userPeturcancel
branchrust_reboot/main/naval_updatecancel

105 Commits over 123 Days - 0.04cph!

15 Days Ago
Material tweak to suppress the puddle effect on the deep sea islands.
16 Days Ago
Don't write motion vectors on the 50 cal ejection FX. Fixes smudge issue with the links when sailing.
16 Days Ago
Small hue tweak.
16 Days Ago
Fixed a regression in the PT boat emission.
16 Days Ago
Cargo plane anti collision light changed into a simpler, smaller strobe, so that it isn't potentially the heaviest thing in the game to render anymore.
16 Days Ago
Fixed signal computer flare trigger. Signal computer hums, and also does a little beep when ready to transmit.
16 Days Ago
Cannonball textures from 5.3mb to 0.6mb.
16 Days Ago
Screen overlay shift to be compatible with the floating point precision in deep sea. Fixes computer screen tearing.
16 Days Ago
Reserved flag fix (7 to 8 for flare)
16 Days Ago
Signal computer flare uses its own entity flag_toggle logic instead of piggybacking off the strobe light.
16 Days Ago
Signal computer mesh read/write for col.
16 Days Ago
Flying cannonballs don't smoke like an old diesel engine. Gave them a air streak instead.
17 Days Ago
Blacked out the inside of the crate, so that it doesn't bleed bright white sand through the AO'd inside walls.
17 Days Ago
Modified the cannon spawn prefab so you don't get stuck in the cannon at a certain angle.
17 Days Ago
extremely important cannonball ammo icon shadow fix
17 Days Ago
Fixed LOD distance issues on docks B and C
17 Days Ago
naming fix
17 Days Ago
Fixed missing aerial collider.
17 Days Ago
Fixed collider issues on signal computer
17 Days Ago
Signal flare piggyback's off of the strobe light, and fires once when the computer is active.
18 Days Ago
Small beaufort reflection tweaks for deep sea.
19 Days Ago
Small display lighting tweak.
19 Days Ago
File organization
19 Days Ago
Signal computer polish.
19 Days Ago
Signal computer improvements, part 1.
25 Days Ago
"Closing Soon" state for the indicator buoy.
31 Days Ago
Replaced deep sea Gatorade® with Ocean Water. (Not final)
32 Days Ago
Revert TOD change for branch placement.
32 Days Ago
Shifted some curves around to make the new TOD cycle 80 minutes instead of 60. Night time stays at approximately the same 10.
32 Days Ago
Merge from /tropicalocean/ Deep Sea ocean iteration, and post tweaks.
39 Days Ago
Iterating on various tropical env params. Slight absorption tweak on clear clouds (lighter)
41 Days Ago
Various above surface tropical water improvements. Tropical post tweaks and deep blue amp test.
42 Days Ago
Fixed puddle splat issue.
42 Days Ago
Fixed autospawn issues on island 1.
42 Days Ago
Flicker fix for ruins.
43 Days Ago
▆▅▇▍▆▍▇█▍▍ ▍▋▌ ▆▇▍▌▅█
43 Days Ago
Reworked DeepSea buoys to adhere to Flavien's different states. Made them long distance visible.
46 Days Ago
Emission texture & mat for the deep sea buoy.
46 Days Ago
Reworked static ocean buoy so that it doesn't use a shadowed point light with no shadow LOD.
55 Days Ago
Reworked the now broken oil rig flame. Cheaper. Better. Hopefully pointing the wrong way like the old one.
2 Months Ago
Ruins B crate spawn fixes.
2 Months Ago
Fixed some ore floaters on 2 and 3.
2 Months Ago
Fixed a couple of overlapping spawns on 4. S2P
3 Months Ago
▇▌▉▌▄█ ▅▉▋▇▋
3 Months Ago
Added oil barrels to docks.
3 Months Ago
Fixed scientist NRE on docks.
3 Months Ago
Fixed a couple of dupe spawns on island 3
3 Months Ago
S2P'd all islands.
3 Months Ago
▋▌▆▄ ▄▉▅▍▅▅▌█▍▋ ▍█ ▆▆▍▍▊ ▇█▄▋▍▉▆ ▇▋ ▍█▌▍▄▍ ▍
3 Months Ago
▅▍▅█▊▌▌█▋▄▊ ▅▍▆▌▊ ▍█▌▌▆ ▊▍▄█ ▍▍▇ ▉▇▌▊▊▌