userPeturcancel

8,594 Commits over 4,079 Days - 0.09cph!

6 Years Ago
Scene. Converted expensive point light shadows into spots on the walkway lanterns.
6 Years Ago
6 Years Ago
Fog revamp. Scene backup. Prefabs.
6 Years Ago
Scene backup. Related prefab changes.
6 Years Ago
6 Years Ago
6 Years Ago
Compound lighting turns off properly during daytime. Compound s2p.
6 Years Ago
Regression fix.
6 Years Ago
Big rig FX prefab update.
6 Years Ago
Distance flares less dazzling.
6 Years Ago
Rig exhaust fire stuff
6 Years Ago
Converted the big rig to the new light LOD system. Prefab improvements. Fixed some light fixtures using the wrong ambient sound script.
6 Years Ago
Rig conversion backup.
6 Years Ago
Merge from compound.
6 Years Ago
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6 Years Ago
Merge from parent.
6 Years Ago
6 Years Ago
Bandit light fixture prefabs & related.
6 Years Ago
Missing occlusion.
6 Years Ago
Pillared lantern light fixture prefab & related
6 Years Ago
6 Years Ago
Bandit town fixtures WIP. Standalone PropSway based on the chinese lantern sway.
6 Years Ago
Stripped out the old bandit town lighting. Optimized some things in it.
6 Years Ago
Updated compound lighting to new scripts. Hobobarrel_static, bbq_static and powerline_pole_a lights have light distance culling.
6 Years Ago
Updated oil rig 2 distance flares to the new style/tech.
6 Years Ago
Cargoship 1&2 distance flared up & light script updated.
6 Years Ago
mfm
6 Years Ago
Backup
6 Years Ago
Compound s2p. Basic bokeh blur texture for distance flares.
6 Years Ago
Don't render distance flares underground