userPeturcancel
branchrust_reboot/main/primitivecancel

130 Commits over 31 Days - 0.17cph!

10 Months Ago
Final tweak on the deployed siege explosion effects, to make them behave properly on ground placement.
10 Months Ago
Deployed explosive lit state.
10 Months Ago
Deployed canister explosion WIP. Uses own prefab instead of sharing with catapult ammo.
10 Months Ago
Updated lit state FX.
10 Months Ago
Flame explosion for deployed cata ammo.
10 Months Ago
Siegetower col effect.
10 Months Ago
Ballista collision iteration. Catapult collision.
10 Months Ago
Ballista collision impact fx.
10 Months Ago
Sped up cata ammo fire a bit.
10 Months Ago
Fixed some impact gibs getting stuck in walls.
10 Months Ago
Fixed missing LOD scripts.
10 Months Ago
Tweaked screen shake on explosive catapult shot.
10 Months Ago
Fixed some minor catapult FX issues. Cleaned up temp files.
10 Months Ago
Updated wood & metal shield impacts.
10 Months Ago
Incendiary catapult projectile has its own larger fireball spawn. Spawn fewer of them.
10 Months Ago
Flame arrow less stretchy during the middle of the mini crossbow reload animation.
10 Months Ago
Fixed fireball smoke lingering on after fire extinguishes.
10 Months Ago
Normal flame arrow impact updated to be in line with the new flame catapult & ballista flame burst impacts.
10 Months Ago
Fixed fire arrows spawning the old fireballs, and deleted all those hidden beancan grenade meshes from the flame arrow fire (lol?)
10 Months Ago
Piercer flip bugged (with gizmo) for Ian.
10 Months Ago
Orientation almost working
10 Months Ago
Added a orientation debug gizmo for Ian.
10 Months Ago
Workaround for that one weird floating gib ghost.
10 Months Ago
Shake tweak on large boulder.
10 Months Ago
Setup FX and screen shake profiles for medium and small catapult boulders.
10 Months Ago
Shifted renderqueue on smoke_whispy by 1, to fix FX elements sometimes not sorting through the refractive glass.
10 Months Ago
Small damage effect ram head fixes.
10 Months Ago
Applied a refactored rotation-agnostic version of the non-blinding arrow flame to the mini crossbow, so that it can do its spinny gymnastics.
10 Months Ago
Updated flame arrow FX for hunting/compound/legacy and crossbow, for improved aiming visibility
10 Months Ago
Flame movement test rig
10 Months Ago
Fire arrow flame replacement prefab for better visibility.
10 Months Ago
Gave ballista projectiles the orientation bools they should have, but the new impact orientation code isn't quite working properly yet so they are all weirdly rotated.
10 Months Ago
Bolt LOD distances.
10 Months Ago
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10 Months Ago
Fire sound loop on the idle ballista incendiary bolt.
10 Months Ago
Pitchfork impact
10 Months Ago
Piercer impacts
10 Months Ago
Fixed hammerhead
10 Months Ago
Cleanup. Hammerhead impact assignment.
10 Months Ago
LOD fixes.
10 Months Ago
Iterated on flame arrow
10 Months Ago
Revert fireball_small. Stationary check is needed.
10 Months Ago
Zeroed the offset & hid the debug gizmos.
10 Months Ago
Various polish
10 Months Ago
Renamed ballista incendiary prefab now that it has bespoke ballista workarounds and shouldn't be reused stock.
10 Months Ago
Fixed the fix.
10 Months Ago
Fix
10 Months Ago
Bal fire iteration
10 Months Ago
Ballista fire
10 Months Ago
More projectile tweaks