6,973 Commits over 2,741 Days - 0.11cph!
Expo upgrade + package updated (without React Navigation)
Fix some style and type checker warnings
Another missing unit in styles
Asynchronously register the device for push notifications (will need some UI to show status later)
Remove GlobalState so fast refresh should work properly (hopefully)
Map fixes (but still uses some setValue)
Update splash and Android status bar config
Remove a bunch of setValues from the map, also removed a hacky bit of code in the process
Revert splash screen changes -- apparently this background color is used for all screens and bleeds through for a frame sometimes
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Switch to linux build
Update packages
Update default config to use new server IP
Switch to linux server build
Update packages
Fix some database sql errors
Fix error spam from people refunding the game
Add config for database host and port
Fix some json deserialization garbage
Revert splash screen changes -- apparently this background color is used for all screens and bleeds through for a frame sometimes
Upate the blog endpoint, remove unused stuff
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Remove a bunch of setValues from the map, also removed a hacky bit of code in the process
Update splash and Android status bar config
Map fixes (but still uses some setValue)
Remove GlobalState so fast refresh should work properly (hopefully)
Asynchronously register the device for push notifications (will need some UI to show status later)
Another missing unit in styles
Fix some style and type checker warnings
Expo upgrade + package updated (without React Navigation)
Replace ListItem on Settings screen with our own component (fixes white flash in Android page transition)
Debounce opening modals so it's harder/impossible to open it multiple times
PageMessage positioning between tabs (only devices page is off now)
Remove the "you have no paired servers" message, make PageMissingServer consistent with it
Hide server list info headers when the user has more than 3 paired servers
Default the history server list to sort by last played (descending)
Hide the jump to player button when the map is already following the player
Support adding multiple mock servers
Authenticating screen spinner styling
Back button should be grey to match other header buttons
Smaller font size on player marker
Make settings button consistent with server switcher
Removed header title for Hub
Removed useless headers from Devices and News tabs
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Make map jump to your death marker if you're dead
Hide player markers of dead people
Add smart switch and alarm icons, use them as the defaults for those entities
Fix weird centering on PageMessage
Fix smart alarm source item
Forward pairing errors to the client so appropriate error messages can be displayed
Add a cooldown on the resend button so it can't be spam clicked
Add a button to resend the pairing notification (saves a click)
Remove the console commands to enable/disable permission for a server (the menu is used instead)
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Smart switch and alarm icons
Some small code adjustments
Hide the new badge over the main menu option after successfully pairing once
Small cleanup, fix client compile, revert convar default value change
Add a cooldown period so people can't spam trigger alarms
Redo the setup notification dialog using Rust.UI (will need some polish)
Localization for the smart alarm default notification text
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Hook up smart alarm animator
Hooking up more smart switch animation stuff, don't allow interactions without power
Smart switch receiver lights hooked up
Hook up the new art to the smart alarm prefab
Allow anyone to edit the message when there's no TC
Fix cancel button doing nothing on the message setup screen