6,434 Commits over 4,141 Days - 0.06cph!
Removed the blue cast from the clovers on our old grass splat texture.
Ground spawn improvements.
Tropical ground foliage spawntable stuff
Finalized sans clutter spawns
Collision fixes.
Scene stuff.
Nature dressing.
Tree tweaks.
tropical palm server files
Setting up server palm trees entities.
Taller volcano smoke variant
Halved the texture tiling, given the volcano size.
Nerfed the initial instant damage because that's probably no fun.
Still heavy dmg over time.
Movement friction tweak in lava.
Terrain material improvements.
Prefab scaling changes vs desert variant.
Manual impostors for curved palm variants.
Neutralized the tint on the sand footprints.
Tweaked some table lamp LOD distances, and added a missing mesh culler on the bulb.
Fixed the ceiling light top bleed
Fixed secondary light being a different color
Removed distance flare (not used for player spawned stuff)
Slightly lowered LOD cull distances as they were carried from some static lights.
Small polish on light/shadow settings.
Scene backup.
Editor script fix.
Optimized the crap outta the chandlier drawcalls.
+related mesh and mat files.