725 Commits over 4,322 Days - 0.01cph!
Final lighting sans atmos volume & culler.
Zeroed the transmission on this potted plant, because I keep seeing it bleed ambient in interiors.
Emission texture tweak.
These static candles shouldn't be shadowcasting like that.
Fixed all kinds of whackery with industrial.ceiling.lamp.on.prefab
Lighthouse lighting prefab V2 (not applied)
Fixed wonky 3P chainsaw orientation.
Merge from fogmethod1:
- Use old weather chance odds.
- Fixed fog having a wind value.
- Fixed overcast & rainheavy having too high a wind value.
- Slightly cooled the jungle haze color.
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Merge from gpuinstancefix
Merge from cavelargesewers fixes. (Fixed fume oddities and perf wasted on underground distance flares) cave_large_sewers_hard
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Merge from teslacoilfix (distance culling inconsistencies)
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Memorycell top bulb uses the right material. (Green instead of blue)
Shifted the darkness volume up a little bit in the cargoship interior.
Giant Excavator Lighting prefab assets moved to World layer.
Merge from fireflickerfix
Switched the old torch flame texture compression to DXT5|BC3 to fix the compression visual noise.
Fixed Patrol Heli tracer visibility.
Possible improvement for the superscaled impact sparks.
Temporarily removed explosion blur to error fix.
Reapplied effects - explosion to main camera.
Merge from patrolheli_fixes/dmgfx
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Merge from water-fog-scatter-strength2
Merge from bradley_fixes_6_24 (coax issues and some minor improvements)
Removed soft blend from mlrs_lightmask to fix the badass looking mlrs blinkers not rendering.
Improved military flamethrower jet line coherence, and collision/bounce behaviour
Large Furnace: Nudged bounce light distance down a tiny fraction to fix a little ground bleed.
Fixed merge fuckery in flare material.
Fixed the 3 flare dispension prefabs. Orientation and de-linkage.
Fixed ember material disconnect in manpad rocket trail.
Force NVG scale 1 and distortion 0 in profile.
wallLight material uses the newish Emission Fresnel in Rust/Standard to emulate a central bulb without transparency.
Tiny normal map adjustment to facilitate it better.
Fixed inverted light cookie.
Merge from heli_flares. (F15 FX update)
Merge from hab_lighting_fx. Hot Air balloon lighting and FX update.
Attackheli gunner camera clarity iteration.
Merge from lighting_test_scene
Brief over-distance battery fire FX prefab file.
Fixed muzzle_smoketrail_vertexlit not using vertex normals properly
Cherrypicked Compound Lighting prefab and Caboose Dressing Static prefab with the candle move and stray bounce light fixes.
Cherrypicked Caboose window fix.