7,602 Commits over 3,653 Days - 0.09cph!
/Nature/Grass folder stuff.
UE starter content. Some Vive calibration.
UE 4.10. Video playback with SBS 3D support.
Spawn tables. Scene backup.
Zero'd prefab pos because OCD.
Divided small rocks into small, smaller smallest.
Backup in case this wrecks the terrain.
Tree colliders now more accurate, instead of just looking like pills.
Workspace max's into their own folder.
Master workspace max file backup.
Scene prefabs. TOD XML. But not player(camera) prefab because we were idiots and collided it.
Missing explosives boxes.
Extended the bush billboard range so that they don't disappear so soon at the lowest settings. Savas: Can no longer build right on top of the construction hut. C4 hut has faster respawn.
Hopefully fixes those two Savas crates that don't seem to respawn.
Added a construction tool+resource hut to the buildable hill on Savas KOTH.
Savas loot tweaks. Quicker respawns.
Conventional Savas load fix.
Downsized some huge blank textures on the heli.
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New SavasIsland variant. Fully buildable with more conventional loot. Same compact size.
Satellite dish stain material uses cutout instead of fade, because fog immunity is worse.
Bushes that got reverted. Some billboard textures.
Some slightly less insane lod distances on trees - we hope.
All speedtrees to Asset Gallery.
Added attack helicopter to Savas and Hapis.