8,039 Commits over 3,837 Days - 0.09cph!
Recovered & fixed old river shader. (Ocean shader tweaks had brokedz it)
Massive island got more massive and refactored.
Cleanup
Pre-moving and breaking shit.
Made trashcan texture less pixelated.
Fixed some post settings.
Level improvements.
Rubbish bins.
Fire detectors.
Electrical lines and sockets.
Reflection tweaks.
Activated CinemaGameMode on Dark3
Some missing gfx assets.
CinemaDark3.umap
Glacial island starter height and snow mask. 16x larger than 0001, dear lawd.
Basic working waves shader for mesh strips, so yay.
Backing up some texture masks before I ruin them again.
Basic wave cascades pt 1/2
Refactored shit in prep for shorelines fx
Old hapis on main again, for now.
Actually, let's not cause a premature Hapis wipe.
Actually, let's not cause a premature Hapis wipe.
Random mat tweaks.
Slightly increased SSAO radius, so that it doesn't black all over our grass as much.
Made some placeholder crapsset store cars not be all toy-sized.
Made Hapis run prefab sky dome.
Undo Sky Dome.prefab change.
merge from hapis (includes some stuff picked up from dungeons earlier)
merge from hapis (includes some stuff picked up from dungeons earlier)
Updated spawn masks for new layout.
Scene stuff
WIP lighting improvements