userPeturcancel
branchrust_reboot/maincancel

709 Commits over 4,018 Days - 0.01cph!

Yesterday
Merge from catabees
4 Days Ago
Memorycell top bulb uses the right material. (Green instead of blue)
4 Days Ago
Shifted the darkness volume up a little bit in the cargoship interior.
4 Days Ago
Giant Excavator Lighting prefab assets moved to World layer.
3 Months Ago
Merge from fireflickerfix
9 Months Ago
Switched the old torch flame texture compression to DXT5|BC3 to fix the compression visual noise.
9 Months Ago
Fixed Patrol Heli tracer visibility.
10 Months Ago
Possible improvement for the superscaled impact sparks.
10 Months Ago
Temporarily removed explosion blur to error fix.
10 Months Ago
Reapplied effects - explosion to main camera.
10 Months Ago
Merge from patrolheli_fixes/dmgfx
11 Months Ago
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11 Months Ago
Merge from water-fog-scatter-strength2
11 Months Ago
Merge from scrap_spotfix
11 Months Ago
Merge from bradley_fixes_6_24 (coax issues and some minor improvements)
1 Year Ago
Removed soft blend from mlrs_lightmask to fix the badass looking mlrs blinkers not rendering.
1 Year Ago
Improved military flamethrower jet line coherence, and collision/bounce behaviour
1 Year Ago
Large Furnace: Nudged bounce light distance down a tiny fraction to fix a little ground bleed.
1 Year Ago
Fixed merge fuckery in flare material.
1 Year Ago
Fixed the 3 flare dispension prefabs. Orientation and de-linkage.
1 Year Ago
Fixed ember material disconnect in manpad rocket trail.
1 Year Ago
Force NVG scale 1 and distortion 0 in profile.
1 Year Ago
wallLight material uses the newish Emission Fresnel in Rust/Standard to emulate a central bulb without transparency. Tiny normal map adjustment to facilitate it better.
1 Year Ago
Fixed inverted light cookie.
1 Year Ago
Merge from heli_flares. (F15 FX update)
1 Year Ago
Merge from heli_flares
1 Year Ago
Merge from hab_lighting_fx. Hot Air balloon lighting and FX update.
1 Year Ago
Attackheli gunner camera clarity iteration.
1 Year Ago
Merge from lighting_test_scene
2 Years Ago
Brief over-distance battery fire FX prefab file.
2 Years Ago
Fixed muzzle_smoketrail_vertexlit not using vertex normals properly
2 Years Ago
Mege from tut_island
3 Years Ago
Cherrypicked Compound Lighting prefab and Caboose Dressing Static prefab with the candle move and stray bounce light fixes.
3 Years Ago
Cherrypicked Caboose window fix.
3 Years Ago
Maybe fixed the new Tuna Can Lantern candle flame being 3 feet tall in the build(???)
3 Years Ago
Merge from VFX (Hobos, Candles, Tuna Can Light, BBQ, Molotov ground fire now soft blended.)
3 Years Ago
Added back the missing window plane
3 Years Ago
merge from Caboose
3 Years Ago
Merge from VFX. (Refreshes both Jacko lanterns, Tuna Can Lamps and Skull Fire Pit)
3 Years Ago
Nudged the campfire main light hue a few degrees towards yellow.
3 Years Ago
Hapis: Priority InsideTerrain violation fixes.
3 Years Ago
Use the campfire as a guide mesh for the cursed cauldron like we used to, because of rotational faff.
3 Years Ago
Fixed/Updated Cursed Cauldron static variant.
3 Years Ago
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3 Years Ago
Merge from VFX (Small furnace)