userlamalovecancel

3,648 Commits over 2,557 Days - 0.06cph!

1 Year Ago
Add ferry avoid trigger to cargo ship
1 Year Ago
Merge from main
1 Year Ago
Default to development realm while testing in editor Add nexus.serverListRealm convar for overriding the realm to show in the server browser Update FP.Nexus to get the development realm
1 Year Ago
Disable nexus.serverListEnabled by default in builds
2 Years Ago
Merge from nexus
2 Years Ago
Merge from main
2 Years Ago
Adjust RPC message TTL based on the timeout duration
2 Years Ago
Don't spawn the ferry schedule entity at the ferry terminal unless nexus is enabled
2 Years Ago
Call UpdateNetworkGroup on entities when spawning them after a transfer to match previous change to SaveRestore.Load
2 Years Ago
Don't bother storing Rust+ info in nexus if Rust+ is disabled
2 Years Ago
Merge from nexus + manifest
2 Years Ago
Merge from main
2 Years Ago
Allow selecting which zone to start in when connecting to a nexus the first time since wipe
2 Years Ago
Provide connection protocol to remaining nexus redirects Updated FP.Nexus to reflect port field changes Moving repeated bits into NexusUtil
2 Years Ago
Allow flagging servers as a starterZone which will require new players to join one of those when first joining the nexus
2 Years Ago
Update FP.Nexus (should fix "socket is not connected" errors while server is still booting)
2 Years Ago
Fix neon sign paintable layers not being transparent in unpainted areas
2 Years Ago
Disable applyToSkinRenderers for all neon signs to fix frame animations not working
2 Years Ago
Merge from nexus
2 Years Ago
Reapply changes to ferry terminal
2 Years Ago
Merge from main
2 Years Ago
Fix server failing to start when nexus is enabled and the save folder doesn't exist yet
2 Years Ago
Fix ferry getting stuck while departing the ferry terminal (and then warping to the next zone) Fix ferry SphereCast returning incorrect values when it hit something
2 Years Ago
Fix turrets not spawning correctly on nexus ferry
2 Years Ago
Update CraggyIsland_Nexus to have a ferry terminal
2 Years Ago
Hide the marker list while in the nexus map
2 Years Ago
Set up ferries to go to the new ferry terminal monument Remove placeholder ferry dock monument
2 Years Ago
Merge from serverlist
2 Years Ago
Add a convar to hide the nexus tab on the server browser
2 Years Ago
Store server protocol in the nexus so the client doesn't need to guess it when connecting/transferring
2 Years Ago
Fix getting player auth token after steamworks SDK upgrade
2 Years Ago
Merge from nexus
2 Years Ago
Fix map missing the markers list UI
2 Years Ago
Merge from main
2 Years Ago
Don't apply mounted length modifier to cloth for standing poses
2 Years Ago
Fix wonky simulation space logic causing weird movement on held/holstered items when parented
2 Years Ago
Reduce stiffness a bit more towards the end of the chain to make it more stable
2 Years Ago
Remove constraint components on anchor bones (they don't do anything there) Allow a bit more angular movement on the 01, 02, and 03 chains Bias the rotation constraints on Z axis a little bit for 01 and 02 to reduce clipping
2 Years Ago
Update BurstClothHitboxCollision to set the simulation space to the player for held/holstered entities Update FP.BurstCloth (simulation space bug fix) Tweak ghost costume cloth material
2 Years Ago
Tweak diver ak cloth parameters
2 Years Ago
Update FP.BurstCloth (lerp root bone positions while simulating)
2 Years Ago
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2 Years Ago
Updated burst cloth mats Enable mipmaps for diver ak icon
2 Years Ago
Update FP.BurstCloth, tweak everything again
2 Years Ago
Cherry pick 84023 (switch to BurstClothHitboxCollision)
2 Years Ago
Replace BurstCloth components with BurstClothHitboxCollision so things handle parenting etc better Update BurstClothHitboxCollision to work with entities other than players
2 Years Ago
Update FP.BurstCloth (stiffness and other fixes) Crank up stiffness on diver ak to fix clipping
2 Years Ago
Diver pickaxe chain mat tweaks
2 Years Ago
Update FP.BurstCloth to latest, tweak cloth mats
2 Years Ago
Free paintable texture when the paintable object is destroyed instead of letting Unity do it later