6,939 Commits over 2,680 Days - 0.11cph!
Use proper error type for disconnected errors
Server switcher default image, set tab back behavior to history
Workaround SDK 37 bug on Android causing KeyboardAvoidingViews to not work properly
Disable screen animations for the blog view on Android to workaround a webview crash
Remove DS_Store
Use the proper default server image, fix the server header image looking very dull
Update protos, invalidate the map cache when a server's map changes
Send the app the map's seed and salt so we can invalidate map caches properly
Cargo ship and heli marker size fixes, also give the heli two sets of blades like the game
Show an error icon on paired devices which are no longer accessible
Test self hosted actions runner
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Tapping notifications will now switch to that server, or if the server isn't paired, allow you to disable all notifications from that server
Fix server pairing not working since my recent changes
Juggle the notification type definitions to include server info in everything
Include basic server info in all push notifications
Fix map note markers not updating
Don't get the map note type from the Note object - the field itself tells us what it is
Try to update expo-web-browser for a bug fix
Fix the logout button failing when your token expires
Fix login failures not being handled by the authenticating page anymore
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Don't initialize the default notification settings in SmartAlarm's constructor because Unity complains (in editor only?)
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New notification icon with no padding
Fix running as a service on Linux
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Simple error boundary to catch all React rendering errors
Only show queued players if the server is full
Add an option to hide vending machine map markers
Update the language used in some of the older strings
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Try out BlurView for the transparent headers
Fix unregisterDevice
Warm up and cool down the browser during login on Android
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Fix removing a device making the tab switch after
Version bump
Unregister the device when logging out (stops push notifications)
Add a convar to set the cooldown before a smart alarm can send another notification
Automatically remove subscribed players from smart alarms if they don't have building privilege anymore