixes.
36 Days Ago
Fixed broken fixtures.
38 Days Ago
Remaining kiosks.
38 Days Ago
Finalized F prefabs.
38 Days Ago
Finalized E
39 Days Ago
Finalized D. B fixes. Scene backup.
39 Days Ago
Fixed apartment lights having a bunch of unintended culling layers and causing warnings.