6,567 Commits over 4,202 Days - 0.07cph!
Pre-topozone SavasIsland.
Tree-fields-bare alpha fix. Savas scene stuff.
Added SavasIsland_dm and _koth to BuildSettings. (wip)
SavasIsland_koth playable. Removed _dm from BuildSettings. (for now)
Hapis has topomaps for barrel spawnage again.
SavasIsland isn't missing half the decor spawns anymore.
Slightly less overwhelming bush spawns on Savas. Added a new food crate loot type. Turned one Savas compound into a food town. Built manifest.
Missing loot asset file. Savas cliff topology. (No floating trees and bushes)
Increased loot spawn rate on Savas.
Fixed barrels spawning on top of each other. Removed _dm Savas version completely. (for now, it was never properly playable)
Increased Savas silo loot respawn rate.
Medical loot tables. Manifest. Savas now has healing stations in all corners. Fixed missing barrels required to get on top of the monument dome.
Savas signs for confused noobs.
Furnace performance optimization. Added flicker to the furnace light.
Savas: New loot tables from scratch, with unique crate textures. Food town is now Bullet Farm. Furnace and campfire outposts added. Airdrop frequency adjusted.
Savas splats and topo. Hut entrance ramps don't hinder movement.
Anti-bush topo around campfires.
Savas: Added a very small buildable area. Loot improvements. Explosives shack. Public furnace and campfires.
These oaks shouldn't have two-sided bark materials.
Added the shadowless point light back to the furnace.
Crystal mat tweaks, because fog. Scene stuff wip.
Scene stuff. Missing strobelight mats.
Scene sound stuff. Sky2 stuff. Moved driftwood from decor to world setup, to stop it from going invis.
Driftwood system switch again.
Driftwood decor params and some mat fixes.
Some tree mat fixes after the mat regen. Cliffside boulder spam topo stuff. (disabled for now)
Added attack helicopter to Savas and Hapis.
All speedtrees to Asset Gallery.
Some slightly less insane lod distances on trees - we hope.
Bushes that got reverted. Some billboard textures.
Satellite dish stain material uses cutout instead of fade, because fog immunity is worse.
New SavasIsland variant. Fully buildable with more conventional loot. Same compact size.
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Downsized some huge blank textures on the heli.
Conventional Savas load fix.
Savas loot tweaks. Quicker respawns.
Added a construction tool+resource hut to the buildable hill on Savas KOTH.
Hopefully fixes those two Savas crates that don't seem to respawn.
Extended the bush billboard range so that they don't disappear so soon at the lowest settings. Savas: Can no longer build right on top of the construction hut. C4 hut has faster respawn.