userPeturcancel
branchrust_reboot/main/naval_updatecancel

29 Commits over 31 Days - 0.04cph!

Today
Mat instancing for tropical foliage. (Respecting auto-change)
Today
Full spawns on 4
Today
Fixed sulfur on 3.
Today
Island 4 initial spawner setup and deep sea script.
Today
Unsaved
Today
Fixed dock spawner on 2. Added spawns to 3.
Today
Pre ruin sculpt.
Today
Fixed C height offset.
Today
Spawn fix
Today
Final spawns on tropical2
Today
Missing files
Today
Added ores chance
Yesterday
RC (not s2p'd)
Yesterday
Dwelling prefab zero points Heightmap for ruins Scene backup
Yesterday
Boat prefabs
Yesterday
Docks
Yesterday
Large & small boathouse prefabs. Fixed shadow proxy on walkway large stairs.
Yesterday
Zero'd coords.
Yesterday
2 new ruins.
Yesterday
Renaming ruins to ruins_C for clarity. Coconut hydration 60 > 50
Yesterday
Bunker cannon tweak & sandbags that match the tropical islands.
3 Days Ago
Fixed Ghostship A having two copies of the lighting prefab on top of each other (?!)
3 Days Ago
FX tweak to better faciliate adjacent wall.
3 Days Ago
Small Engine lighting & FX
4 Days Ago
Merge from ptboat_lightingfx
29 Days Ago
Merge from shiplighting
37 Days Ago
Ship lighting progress.
37 Days Ago
Fixed cabinet light bleed on these.
50 Days Ago
Cannon FX restoration. Nested them as standalone prefabs.