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327 Commits over 123 Days - 0.11cph!

5 Months Ago
merge from /main/hackweek_parented_ddraw
5 Months Ago
merge from main
5 Months Ago
Server compile fix
5 Months Ago
Assigning the duration of a ddraw shape / text to -1 will now make them never expire, unless user / server runs ddraw.clear, ddraw.clearid or client reconnects
5 Months Ago
Added optional ddraw shape / text identifiers (so they can be individually cleared with the new ddraw.clearid command) https://files.facepunch.com/raul/1b1511b1/15_19-42-FixedSnowdog.mp4
5 Months Ago
Added Unity Button and InputField interactable CUI properties
5 Months Ago
Added a basic GamePhysics.Trace depth culling test for non-instanced texts https://files.facepunch.com/raul/1b1411b1/14_13-33-LooseImperialeagle.mp4
5 Months Ago
Added cube variants of the br_sphere family, CubeEntity with size lerping support https://files.facepunch.com/raul/1b1311b1/cube_vis.jpg https://files.facepunch.com/raul/1b1311b1/cubes_showcase.mp4
5 Months Ago
Updated all ddraw command help texts to match with the actually used arguments Fixed ddraw.arrow line ztest and distance fade inconsistency (would not respect command arguments) https://files.facepunch.com/raul/1b1211b1/ddraw_arrow_ztest_inconsistency_.png
5 Months Ago
Added parenting support to ddraw (assign an entityID to the command), position and rotation behave like local coordinates Backward compatible with ddraw.use_instancing false (supports all; line, arrow, sphere, capsule, text and box) https://files.facepunch.com/raul/1b1211b1/12_22-53-BiodegradableGalapagoshawk.mp4
5 Months Ago
Added UnityEngine.UI.CanvasGroup component support to CUI
5 Months Ago
Added image pixels per unit multiplier (so modders can modify slice scaling)
5 Months Ago
Added UnityEngine.UI.Mask component support to CUI
5 Months Ago
Fixed Button and Scrollbar color tweening when created initially (assigns colors on the same frame)
5 Months Ago
Added downloading from URL, supports mp3/wav/ogg, update clip time Ability to change audio clips on the fly, added clip download request and caching, error handling Clear all audio clips out of memory &/or pending requests on disconnect
5 Months Ago
Initial baseline to AudioSourceEntity Prefab setup, manifest, protos https://files.facepunch.com/raul/1b1111b1/11_20-53-MediumgoldenrodRoebuck.mp4
5 Months Ago
Renamed Pie partial class file
5 Months Ago
Removed debugging command Tests passing - menu entry imageId and sprites load correctly
5 Months Ago
Added custom pie menu support (baseline)
5 Months Ago
Added Creative Mode status HUD icon, debug.setcreative_ui which shows/hides the creative mode HUD icon Added creativeforceoffoverlay - for media, disables the overlay forcefully
5 Months Ago
Added tooltip types (Default, AlwaysOnTop and AlwaysOnTopEmoji), multiline support Tooltip CUI test file
5 Months Ago
Added CUI tooltip support - with ability to modify text, offset, centre pivoting, delay and position
5 Months Ago
Added advanced and basic blueprint fragment single pickup spawners
5 Months Ago
Disallow stacking onto other items if custom descriptions are different
5 Months Ago
Added ability to change Item description (works similarly to custom names and icon ID)
5 Months Ago
Added nameFormatted to chat.add2 which is used by the chat UI when set instead - this addresses heavily formatted player names getting cached on the client if they aren't initially in the network group, which get displayed incorrectly in various UI panels Console gen
5 Months Ago
merge from main