650 Commits over 1,583 Days - 0.02cph!
Mergable BuildingInspector & related stuff.
more WIP because shit's complicated
SelectedBuildingWidget backup in case in this idea sucks.
New UnitIndicators & related assets.
SelectedBuildingWidget stuff
Fixed the Speed control widget behaviour.
Various UI related and hid some status effects.
Trying green instead of brown on the new highlights.
Large tooltip.
UnitInspector tweaks.
Scene.
Fixed the dead space on a bunch of entity icon renders.
Set icon renders to more sane size and format.
Reworked SelectedUnitWidget for consistency. More apparent that the face is a button, and gave it anims.
Some more widget stuff that I forgot what was.
A 'new' overlay highlight on the new BuildingWidget tabs.
Animation for the sleep fast forward.
Various widgetry.
Added critical tweeners to the stomach/thermal gauges.
Added some functionality to SliderControl.cs.
Tooltip.Small doesn't blend into panels so much
Cleaned UnitListWidget and gave it proper radial glows
Small fix in building widget.
Reverted the UnitInspector.prefab from main because mine had too many changes.
Unscaled btn.Toggle.Bare.prefab
Selected overlay on UnitListWidget
Unit panel, inspector, bars etc.
Nutrition & hunger statuses no longer exposed as effect icons.