userPeturcancel

7,945 Commits over 3,776 Days - 0.09cph!

10 Years Ago
3 speedtree forest types. Right now they have a bunch of redundant mats (one set for each minor tree variant) that we can collapse together later.
10 Years Ago
Small change to the sun flare colour.
10 Years Ago
Backup committing a small & messy temp Speedtree test folder. My god, it's full of files.
10 Years Ago
Zeroed the testlevel water.
10 Years Ago
Terrain shading debug props.
10 Years Ago
Biome-specific grass textures for Andre.
10 Years Ago
Upped the UVMIX a bit.
10 Years Ago
Improved the distant texture scaling on terrain. Aka. no more massive ground textures.
10 Years Ago
Killed the last walking tree.
10 Years Ago
Fixed the walking tree.
10 Years Ago
Lantern refresh 2 of 2
10 Years Ago
Lantern refresh 1 of 2
10 Years Ago
2 missing metas.
10 Years Ago
Improved the lantern light and flicker effect. Also made it stop self-shadowing so awkwardly.
10 Years Ago
Tweaked and/or moved 27 things to the standard shader for better consistency.
10 Years Ago
PBR'ed the lantern, and made it glow again.
10 Years Ago
Moon adjustments.
10 Years Ago
Slight snow biome colour tweak.
10 Years Ago
Snow biome less purple.
10 Years Ago
Bunch of biome specific environmental parameters. For example, deserts are no longer super cloudy!
10 Years Ago
Fixed the colour mismatch on forest 4 billboards.
10 Years Ago
Made the sun more sunny and HDRy. Adjusted the lens dirt effect to compensate.
10 Years Ago
Minor spec tweaks on skin.
10 Years Ago
Water tweaks.
10 Years Ago
Fixed snow & sand rocks.
10 Years Ago
Temporarily deactivated the slightly broken horizon clouds.
10 Years Ago
PBR'ed the plain rocks.
10 Years Ago
Colour grading for TODs and biomes.
10 Years Ago
More LUTs
10 Years Ago
Backup committing a few lookup tables.
10 Years Ago
Actual iceberg metas this time.
10 Years Ago
Iceberg metas and normal map fixes. Toned down the water material reflection opacity, to banish the blinding holy water.
10 Years Ago
Asset files for the remaining icebergs.
10 Years Ago
Fixed some pink materials.
10 Years Ago
Saving a colder TOD xml for the upcoming multi-biome support.
10 Years Ago
Suddenly the TestLevel coast is a bit chilly.
10 Years Ago
Added two secondary materials and textures for skin comparisons.
10 Years Ago
Updated depth map
10 Years Ago
Improved the skin on first person arms, and main character model.
10 Years Ago
Adjusted the grass to match the trees a bit better. Slight moon tweaks.
10 Years Ago
Fixed some clutter rock LOD distances. Added cacti files. Started on some desert environment settings.
10 Years Ago
Temporarily removed the clouds while they are bugged.
10 Years Ago
Ignore.conf'ing stuff used to make tree billboard normal maps.
10 Years Ago
Item data and icons.
10 Years Ago
Burlap shader normal intensity toned down.
10 Years Ago
Fixed IconRender2
10 Years Ago
An icon scene with more intricate rendering/lighting setup.
10 Years Ago
Calibrated the LODing on all field trees
10 Years Ago
Field tree billboard mats and normalmap meta fix.
10 Years Ago
Proper billboard import settings, and cleaned up old clutter.