branchrust_reboot/main/naval_updatecancel
105 Commits over 123 Days - 0.04cph!
Material tweak to suppress the puddle effect on the deep sea islands.
Don't write motion vectors on the 50 cal ejection FX. Fixes smudge issue with the links when sailing.
Fixed a regression in the PT boat emission.
Cargo plane anti collision light changed into a simpler, smaller strobe, so that it isn't potentially the heaviest thing in the game to render anymore.
Fixed signal computer flare trigger.
Signal computer hums, and also does a little beep when ready to transmit.
Cannonball textures from 5.3mb to 0.6mb.
Screen overlay shift to be compatible with the floating point precision in deep sea. Fixes computer screen tearing.
Reserved flag fix (7 to 8 for flare)
Signal computer flare uses its own entity flag_toggle logic instead of piggybacking off the strobe light.
Signal computer mesh read/write for col.
Flying cannonballs don't smoke like an old diesel engine.
Gave them a air streak instead.
Blacked out the inside of the crate, so that it doesn't bleed bright white sand through the AO'd inside walls.
Modified the cannon spawn prefab so you don't get stuck in the cannon at a certain angle.
extremely important cannonball ammo icon shadow fix
Fixed LOD distance issues on docks B and C
Fixed missing aerial collider.
Fixed collider issues on signal computer
Signal flare piggyback's off of the strobe light, and fires once when the computer is active.
Small beaufort reflection tweaks for deep sea.
Small display lighting tweak.
Signal computer improvements, part 1.
"Closing Soon" state for the indicator buoy.
Replaced deep sea Gatorade® with Ocean Water. (Not final)
Revert TOD change for branch placement.
Shifted some curves around to make the new TOD cycle 80 minutes instead of 60.
Night time stays at approximately the same 10.
Merge from /tropicalocean/
Deep Sea ocean iteration, and post tweaks.
Iterating on various tropical env params.
Slight absorption tweak on clear clouds (lighter)
Various above surface tropical water improvements.
Tropical post tweaks and deep blue amp test.
Fixed puddle splat issue.
Fixed autospawn issues on island 1.
Reworked DeepSea buoys to adhere to Flavien's different states.
Made them long distance visible.
Emission texture & mat for the deep sea buoy.
Reworked static ocean buoy so that it doesn't use a shadowed point light with no shadow LOD.
Reworked the now broken oil rig flame. Cheaper. Better.
Hopefully pointing the wrong way like the old one.
Ruins B crate spawn fixes.
Fixed some ore floaters on 2 and 3.
Fixed a couple of overlapping spawns on 4.
S2P
Added oil barrels to docks.
Fixed scientist NRE on docks.
Fixed a couple of dupe spawns on island 3
▋▌▆▄ ▄▉▅▍▅▅▌█▍▋ ▍█ ▆▆▍▍▊ ▇█▄▋▍▉▆ ▇▋ ▍█▌▍▄▍ ▍
▅▍▅█▊▌▌█▋▄▊ ▅▍▆▌▊ ▍█▌▌▆ ▊▍▄█ ▍▍▇ ▉▇▌▊▊▌