userPeturcancel
branchrust_reboot/maincancel

693 Commits over 3,623 Days - 0.01cph!

8 Days Ago
Improved military flamethrower jet line coherence, and collision/bounce behaviour
48 Days Ago
Large Furnace: Nudged bounce light distance down a tiny fraction to fix a little ground bleed.
48 Days Ago
Fixed merge fuckery in flare material.
3 Months Ago
Fixed the 3 flare dispension prefabs. Orientation and de-linkage.
3 Months Ago
Fixed ember material disconnect in manpad rocket trail.
3 Months Ago
Force NVG scale 1 and distortion 0 in profile.
3 Months Ago
wallLight material uses the newish Emission Fresnel in Rust/Standard to emulate a central bulb without transparency. Tiny normal map adjustment to facilitate it better.
3 Months Ago
Fixed inverted light cookie.
8 Months Ago
Merge from heli_flares. (F15 FX update)
8 Months Ago
Merge from heli_flares
8 Months Ago
Merge from hab_lighting_fx. Hot Air balloon lighting and FX update.
8 Months Ago
Attackheli gunner camera clarity iteration.
11 Months Ago
Merge from lighting_test_scene
1 Year Ago
Brief over-distance battery fire FX prefab file.
1 Year Ago
Fixed muzzle_smoketrail_vertexlit not using vertex normals properly
1 Year Ago
Mege from tut_island
1 Year Ago
Cherrypicked Compound Lighting prefab and Caboose Dressing Static prefab with the candle move and stray bounce light fixes.
1 Year Ago
Cherrypicked Caboose window fix.
1 Year Ago
Maybe fixed the new Tuna Can Lantern candle flame being 3 feet tall in the build(???)
1 Year Ago
Merge from VFX (Hobos, Candles, Tuna Can Light, BBQ, Molotov ground fire now soft blended.)
1 Year Ago
Added back the missing window plane
1 Year Ago
merge from Caboose
1 Year Ago
Merge from VFX. (Refreshes both Jacko lanterns, Tuna Can Lamps and Skull Fire Pit)
1 Year Ago
Nudged the campfire main light hue a few degrees towards yellow.
1 Year Ago
Hapis: Priority InsideTerrain violation fixes.
1 Year Ago
Use the campfire as a guide mesh for the cursed cauldron like we used to, because of rotational faff.
1 Year Ago
Fixed/Updated Cursed Cauldron static variant.
1 Year Ago
▉▋█▋▍ ▉▄▍▇▄▆▅▄: ▅▇▆▊▌ ▋▉▌ ▉▋▉▄▊ ▋█ ▍▇▄ ▋█▅▅ ▆▅▅▌▅ ▍▌▄▅▋ ▋▉█ ▄▊▆▅▅ ▇█ ▍▄▍ ▊▆▌ ▉▄▍.
1 Year Ago
▄█▋▉█ ▊▉█▆▊▉▇: ▇▉▊▊▆▆▋▅▋▇ ▉▅▍▍▌ ▌▊ ▉▋█ ▄▅▋▆▇█▋▉▆▊▉ ▄▆▌▆█.
1 Year Ago
█▆▄▇▄ ▌▅▍▅▇▌▊: ▊▄▍ ▄▌▊▋▋ ▊▄█▌ ▌▇▍▆▇▋▇▆ ▊▅█▅▉ ▋▉ ▍█▇▍▍▋.
1 Year Ago
▍▍▇▄▉ ▍▋█▍▍▄▌: ▍▉▆██ ▄ ▊▇▉▌ ▆█▋▋▅▉ ▄▍▍▍▆ ▅▄▅▋▄ ▇█ ▊▄▇ ▌▅▅ ▉█▋▆▍▋▄▋ ▌▅▊▍▇▌▌▅▇▄ ▍▅▉▌█, ▄▊▇▊▆▊█ ██ ▆▊▅▋ ▌▌▄▆▍ ▉▆▍█▋▋▉▉ ▉▊▇▌▄▉▊▍ (▊▉▊ ▅▋▄█ ▊▆▊▋▊▅▆▉▄▋▅▍▊)
1 Year Ago
▆▅▊▆▅▆▉ ▇▌▊▉
1 Year Ago
▋▍▍▄▋ █▄▌▋ ▆▌▆ (█▉▋▉▌▉▊ ▇▉█▉▆ ██▊▅▇▉▆▆▅▆▌ ▌▉▍)
1 Year Ago
Merge from VFX (Small furnace)
1 Year Ago
Merge from vfx (Cursed Cauldron)
1 Year Ago
Fixed a world space orientation issue on the large furnace flames.
1 Year Ago
Merge from VFX (New Fireplace, Large Furnace, Campfire lighting & FX)
1 Year Ago
Fixed a ladder volume that had gone AWOL. Fixed 3 traffic cones that were terrain diving. Fixed 3 loot boxes that would sometimes spawn kinda janky looking.
1 Year Ago
Some last minute polish: A few splat nudges to fix occasional troublesome autospawn here and there Fixed a sewer entrance where you'd annoyingly get your movement halted by the concrete curb underneath.
1 Year Ago
Hapis: Fixed that stubborn Site A sewer terrain violation issue once and for all.
1 Year Ago
Small Hapis bug fixes: Lake boundary clipping slightly into Oxum subterrain. Clutter spawns on a few terrain holes. One missing ladder volume.
1 Year Ago
Expanded one terrain alpha hole to maybe fix a semi-potato quality issue.
1 Year Ago
Fixed HapisRoadsSplit not having read/write
1 Year Ago
Refactored the Hapis road network mesh: Fixes collisions once and for all. No sinking through anywhere. Smoother driving. 100x better terrain adherence.
1 Year Ago
One more spawn fix.
1 Year Ago
Fixed a floating box spawner Jakob found.
1 Year Ago
Made rock_formation_small read/writable, since a lower LOD mesh inside of it is sometimes used as a colmesh where the dedicated _COL was too inaccurate.
1 Year Ago
Reinforced fix for gliff gap #16
1 Year Ago
Hotfixed newly discovered cliff gap #25.
1 Year Ago
Fixed molotov_w 3rd person model always burning up close up when held. Pushed LODs on it slightly outward.