userPeturcancel
branchrust_reboot/main/primitivecancel

130 Commits over 31 Days - 0.17cph!

17 Days Ago
Final tweak on the deployed siege explosion effects, to make them behave properly on ground placement.
17 Days Ago
Deployed explosive lit state.
17 Days Ago
Deployed canister explosion WIP. Uses own prefab instead of sharing with catapult ammo.
17 Days Ago
Updated lit state FX.
18 Days Ago
Flame explosion for deployed cata ammo.
20 Days Ago
Siegetower col effect.
20 Days Ago
Ballista collision iteration. Catapult collision.
20 Days Ago
Ballista collision impact fx.
20 Days Ago
Sped up cata ammo fire a bit.
20 Days Ago
Fixed some impact gibs getting stuck in walls.
20 Days Ago
Fixed missing LOD scripts.
20 Days Ago
Tweaked screen shake on explosive catapult shot.
20 Days Ago
Fixed some minor catapult FX issues. Cleaned up temp files.
20 Days Ago
Updated wood & metal shield impacts.
20 Days Ago
Incendiary catapult projectile has its own larger fireball spawn. Spawn fewer of them.
20 Days Ago
Flame arrow less stretchy during the middle of the mini crossbow reload animation.
20 Days Ago
Fixed fireball smoke lingering on after fire extinguishes.
21 Days Ago
Normal flame arrow impact updated to be in line with the new flame catapult & ballista flame burst impacts.
21 Days Ago
Fixed fire arrows spawning the old fireballs, and deleted all those hidden beancan grenade meshes from the flame arrow fire (lol?)
21 Days Ago
Piercer flip bugged (with gizmo) for Ian.
21 Days Ago
Orientation almost working
21 Days Ago
Added a orientation debug gizmo for Ian.
21 Days Ago
Workaround for that one weird floating gib ghost.
22 Days Ago
Shake tweak on large boulder.
22 Days Ago
Setup FX and screen shake profiles for medium and small catapult boulders.
22 Days Ago
Shifted renderqueue on smoke_whispy by 1, to fix FX elements sometimes not sorting through the refractive glass.
22 Days Ago
Small damage effect ram head fixes.
22 Days Ago
Applied a refactored rotation-agnostic version of the non-blinding arrow flame to the mini crossbow, so that it can do its spinny gymnastics.
22 Days Ago
Updated flame arrow FX for hunting/compound/legacy and crossbow, for improved aiming visibility
23 Days Ago
Flame movement test rig
23 Days Ago
Fire arrow flame replacement prefab for better visibility.
23 Days Ago
Gave ballista projectiles the orientation bools they should have, but the new impact orientation code isn't quite working properly yet so they are all weirdly rotated.
24 Days Ago
Bolt LOD distances.
24 Days Ago
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24 Days Ago
Fire sound loop on the idle ballista incendiary bolt.
24 Days Ago
Pitchfork impact
24 Days Ago
Piercer impacts
24 Days Ago
Fixed hammerhead
24 Days Ago
Cleanup. Hammerhead impact assignment.
24 Days Ago
LOD fixes.
24 Days Ago
Iterated on flame arrow
24 Days Ago
Revert fireball_small. Stationary check is needed.
24 Days Ago
Zeroed the offset & hid the debug gizmos.
24 Days Ago
Various polish
24 Days Ago
Renamed ballista incendiary prefab now that it has bespoke ballista workarounds and shouldn't be reused stock.
24 Days Ago
Fixed the fix.
24 Days Ago
Fix
24 Days Ago
Bal fire iteration
24 Days Ago
Ballista fire
24 Days Ago
More projectile tweaks