8,463 Commits over 4,018 Days - 0.09cph!
More NPC things.
Manifest.
Flagged a bunch of assets to improve indoor navmeshes.
Spawn work.
NPC tweaks.
Spell updates & descriptions for minor fireball & frostbolt
FX on frozen
Tweaked frozen stats
Elemental resist widgets on inventory screen.
Made the inventory stat tooltips behave nicer.
Werewolves & Toadloks VFX'd
Spiders, rats & mummies VFX.
Crab and Homo Crabbus VFX.
Doing it without breaking all the animations too.
Made rats and toadloks statuseffect vfx compatible.
Adjusted the mummy bones to fit our VFX spawning system.
Wood sounds for the wood sword.
Proper stats for wood sword.
Let's make the LODs use the right skin too.
Forest goblin chief uses the right skin.
Zero'd some prefabs.
Stateffect damage types.
Heat damage is Fire damage
Cold damage is Frost damage
Forest goblin tribe NPCs.
Manifest.
Chitin plate set.
Misc item fixes.
Fallen miner corpse uses lootpanel generic4
Wood shield looks proper in 3rd person.
Fixed burning status and fx.
Added a DurationFill to statuseffect widgets and prefabs.
NPC stuff
New armor pierce effect.
Made shields even more responsive.
Repeated 3rd person 1h swing animations don't lag behind the actual attacks anymore.
Made shield blocking & bashing timings more responsive.
Prepped tooltip prefab for code tweaks.
Talent available alert in the inventory is more obvious.
Added a hasShield float to the 2h animator to stop that warning spam.
Fixed grass tint mismatch, maybe.