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105 Commits over 123 Days - 0.04cph!

3 Months Ago
Material tweak to suppress the puddle effect on the deep sea islands.
3 Months Ago
Don't write motion vectors on the 50 cal ejection FX. Fixes smudge issue with the links when sailing.
3 Months Ago
Small hue tweak.
3 Months Ago
Fixed a regression in the PT boat emission.
3 Months Ago
Cargo plane anti collision light changed into a simpler, smaller strobe, so that it isn't potentially the heaviest thing in the game to render anymore.
3 Months Ago
Fixed signal computer flare trigger. Signal computer hums, and also does a little beep when ready to transmit.
3 Months Ago
Cannonball textures from 5.3mb to 0.6mb.
3 Months Ago
Screen overlay shift to be compatible with the floating point precision in deep sea. Fixes computer screen tearing.
3 Months Ago
Reserved flag fix (7 to 8 for flare)
3 Months Ago
Signal computer flare uses its own entity flag_toggle logic instead of piggybacking off the strobe light.
3 Months Ago
Signal computer mesh read/write for col.
3 Months Ago
Flying cannonballs don't smoke like an old diesel engine. Gave them a air streak instead.
3 Months Ago
Blacked out the inside of the crate, so that it doesn't bleed bright white sand through the AO'd inside walls.
3 Months Ago
Modified the cannon spawn prefab so you don't get stuck in the cannon at a certain angle.
3 Months Ago
extremely important cannonball ammo icon shadow fix
3 Months Ago
Fixed LOD distance issues on docks B and C
3 Months Ago
naming fix
3 Months Ago
Fixed missing aerial collider.
3 Months Ago
Fixed collider issues on signal computer
3 Months Ago
Signal flare piggyback's off of the strobe light, and fires once when the computer is active.
3 Months Ago
Small beaufort reflection tweaks for deep sea.
3 Months Ago
Small display lighting tweak.
3 Months Ago
File organization
3 Months Ago
Signal computer polish.
3 Months Ago
Signal computer improvements, part 1.
3 Months Ago
"Closing Soon" state for the indicator buoy.
3 Months Ago
Replaced deep sea Gatorade® with Ocean Water. (Not final)
3 Months Ago
Revert TOD change for branch placement.
3 Months Ago
Shifted some curves around to make the new TOD cycle 80 minutes instead of 60. Night time stays at approximately the same 10.
3 Months Ago
Merge from /tropicalocean/ Deep Sea ocean iteration, and post tweaks.
3 Months Ago
Iterating on various tropical env params. Slight absorption tweak on clear clouds (lighter)
3 Months Ago
Various above surface tropical water improvements. Tropical post tweaks and deep blue amp test.
3 Months Ago
Fixed puddle splat issue.
3 Months Ago
Fixed autospawn issues on island 1.
3 Months Ago
Flicker fix for ruins.
4 Months Ago
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4 Months Ago
Reworked DeepSea buoys to adhere to Flavien's different states. Made them long distance visible.
4 Months Ago
Emission texture & mat for the deep sea buoy.
4 Months Ago
Reworked static ocean buoy so that it doesn't use a shadowed point light with no shadow LOD.
4 Months Ago
Reworked the now broken oil rig flame. Cheaper. Better. Hopefully pointing the wrong way like the old one.
4 Months Ago
Ruins B crate spawn fixes.
4 Months Ago
Fixed some ore floaters on 2 and 3.
4 Months Ago
Fixed a couple of overlapping spawns on 4. S2P
5 Months Ago
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5 Months Ago
Added oil barrels to docks.
5 Months Ago
Fixed scientist NRE on docks.
5 Months Ago
Fixed a couple of dupe spawns on island 3
5 Months Ago
S2P'd all islands.
5 Months Ago
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5 Months Ago
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