8,037 Commits over 3,837 Days - 0.09cph!
TOD wip stuff.
Tree billboards cast shadows.
Storm drain material PBR'd.
Crushed cloud texture blacks, and removed all useless alphas.
Fixed some gross shit on the trees.
Atlas stuff.
Improved some meats.
Moved weapons into item atlas. (Fresnel is a bit weird atm in some lighting conditions.)
FX tweakery.
Weapons to greybox
item mat refactor wip
clutter moved from biometest to graybox
Final polish and added the FX lineup to graybox scene.
Blend improvement
Crunched the new textures down to nothingness.
Missing prefabs.
Secondary fx blend style for comparison. Maybe better.
Atlas and parts for violent impact spray.
Unnecessary mesh in this prefab.
PFX folder stuff.
Scene file.
These mats shouldn't be pink.
/Water3/ stuff and cleanup.
Pre-lighting tweaks in the shader.
More glorious temp clutter in /water3/
Improved water. WIP secondary water effects.