6,836 Commits over 4,322 Days - 0.07cph!
Animation update for the changed shader.
More light updates and fixes.
More fixes and consistency changes.
SimpleLight consistency fixes & improvements.
Office lights.
Anisotropic texture tweaks.
Office light file tweaks & setup.
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Various light fixture stuff.
Scene backup.
Light prefab optimizations and tweaks.
Light scene & related files.
Fixed bugged candle flame.
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Final lighting sans atmos volume & culler.
Zeroed the transmission on this potted plant, because I keep seeing it bleed ambient in interiors.
Emission texture tweak.
These static candles shouldn't be shadowcasting like that.
Fixed all kinds of whackery with industrial.ceiling.lamp.on.prefab
Lighthouse lighting prefab V2 (not applied)
Added missing server collider to DS Signal Computer.
Fixed tropical1 bush billboard oddities.
Tweaked the tropical texture atlas source files to solve the puddle issue.
Various stuff.
Splat backup.
Biome experiments / backup
Various tundra/arctic biome edits and experiments.
Fixed the cannon attack so that the surrounding smoke around the cannon is properly aligned.
Wick improvements.
Screen shake tweaks on attack.
Wick prefab consistency fixes
Cannon firing and fuse FX tweaks (needs the 300% fuse burn fix to behave properly)
Higher res fuse sparks for 1st person purposes.
Cannon fuse hole is actually a black hole.
Merge from naval_update (spawn fixes for island cannons for testing)
Material tweak to suppress the puddle effect on the deep sea islands.
Don't write motion vectors on the 50 cal ejection FX. Fixes smudge issue with the links when sailing.