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626 Commits over 2,680 Days - 0.01cph!

17 Days Ago
Camper BBQ lighting improvements
17 Days Ago
Supply drop visibility mods & related files.
17 Days Ago
Siren spinner animator supports red siren lights too
17 Days Ago
FX scene backup & airdrop related files.
32 Days Ago
Test river for Bill on Craggy
2 Months Ago
Toned down the overwhelming barrage of water droplets hitting the submarine windshields
2 Months Ago
Fixed surface explosion pinkishness from material not being assigned.
2 Months Ago
Naming consistency fix.
2 Months Ago
Missing file.
3 Months Ago
Fixed pink surface splash
3 Months Ago
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3 Months Ago
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3 Months Ago
Blood water fx tweaks. Only renders underwater.
3 Months Ago
Submarine headlight flare & volumetric improvements
3 Months Ago
Reworked lighting in all train tunnel entrance bunker modules to fix wall bleed and other issues
3 Months Ago
Further improvements for the hurt filter
4 Months Ago
Larger, milder noise for the radiation effect until we get the proper noise effect in. Various tweaks to arid & temp biome grading for blue cast mitigation in the shade. Small sky dome tweaks for the above.
4 Months Ago
Hurt overlay vignette fix
4 Months Ago
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4 Months Ago
Possible fix for the hurt overlay being excessively blinding at certain facing and lighting conditions
4 Months Ago
Fixed crazy massive bug with the wire tool texture
4 Months Ago
Basic neutral post profile for use in underground areas with the new stack
4 Months Ago
Slightly milder color temp gradiation across biomes
5 Months Ago
Crane LOD distance tweaks.
5 Months Ago
Fixed on/off states for new lightgroups
5 Months Ago
Magnetcrane flare changes
5 Months Ago
Fixed it better with particle play/stop instead of gameobject sillyness
5 Months Ago
Fixed the magnetcrane exhaust bind
5 Months Ago
Magnetcrane: Disabled the always-on reversing light for now
5 Months Ago
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5 Months Ago
Applied light prefabs to Crane, and broke its exhaust effect binding Fixed refract mat having a yellow tint Testing 3001 render queue on magnet crane greenhouse glass, might(!) work better PFX scene file
5 Months Ago
PFX scene. Crane Lightgroups & FX prefabs.
7 Months Ago
Hapis: Fixed wrong layer on some cliffs and sloped sewer walls. Removed that one broken road mini-monument that came back from the dead. Fixed wrong offset on gambling wheel chair triggers. Adjusted the NoBuild zone for the eastern lighthouse to encapsulate the parking area as well.
7 Months Ago
Fixed some floating ceiling lights caused by a small dimension mismatch between LOD meshes
7 Months Ago
Fixed light position offset in Bandit Town + s2p
7 Months Ago
merge from card games (light fixtures & related files)
7 Months Ago
Merge from Hapis_2021
8 Months Ago
Train friction sparks FX into a basic prefab until we implement it.
8 Months Ago
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8 Months Ago
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8 Months Ago
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8 Months Ago
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8 Months Ago
Removed built in water visibility trigger from sewer_drainwall_ pieces, for mappers
8 Months Ago
Hapis: Fixed falling through terrain and into the southern tunnel.
8 Months Ago
Fixed that one noob-swallowing terrain trigger near the convoy mine.
8 Months Ago
Enabled missing red keycard compound in the north
8 Months Ago
Fix for Hapius Military Tunnel CullVolume NRE
8 Months Ago
Hapis: Various LOD improvements, especially on key cliffs and landmarks. Too many other fixes to count (Thanks for all the bug reports!)
8 Months Ago
Added Airwolf back into Hapis Also beware Hapis dumpster divers: Junkyard piles are hella radioactive now. Buncha other tweaks.
8 Months Ago
Hapis river flows downstream again. Next-gen.