userPeturcancel
branchrust_reboot/main/primitivecancel

130 Commits over 31 Days - 0.17cph!

24 Days Ago
Projectile trail tweak.
24 Days Ago
Tweaks & heavy offset test.
24 Days Ago
Incendiary ballista impact fixes.
24 Days Ago
Various ballista projectile things Incendiary bolt testing the new hit code (bug: still spawning arrow stuff)
24 Days Ago
Loop fix
24 Days Ago
24 Days Ago
Hammerhead impact
25 Days Ago
Ballista projectile LOD & trail fixes. Impact FX prefabs.
25 Days Ago
Piercer
25 Days Ago
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26 Days Ago
Impact prefabs.
26 Days Ago
Ballista hits progress.
27 Days Ago
Ember movement fix.
27 Days Ago
Dynamic smoke
27 Days Ago
Ballista arrow flame dynamic movement
27 Days Ago
Various ballista ammo related stuff (WIP) Fixed some AO textures that weren't linear.
27 Days Ago
Probable fix for backdoor dragging oddity. Exhaust while moving improvements.
28 Days Ago
Battering ram fire dust.
28 Days Ago
Arm damage prefab.
29 Days Ago
Bucket FX WIP.
29 Days Ago
Crash FX.
29 Days Ago
Fixed ram lighting enabled state not looking quite right.
30 Days Ago
Damage states
30 Days Ago
Damage WIP
31 Days Ago
Damage states WIP
31 Days Ago
Exhaust stuff
31 Days Ago
Door FX fixes.
31 Days Ago
Terrain trail FX.
31 Days Ago
Added the exhaust prefab
31 Days Ago
Added hatch FX.
31 Days Ago
Metal impacts.
32 Days Ago
Ram impact interior FX.
32 Days Ago
Distortion voodoo to fake the rammed wall shaking on impact.
33 Days Ago
Prefab fix.
33 Days Ago
Screenshake tweaks.
33 Days Ago
Ram stone impacts.
33 Days Ago
Exhaust fixes.
35 Days Ago
Ram exhaust prefab WIP.
35 Days Ago
Ram lighting & instruments.
35 Days Ago
Ram lighting tweak.
35 Days Ago
Fixed cata incen using the wrong splash fx. Ram window reflection tweak.
36 Days Ago
Ram lighting.
36 Days Ago
Light texture.
36 Days Ago
Headlight mats enabled+disabled.
36 Days Ago
Tuned screenshake on fire.
36 Days Ago
Boulder impact matches target normal.
36 Days Ago
Moved to the correct folder.
36 Days Ago
Missing file.
36 Days Ago
Catapult fire.
36 Days Ago
Tweak to make transition between basket mesh into projectile state more seamless.