userPeturcancel

6,836 Commits over 4,322 Days - 0.07cph!

Today
Animation update for the changed shader.
Today
More light updates and fixes.
Today
More fixes and consistency changes.
Today
Green variant fixes.
Today
Siren lights
3 Days Ago
Tweaks. Scene backup.
3 Days Ago
SimpleLight consistency fixes & improvements.
3 Days Ago
Consistency fixes.
3 Days Ago
Spotlights
3 Days Ago
Office lights. Anisotropic texture tweaks.
5 Days Ago
Office light file tweaks & setup.
5 Days Ago
Work scene backup
5 Days Ago
6 Days Ago
Scene stuff for Hannah
6 Days Ago
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8 Days Ago
Remaining lights.
9 Days Ago
Aniso setting fix
9 Days Ago
Various light fixture stuff.
9 Days Ago
Top bleed fix.
9 Days Ago
Scene backup. Light prefab optimizations and tweaks.
9 Days Ago
Lighting stuff.
9 Days Ago
Light scene & related files.
13 Days Ago
Fixed bugged candle flame.
14 Days Ago
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17 Days Ago
Atmosphere & triggers.
17 Days Ago
Final lighting sans atmos volume & culler.
17 Days Ago
Zeroed the transmission on this potted plant, because I keep seeing it bleed ambient in interiors. Emission texture tweak.
17 Days Ago
These static candles shouldn't be shadowcasting like that.
17 Days Ago
Lighting prefab.
18 Days Ago
Fixed all kinds of whackery with industrial.ceiling.lamp.on.prefab
18 Days Ago
Lighthouse lighting prefab V2 (not applied)
21 Days Ago
Added missing server collider to DS Signal Computer.
21 Days Ago
Fixed tropical1 bush billboard oddities.
26 Days Ago
Tweaked the tropical texture atlas source files to solve the puddle issue.
28 Days Ago
Matrix display tweaks.
29 Days Ago
Merge from main
31 Days Ago
Scene fix.
31 Days Ago
31 Days Ago
Various stuff. Splat backup.
33 Days Ago
Biome stuff backup
34 Days Ago
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34 Days Ago
Biome experiments / backup
35 Days Ago
Various tundra/arctic biome edits and experiments.
41 Days Ago
Fixed the cannon attack so that the surrounding smoke around the cannon is properly aligned.
41 Days Ago
Wick improvements. Screen shake tweaks on attack.
41 Days Ago
Wick prefab consistency fixes
41 Days Ago
Cannon firing and fuse FX tweaks (needs the 300% fuse burn fix to behave properly) Higher res fuse sparks for 1st person purposes. Cannon fuse hole is actually a black hole.
41 Days Ago
Merge from naval_update (spawn fixes for island cannons for testing)
41 Days Ago
Material tweak to suppress the puddle effect on the deep sea islands.
42 Days Ago
Don't write motion vectors on the 50 cal ejection FX. Fixes smudge issue with the links when sailing.