650 Commits over 1,583 Days - 0.02cph!
Tweaked notification tabs
Better consistency in the "new" highlights
Fixed some "new" highlights being rendered behind tabs that had nothing new
Job assignment panel doesn't display the mood background in the 3rd redundant place on screen anymore
Construction menu category buttons (ended up kinda crappy, so subject to change)
Some other shit that I'm forgetting
Properized SettlementInfoWidget
Prater font stroked proper.
Various SettlementInfoWidget, including a deposit tween tester.
PlacementGuideWidget
Other misc minors
Fixed shelter construction
Resource widget WIP (don't use this yet)
More shelter data.
Friendly health bars are green again.
Styled enemy health bars. (red)
gui_game that isn't all disabled.
Minor loading scene tweak.
GUI game scene.
ContextMenuWidget v1 & related assets.
Sleeping effect not exposed to UI
Reworded some data
1 man shelter unlockable
Improved context radial WIP.
New radial script.
Removed duplicate head from gui game scene
Build button behaves & animates properly.
Various widgetry improvements.
Testing new health/sta colours.
Fixed pixel leakage on the belly gauge.
Activity notifications collapse
CommandWidget stroke tweaks.
Cut down on a couple of brushstroke effects because it was making things look busy.