branchrust_reboot/main/naval_updatecancel
29 Commits over 31 Days - 0.04cph!
Mat instancing for tropical foliage. (Respecting auto-change)
Island 4 initial spawner setup and deep sea script.
Fixed dock spawner on 2.
Added spawns to 3.
Final spawns on tropical2
Dwelling prefab zero points
Heightmap for ruins
Scene backup
Large & small boathouse prefabs.
Fixed shadow proxy on walkway large stairs.
Renaming ruins to ruins_C for clarity.
Coconut hydration 60 > 50
Bunker cannon tweak & sandbags that match the tropical islands.
Fixed Ghostship A having two copies of the lighting prefab on top of each other (?!)
FX tweak to better faciliate adjacent wall.
Small Engine lighting & FX
Merge from ptboat_lightingfx
Fixed cabinet light bleed on these.
Cannon FX restoration.
Nested them as standalone prefabs.