userPeturcancel
branchrust_reboot/maincancel

688 Commits over 4,353 Days - 0.01cph!

53 Days Ago
Fixed launch site terrain
54 Days Ago
Fixed remaining light fixture issues.
57 Days Ago
Further fine tuning on the time acceleration curve, even out dusk vs dawn, while keeping night 10 minutes IRL long.
58 Days Ago
Minor lens flare tweaks.
58 Days Ago
S2P'd some stuff to fix compact ceiling light regression.
2 Months Ago
Fixed nuke EffectRecycle prefab errors.
4 Months Ago
Atmosphere & triggers.
4 Months Ago
Final lighting sans atmos volume & culler.
4 Months Ago
Zeroed the transmission on this potted plant, because I keep seeing it bleed ambient in interiors. Emission texture tweak.
4 Months Ago
These static candles shouldn't be shadowcasting like that.
4 Months Ago
Lighting prefab.
4 Months Ago
Fixed all kinds of whackery with industrial.ceiling.lamp.on.prefab
4 Months Ago
Lighthouse lighting prefab V2 (not applied)
8 Months Ago
Fixed wonky 3P chainsaw orientation.
11 Months Ago
Merge from fogmethod1: - Use old weather chance odds. - Fixed fog having a wind value. - Fixed overcast & rainheavy having too high a wind value. - Slightly cooled the jungle haze color.
11 Months Ago
Merge from gpuinstancefix
1 Year Ago
Merge from cavelargesewers fixes. (Fixed fume oddities and perf wasted on underground distance flares) cave_large_sewers_hard
1 Year Ago
Merge from teslacoilfix (distance culling inconsistencies)
1 Year Ago
Merge from catabees
1 Year Ago
Memorycell top bulb uses the right material. (Green instead of blue)
1 Year Ago
Shifted the darkness volume up a little bit in the cargoship interior.
1 Year Ago
Giant Excavator Lighting prefab assets moved to World layer.
1 Year Ago
Merge from fireflickerfix
1 Year Ago
Switched the old torch flame texture compression to DXT5|BC3 to fix the compression visual noise.
1 Year Ago
Fixed Patrol Heli tracer visibility.
1 Year Ago
Possible improvement for the superscaled impact sparks.
1 Year Ago
Temporarily removed explosion blur to error fix.
1 Year Ago
Reapplied effects - explosion to main camera.
1 Year Ago
Merge from patrolheli_fixes/dmgfx
1 Year Ago
Merge from water-fog-scatter-strength2
1 Year Ago
Merge from scrap_spotfix
1 Year Ago
Merge from bradley_fixes_6_24 (coax issues and some minor improvements)
2 Years Ago
Removed soft blend from mlrs_lightmask to fix the badass looking mlrs blinkers not rendering.
2 Years Ago
Improved military flamethrower jet line coherence, and collision/bounce behaviour
2 Years Ago
Large Furnace: Nudged bounce light distance down a tiny fraction to fix a little ground bleed.
2 Years Ago
Fixed merge fuckery in flare material.
2 Years Ago
Fixed the 3 flare dispension prefabs. Orientation and de-linkage.
2 Years Ago
Fixed ember material disconnect in manpad rocket trail.
2 Years Ago
Force NVG scale 1 and distortion 0 in profile.
2 Years Ago
wallLight material uses the newish Emission Fresnel in Rust/Standard to emulate a central bulb without transparency. Tiny normal map adjustment to facilitate it better.
2 Years Ago
Fixed inverted light cookie.
3 Years Ago
Merge from heli_flares. (F15 FX update)
3 Years Ago
Merge from heli_flares
3 Years Ago
Merge from hab_lighting_fx. Hot Air balloon lighting and FX update.
3 Years Ago
Attackheli gunner camera clarity iteration.
3 Years Ago
Merge from lighting_test_scene
3 Years Ago
Brief over-distance battery fire FX prefab file.
3 Years Ago
Fixed muzzle_smoketrail_vertexlit not using vertex normals properly
3 Years Ago
Mege from tut_island
4 Years Ago
Cherrypicked Compound Lighting prefab and Caboose Dressing Static prefab with the candle move and stray bounce light fixes.