userPeturcancel
branchrust_reboot/maincancel

688 Commits over 4,353 Days - 0.01cph!

2 Months Ago
Fixed launch site terrain
2 Months Ago
Fixed remaining light fixture issues.
3 Months Ago
Further fine tuning on the time acceleration curve, even out dusk vs dawn, while keeping night 10 minutes IRL long.
3 Months Ago
Minor lens flare tweaks.
3 Months Ago
S2P'd some stuff to fix compact ceiling light regression.
3 Months Ago
Fixed nuke EffectRecycle prefab errors.
4 Months Ago
Atmosphere & triggers.
4 Months Ago
Final lighting sans atmos volume & culler.
4 Months Ago
Zeroed the transmission on this potted plant, because I keep seeing it bleed ambient in interiors. Emission texture tweak.
4 Months Ago
These static candles shouldn't be shadowcasting like that.
4 Months Ago
Lighting prefab.
4 Months Ago
Fixed all kinds of whackery with industrial.ceiling.lamp.on.prefab
4 Months Ago
Lighthouse lighting prefab V2 (not applied)
8 Months Ago
Fixed wonky 3P chainsaw orientation.
11 Months Ago
Merge from fogmethod1: - Use old weather chance odds. - Fixed fog having a wind value. - Fixed overcast & rainheavy having too high a wind value. - Slightly cooled the jungle haze color.
12 Months Ago
Merge from gpuinstancefix
1 Year Ago
Merge from cavelargesewers fixes. (Fixed fume oddities and perf wasted on underground distance flares) cave_large_sewers_hard
1 Year Ago
Merge from teslacoilfix (distance culling inconsistencies)
1 Year Ago
Merge from catabees
1 Year Ago
Memorycell top bulb uses the right material. (Green instead of blue)
1 Year Ago
Shifted the darkness volume up a little bit in the cargoship interior.
1 Year Ago
Giant Excavator Lighting prefab assets moved to World layer.
1 Year Ago
Merge from fireflickerfix
1 Year Ago
Switched the old torch flame texture compression to DXT5|BC3 to fix the compression visual noise.
1 Year Ago
Fixed Patrol Heli tracer visibility.
1 Year Ago
Possible improvement for the superscaled impact sparks.
1 Year Ago
Temporarily removed explosion blur to error fix.
1 Year Ago
Reapplied effects - explosion to main camera.
1 Year Ago
Merge from patrolheli_fixes/dmgfx
2 Years Ago
Merge from water-fog-scatter-strength2
2 Years Ago
Merge from scrap_spotfix
2 Years Ago
Merge from bradley_fixes_6_24 (coax issues and some minor improvements)
2 Years Ago
Removed soft blend from mlrs_lightmask to fix the badass looking mlrs blinkers not rendering.
2 Years Ago
Improved military flamethrower jet line coherence, and collision/bounce behaviour
2 Years Ago
Large Furnace: Nudged bounce light distance down a tiny fraction to fix a little ground bleed.
2 Years Ago
Fixed merge fuckery in flare material.
2 Years Ago
Fixed the 3 flare dispension prefabs. Orientation and de-linkage.
2 Years Ago
Fixed ember material disconnect in manpad rocket trail.
2 Years Ago
Force NVG scale 1 and distortion 0 in profile.
2 Years Ago
wallLight material uses the newish Emission Fresnel in Rust/Standard to emulate a central bulb without transparency. Tiny normal map adjustment to facilitate it better.
2 Years Ago
Fixed inverted light cookie.
3 Years Ago
Merge from heli_flares. (F15 FX update)
3 Years Ago
Merge from heli_flares
3 Years Ago
Merge from hab_lighting_fx. Hot Air balloon lighting and FX update.
3 Years Ago
Attackheli gunner camera clarity iteration.
3 Years Ago
Merge from lighting_test_scene
3 Years Ago
Brief over-distance battery fire FX prefab file.
3 Years Ago
Fixed muzzle_smoketrail_vertexlit not using vertex normals properly
3 Years Ago
Mege from tut_island
4 Years Ago
Cherrypicked Compound Lighting prefab and Caboose Dressing Static prefab with the candle move and stray bounce light fixes.