userPeturcancel
branchrust_reboot/maincancel

717 Commits over 4,110 Days - 0.01cph!

6 Days Ago
Merge from fogmethod1: - Use old weather chance odds. - Fixed fog having a wind value. - Fixed overcast & rainheavy having too high a wind value. - Slightly cooled the jungle haze color.
18 Days Ago
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27 Days Ago
Merge from gpuinstancefix
2 Months Ago
Merge from cavelargesewers fixes. (Fixed fume oddities and perf wasted on underground distance flares) cave_large_sewers_hard
2 Months Ago
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2 Months Ago
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2 Months Ago
Merge from teslacoilfix (distance culling inconsistencies)
2 Months Ago
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2 Months Ago
Merge from catabees
3 Months Ago
Memorycell top bulb uses the right material. (Green instead of blue)
3 Months Ago
Shifted the darkness volume up a little bit in the cargoship interior.
3 Months Ago
Giant Excavator Lighting prefab assets moved to World layer.
6 Months Ago
Merge from fireflickerfix
11 Months Ago
Switched the old torch flame texture compression to DXT5|BC3 to fix the compression visual noise.
11 Months Ago
Fixed Patrol Heli tracer visibility.
1 Year Ago
Possible improvement for the superscaled impact sparks.
1 Year Ago
Temporarily removed explosion blur to error fix.
1 Year Ago
Reapplied effects - explosion to main camera.
1 Year Ago
Merge from patrolheli_fixes/dmgfx
1 Year Ago
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1 Year Ago
Merge from water-fog-scatter-strength2
1 Year Ago
Merge from scrap_spotfix
1 Year Ago
Merge from bradley_fixes_6_24 (coax issues and some minor improvements)
1 Year Ago
Removed soft blend from mlrs_lightmask to fix the badass looking mlrs blinkers not rendering.
1 Year Ago
Improved military flamethrower jet line coherence, and collision/bounce behaviour
1 Year Ago
Large Furnace: Nudged bounce light distance down a tiny fraction to fix a little ground bleed.
1 Year Ago
Fixed merge fuckery in flare material.
1 Year Ago
Fixed the 3 flare dispension prefabs. Orientation and de-linkage.
1 Year Ago
Fixed ember material disconnect in manpad rocket trail.
1 Year Ago
Force NVG scale 1 and distortion 0 in profile.
1 Year Ago
wallLight material uses the newish Emission Fresnel in Rust/Standard to emulate a central bulb without transparency. Tiny normal map adjustment to facilitate it better.
1 Year Ago
Fixed inverted light cookie.
1 Year Ago
Merge from heli_flares. (F15 FX update)
1 Year Ago
Merge from heli_flares
1 Year Ago
Merge from hab_lighting_fx. Hot Air balloon lighting and FX update.
1 Year Ago
Attackheli gunner camera clarity iteration.
2 Years Ago
Merge from lighting_test_scene
2 Years Ago
Brief over-distance battery fire FX prefab file.
2 Years Ago
Fixed muzzle_smoketrail_vertexlit not using vertex normals properly
2 Years Ago
Mege from tut_island
3 Years Ago
Cherrypicked Compound Lighting prefab and Caboose Dressing Static prefab with the candle move and stray bounce light fixes.
3 Years Ago
Cherrypicked Caboose window fix.
3 Years Ago
Maybe fixed the new Tuna Can Lantern candle flame being 3 feet tall in the build(???)
3 Years Ago
Merge from VFX (Hobos, Candles, Tuna Can Light, BBQ, Molotov ground fire now soft blended.)
3 Years Ago
Added back the missing window plane
3 Years Ago
merge from Caboose
3 Years Ago
Merge from VFX. (Refreshes both Jacko lanterns, Tuna Can Lamps and Skull Fire Pit)
3 Years Ago
Nudged the campfire main light hue a few degrees towards yellow.
3 Years Ago
Hapis: Priority InsideTerrain violation fixes.
3 Years Ago
Use the campfire as a guide mesh for the cursed cauldron like we used to, because of rotational faff.