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549 Commits over 2,284 Days - 0.01cph!

Today
Update TerrainCopyPaste to generate undo snapshots before pasting
Today
Merge from fix_use_bundles
3 Days Ago
Editor tool to copy paste terrain sections around
8 Days Ago
Include all prefabs under Assets/Scenes/Prefabs in the props asset scene for custom maps to use
8 Days Ago
Merge from server_history_dns
26 Days Ago
Merge from steam_timeline
36 Days Ago
Fix missing await when writing file to cache in WebUtil.DownloadFileTemp
41 Days Ago
Merge from httpimage_cache
43 Days Ago
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43 Days Ago
Merge from replace_parallel
43 Days Ago
Merge from httpimage_cache
48 Days Ago
Flag when textures are using an uncompressed format in the texture import analyzer tool
50 Days Ago
Set a purchase limit for general tab items so multiple cannot be purchased
53 Days Ago
Maybe more reliable code to prevent items in the general tab from being purchased multiple times
54 Days Ago
Fix custom map markers not falling back to world prefab category after HierarchyUril removal
2 Months Ago
Preserve scale from blackjack screen prefabs so they don't spawn in huge
2 Months Ago
Fix attack heli flares and blackjack screens incorrectly using instantiate instead of GameManager CreatePrefab
2 Months Ago
Merge from s2p_flatten
2 Months Ago
Merge from s2p_flatten
3 Months Ago
Merge from remove_hierarchyutil
3 Months Ago
Allow nexus.redirect with port <= 0 to infer the port from an SRV record (or default port)
3 Months Ago
Don't allow unloading the props asset scenes used by custom maps because some prefabs are needed at runtime via WorldGrid
3 Months Ago
Wait for the map file to finish uploading before allowing players to connect to the server Before this players who connect in the first moments of the server opening would need to generate the map, so they'd load in a lot slower even though they were first to connect
3 Months Ago
More FoliageGrid null checks to try and fix errors on disconnect
3 Months Ago
Replace our custom Parallel.For and Parallel.ForEach with the standard .NET one Also replace BeginInvoke usages with Task.Run so we don't run into that compatibility problem when Unity upgrades .NET in 5 years Mark ParallelEx.Coroutine as obsolete because it has more overhead vs. using Task.Run inline
3 Months Ago
Merge from more_worldgrid
3 Months Ago
Use SetPositionAndRotation when taking a prefab from a pool
3 Months Ago
Merge from more_worldgrid
3 Months Ago
Merge from trimmed_asset_warmup/scene_warmup
4 Months Ago
Merge from death_screen_optimize
4 Months Ago
Remove code to pack monument scenes bundle (unused)
4 Months Ago
Merge from trimmed_asset_warmup/scene_warmup
4 Months Ago
Merge from trimmed_asset_warmup/scene_warmup
4 Months Ago
Reduce texture size and/or enable compression on some textures
4 Months Ago
Merge from decor_rock_pooling
4 Months Ago
Merge from trimmed_asset_warmup/scene_warmup
4 Months Ago
Merge from trimmed_asset_warmup/scene_warmup
4 Months Ago
Merge from trimmed_asset_warmup/scene_warmup
4 Months Ago
Merge from nameplate_optim
4 Months Ago
Merge from trimmed_asset_warmup/scene_warmup
4 Months Ago
Merge from trimmed_asset_warmup/scene_warmup
4 Months Ago
Merge from trimmed_asset_warmup/scene_warmup
4 Months Ago
Merge from trimmed_asset_warmup/scene_warmup
4 Months Ago
Merge from trimmed_asset_warmup/scene_warmup
4 Months Ago
Merge from trimmed_asset_warmup/scene_warmup
4 Months Ago
Merge from trimmed_asset_warmup/scene_warmup
4 Months Ago
Add graphics.allowThreadedTextureCreation convar (default true) so we can test with threaded texture creation disabled
4 Months Ago
Merge from trimmed_asset_warmup/scene_warmup
4 Months Ago
Merge from trimmed_asset_warmup/scene_warmup
4 Months Ago
Merge from trimmed_asset_warmup/scene_warmup