branchrust_reboot/main/HDRP_Art_Backport/hapis_conversioncancel
471 Commits over 487 Days - 0.04cph!
Temporarily converted all arctic biome into tundra until the bug is fixed, so that splatting can continue.
Subtracted a couple of shader file changes because of bug.
Cherrypicked shader mods from Bill
Extensive cleanup of now deprecated splat channels
Mountain splat experiments
Additional terrain tools
Scene/splat backup
Road improvements
More terrain healing around junkyard swap
Out with the old junkyard.
In with the new.
Finished sculpting west coast megacliff area. Woop woop.
West coast terrain sculpting around new megacliffs
Scene backup.
Northwest stuff & splat cleanup.
Bigly raw file photoshop gymnastics to recover partial height data lost to Unity being unreasonably temperamental with terrain
Terrain work around new western twin lakes
More cliffs. Cliffs for days. Years.
West>Mid area cliffs & terrain
Area around Waste Management.
Sculpts around new cliffs
Mid area progress.
Hapis specific mat fix.
Shifted snow biome boundaries further north away from new desert
Splat cleanup facing new desert
South into mountains transition area WIP