userlamalovecancel

3,648 Commits over 2,557 Days - 0.06cph!

2 Years Ago
Fix painted texture disappearing way too close on the female variant of the egg suit
2 Years Ago
Switch other diver pickaxe prefabs to use FP.BurstCloth instead of EZ soft bone
2 Years Ago
Merge from diversuit/burstcloth
2 Years Ago
Support length constraints in FP.BurstCloth (for custom min/max instead of hardcoded 0-100%) Refactor calculation order in FP.BurstCloth to help things propagate better Tweak starting bone positions and apply length constraints to diver pickaxe VM
2 Years Ago
Merge from diversuit
2 Years Ago
Tweaks to make the chain look less floaty Add support for rotation constraints to FP.BurstCloth
2 Years Ago
Make the favorite star on the nexuses server browser work
2 Years Ago
Get tag filtering working for nexuses
2 Years Ago
Optimize IsBannedServer to reduce slowdowns while loading the server list
2 Years Ago
Show tags for nexuses on the server browser Bug fixes for the normal Steam server lists Update FP.Nexus to get tags
2 Years Ago
Styling fixes
2 Years Ago
Show an icon next to the zone the player is currently assigned to Start loading the server info as soon as the info popup opens for faster joining Use a separate convar for specifying the API endpoint for the server list so clients can actually change it Update FP.Nexus
2 Years Ago
Show details for nexus when clicking on one in the server browser
2 Years Ago
Support cover fill rendering for HttpImage
2 Years Ago
Fix errors running ferry_terminal scene in editor
2 Years Ago
WIP info popup for connecting to nexus
2 Years Ago
Pick nexus server list realm based on build info Fix nexus category button not updating properly Fix nexus tab shown by default
2 Years Ago
Fill in zone count on nexus server browser Remove total player capacity from nexus server browser Update FP.Nexus
2 Years Ago
Merge from nexus
2 Years Ago
Client compile fix
2 Years Ago
Merge from main
2 Years Ago
Merge from main
2 Years Ago
Refactor wipe timer to use cron expressions (using the Cronos library, which handles things like DST) Add a new convar to specify the timezone to use for wipe time calculation (wipeTimezone, default Europe/London to match force wipe times) Add a convar to specify a custom cron expression to use for the wipe schedule (wipeCronOverride) Turn PrintWipe into a console command and add more info to it for testing configs
2 Years Ago
Add wipetimer.wipeUnixTimestampOverride for manual control over the wipe timer
2 Years Ago
Don't allow viewing static CCTV cameras from Rust+
2 Years Ago
Move fix so it actually gets applied in client builds
2 Years Ago
Stop sending crate and explosion map markers to Rust+
2 Years Ago
Only allow viewing cameras from Rust+ when not connected to the server
2 Years Ago
Randomize entity IDs and order in Rust+ CCTV data stream
2 Years Ago
Download and cache videos in temp folder before popping up the video player
2 Years Ago
Make the video player dialog close if the video doesn't start playing (within 5 sec right now, can bump it up on the prefab if needed)
2 Years Ago
Merge from main
2 Years Ago
Fix stashes spawning visually buried into the ground (pooling issue)
2 Years Ago
Fix general crosshair not showing up
2 Years Ago
Add a new tab to the server list for nexuses and actually load into the list Broke steam servers though so I gotta fix that Update FP.Nexus
2 Years Ago
Reduce game volume while playing the video
2 Years Ago
Add server.broadcastplayvideo command to play a video for all players on the server (for Twitch Rivals)
2 Years Ago
Refactor ServerBrowserList to have a base class that doesn't use Steam server info
2 Years Ago
Oops
2 Years Ago
Close eyes of players who transferred servers and are still loading in
2 Years Ago
Merge from main
2 Years Ago
Fix client not alwas receiving the nexus.redirect command when using multithreaded networking
2 Years Ago
Clean up duplication in Mathx
2 Years Ago
Fix NeedsKeyboard.AllowedBinds on GameUI.Clans
2 Years Ago
Update manifest Codegen Update protobuf code generator for updated UID inspection Protobuf codegen + fixes whereUID inspection was used
2 Years Ago
Merge from main
2 Years Ago
Fix team leader's map markers disappearing if they are offline+dead Fix map markers disappearing in Rust+ when you or the team leader is offline+dead
2 Years Ago
Set up CCTV menu to allow a different crosshair for cameras that aren't autoturrets
2 Years Ago
Updata protos with default TOD value for backwards compatibility
2 Years Ago
Smudge rays which hit a player back a little bit so that they should always go behind the rendered player capsule entity Fixes