360 Commits over 153 Days - 0.10cph!
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merge from Halloween_2026_update
Removed unintended box collider on the Gravestone art object, uses the intended convex collider which more accurately shapes the model, fixes physic impacts
Cursed Cauldron fixes:
- removed unused mesh collider with missing mesh from root
- fixed prevent building collider being on the incorrect layer, fixing by proxy physic impacts
Assigned missing physic materals to Wooden Cross, Skull Fire Pit and Spooky Speaker (was cloth)
merge from ddraw_parent_fix
Don't attempt to clear parents if the client has no active parented ddraws
Fixed parented DDraw objects not clearing when their parent gets destroyed, drawing them at origin
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Improved panel unregistration performance
Fixed CommunityEntity.AllUi list accumulating endlessly and only clearing when reconnecting to a server; it now validates the list and removes null entries on panel destruction
Added admin-only `communityentity.print_alluis` for debugging, codegen
Before: https://files.facepunch.com/raul/2026/October/13_20-59-InsistentSiamesecat.mp4
After: https://files.facepunch.com/raul/2026/October/13_21-14-GlamorousBalloonfish.mp4
merge from snowmobile_wheel_fix
Fixed snowmobile wheels jittering at standstill due to physics noise
Before: https://files.facepunch.com/raul/2026/October/13_14-12-FrailCobra.mp4
After: https://files.facepunch.com/raul/2026/October/13_14-14-RedBlacknorwegianelkhound.mp4
merge from sv_console_terminal_fix
Format ConsoleInput numbers with invariant culture so a culture's multi-character negative sign can't overflow the stack buffer
Fixed mild allocation in ConsoleInput.AppendMoveTo
Reapplied the fix after the post-merge conflicts
merge from prototype_arctic_trail_path_fix
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Fixed netgraph being scaled and shifted offscreen
https://files.facepunch.com/raul/2026/September/29_01-00-FavorableSheldrake.jpg
merge from sv_console_terminal_fix
Fix for the server console logs writing incorrectly in community hosted panels through docker, fixed duplicate logging due to stdout in Linux (affecting docker panels)
Sanity checked and tested all four scenarios and they work correctly; Windows console (host & terminal), Linux terminal and panels
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merged from prototype_wood_pile_spawner
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merge from loadouts_pos_fix
Apply the item position on the Loadout UI icon slots if applicable
https://files.facepunch.com/raul/2026/September/22_22-19-FixedHellbender.png
https://files.facepunch.com/raul/2026/September/22_22-20-PertinentWeevil.png
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merge from loadouts_pos_fix
Use MoveToContainer instead of giving the item and adjusting the position
Adjusted the default position value to be -1 when read from older loadout JSON files
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