userPeturcancel

7,979 Commits over 3,806 Days - 0.09cph!

10 Years Ago
Testlevel update.
10 Years Ago
Backup committing a view model shader and some lantern files.
10 Years Ago
Fixed the terrible night stars.
10 Years Ago
More light tree and shrub files
10 Years Ago
More shrub stuff.
10 Years Ago
Fixed bad translucency on forest 4's.
10 Years Ago
Missing branch file.
10 Years Ago
Shrub textures and a little cleanup.
10 Years Ago
Killed a couple of ugly ferns, and committed some shrub wips so I don't lose them again!
10 Years Ago
Tree testlevel env settings brought more in line with the procmap.
10 Years Ago
Fixed invisible shrub prefab.
10 Years Ago
Temporarily added TestLevelTrees
10 Years Ago
Mismatched green on leaves125.
10 Years Ago
Organizing minor secondary trees
10 Years Ago
Missing files.
10 Years Ago
Started work on some minor secondary trees for various forest types.
10 Years Ago
Cleaning some clutter.
10 Years Ago
Fixed billboard fading on 6-4.
10 Years Ago
Fixed some colliders and a floating tree.
10 Years Ago
Tree combo test that I'm leaving inside TestLevel.
10 Years Ago
Improved the inconsistent light-bleed between billboards and meshes on forest 7's.
10 Years Ago
New LODs and billboards (with normal maps) for every single tree.
10 Years Ago
Missing billboard 4-1
10 Years Ago
New tree billboard texture files.
10 Years Ago
Backup commit for tree billboard stuff.
10 Years Ago
Improved trunks on forest 6's and 7's.
10 Years Ago
Made Newman's new back glow a little less.
10 Years Ago
Mergymerge to fabricate some tree billboard normal maps.
10 Years Ago
Random stuff before merge from main.
10 Years Ago
Snow heightmap and better spec.
10 Years Ago
New collision meshes for the big trees. Fixed some branch color mismatch.
10 Years Ago
Rock 10, you've been bad. Get in line.
10 Years Ago
Large rocks are no longer blurry. Set proper LOD ranges for all rocks. Adjusted rock 11 to look more like the intended cluster, as opposed to a single rock.
10 Years Ago
Fixed rock 13 & 10 LODs.
10 Years Ago
Improved LOD transitions on the big fat trees.
10 Years Ago
Mockup scene stuff.
10 Years Ago
Terrain>Rock consistency texture edits.
10 Years Ago
Terrain/rock visual consistency tests, because it's really bad in-game at the moment. (Posted a little picture on my twitter, if you care.)
10 Years Ago
Making rocks more consistent with terrain, WIP backup commit.
10 Years Ago
Merge
10 Years Ago
Blunt/slash/bullet impact effects for wood/metal/concrete. Cleaned up obsolete mats. Modified the spark shader so that it pops more (HDR). Added a bad temporary grass impact effect. Cleaned up the impact clutter from TestLevel.
10 Years Ago
Missing file.
10 Years Ago
Even more impact effects.
10 Years Ago
Oversized bullethole texture fix.
10 Years Ago
Backup commit. (Blunt & slash impact effects.)
10 Years Ago
More randomization on impact effects. Larger impact plumes, for greater long distance visibility. Aurora shader changed; Now bi-colored, and slightly more dynamic. Minor TOD tweaks.
10 Years Ago
Tweaked some highpass ground textures for stronger blacks.
10 Years Ago
Fixed impact FX orientation
10 Years Ago
Getting the test branch up to date.
10 Years Ago
4x bullet impact effects on 3 material types. Previews added to TestLevel.