branchrust_reboot/main/naval_updatecancel
80 Commits over 92 Days - 0.04cph!
"Closing Soon" state for the indicator buoy.
Replaced deep sea Gatorade® with Ocean Water. (Not final)
Revert TOD change for branch placement.
Shifted some curves around to make the new TOD cycle 80 minutes instead of 60.
Night time stays at approximately the same 10.
Merge from /tropicalocean/
Deep Sea ocean iteration, and post tweaks.
Iterating on various tropical env params.
Slight absorption tweak on clear clouds (lighter)
Various above surface tropical water improvements.
Tropical post tweaks and deep blue amp test.
Fixed puddle splat issue.
Fixed autospawn issues on island 1.
Reworked DeepSea buoys to adhere to Flavien's different states.
Made them long distance visible.
Emission texture & mat for the deep sea buoy.
Reworked static ocean buoy so that it doesn't use a shadowed point light with no shadow LOD.
Reworked the now broken oil rig flame. Cheaper. Better.
Hopefully pointing the wrong way like the old one.
Ruins B crate spawn fixes.
Fixed some ore floaters on 2 and 3.
Fixed a couple of overlapping spawns on 4.
S2P
Added oil barrels to docks.
Fixed scientist NRE on docks.
Fixed a couple of dupe spawns on island 3
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Adjusted random Y max on coconut spawners.
Fixed random Y offset not being enabled on 2
Removed some dupes from deepsea_island_tropical1 prefab
Mild tweaks on some tropical ocean color and opacity params.
Increased ore spawns when ore motherload is rolled on islands.
Coconut random rotation and offset (offset code bugged atm)
Removed stray tutorial barrel spawner.
Moved some ores closer to cliffs and away from ruin spawns.
Removed stray tutorial barrel spawner.
Moved some ores closer to cliffs and away from ruin spawns.
Removed stray MonumentInfo from Ruins_D
Moved a trash bag on docks C that was blocking movement annoyingly.
Renamed a mat to be more descriptive instead of Test.
Improved it.
Fixed deep sea editor flags and dupes.
Added meshterrain script to decor boats A & B
Baked all heightmaps just in case
Bridged/eased more jump puzzles on high seas.
Added rowboat spawns to all docks variants.
Compacted ore spawns on 2
Added top ruins on 2
Unsaved splats apparently from 1.
Coords for ore spawners on 1
Bridged jump puzzles for these deep sea ruins.
Terrain adjustment for dwellings.