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1,589 Commits over 1,127 Days - 0.06cph!

2 Years Ago
▍▋▉ ▆▇▆▉█▉▆▇ ▋▍▅▇▇▇ ▊▌▉ ▆▄▉ ▌▍▅▉▌▆▊▊▄▅ ▇▆█▅▊▇▌ ! ▋▍▉▆▉ ▊▊_▉▅▍▆▌▇ ▄▅▌▆▊▇▆▋▊, ▅▍▉ ▇▉▊ ▍▍▅▊ ▆▍▌▇█▇▆▇█▍▊ ▇█▌▊▅▆▇▆█ !▇▅▅▄▋ ▊▊▆▅▄▊▆▋▊ ▉▇▆ ▋▇▌▇ ▍▌▋▍▌█▊▊, █▇▊ ▋▊▆▄▌ ▋▉ ▌▊▄▆ ▇▇█▉▌▆
2 Years Ago
▇█▌▄▍ ▇▄▍█▌▊▍▆▊ ▊▋▌ ▍▌▅▅ ▋▇▉▌█▊▆▄, ▌▇▋ ▋▇▌▇▇ ▍▆ ▆▍▊▍ ▄▄▋▇▉▄
2 Years Ago
Added 6th optional argument to util.ScreenShake - AirShake defaults to false
2 Years Ago
▅▌▄▊▅ ▄▉_▇▍█▌▌▇ ▊▋▊▉▆▋▇▍▍, ▇▊▇ ▍█▉ ▋▌▌█ ▋▇▍▄▉▉▄▉▌▆▍ ▇█▍▅▇▉▊▅▊
2 Years Ago
SourceTV crash fixes I cannot promise it will function, but it at least doesn't crash Added 2 optional arguments to util.JSONToTable first - true to ignore the depth and breadth limits second - true to ignore string to number conversions
2 Years Ago
Fix networking of low bit small floats garrysmod-issues/issues/5552
2 Years Ago
Remove unintended debug print Add fallback sounds for EP2 vortigaunt attacks
2 Years Ago
Add fallback sounds for EP2 vortigaunt attacks
2 Years Ago
Port some thread pool changes from csgo, should fix linux srcds not having them Remove unintended debug print
2 Years Ago
▊▌▄▆▄▌▍▊ ██▍▍ ▌█▊▉▊▋▅▌ ▆▆▌▅ ▆▇▅▅ * ▄▋▋ █▇▄▉ ▆▇▌▆ ▄ ▋▇▌ ▇▇▌▍▆▉▄ ▋▋▍▄▌█ ▍▌▍▊ ▋ * ▌▊▋▊█▊▌▌ ▇▅▋▉ ▄▅▍█ ▉ ▌██▌▉▍▄▄█ ▆▅▅▇█ * ▍▉▇▌ ▋▄▊▌▅▄█ ▅▌▄▅▍▍▍ ▍█ ▄▉▆▌▇ ▊▋▉ ▄█▊▋▄ ▊▌▍▋ ▆▆ ▇▌ ▍▆███▄ ▄▍▉▇▆▅▍██▇ █▉▄▇▅▌▋ * █▊▅▅▅▆ ▅▋▋▊▉▄▆ ▋█▌ ▊▋▊ ▉▄█▉▅ ▆▇▊ ▇▊▅ ▍▋▅▉▍▋▆▌▌ ▋█▉█▉▇▇▅ ▉▍ ▊▇▊ █▆▊▍ ▅▍▍▌, ▊▋▅ ▉▊▌▍▋▋▊ ▊▌▍_▍▅▉▍▍▋▌ ▅▄▇▍▌▇▆ * ▌▌▄▊▆▌▍▄▊█▍ ▍▉█ █▋▆▄ ▉▊▉▅▅▄▅▆▄▊▉▇ ▆▋▆ ▊▄▌▋▄▇▍▍▌ █▄▄▄ ▆█ ▋▆▅▌ ▆▊▊▋▋ ▍█▄▌▇▉▆ ▆▆▊▌ █▉▄▆ ▋▊▋▋▊▄▄ ▅▍▉▍▇▆▇█▊▍ ▇▅▌▊ ▆▄ ▉▇▆▌▌█▇▄ ▅▆▌▄▊ ▌▍▄▊▍ ▇▅:▆ █▅▍▌▋ ▍▍▄█▅▉▉ ▉▆▇█▆▆▊ ▉▉▋ ▅▇▇▋▋▍▆ ▉▍▇▅▌▄▅ ▆▍▄██▍▊▄▇█▅ ▊▉▊▇▊▊▉ ▊▊▄▉ ▉▍▆ ▍▌▌▆ ▆█▊▅▆ `▅▇▅` ▆▄▉▄▄▄ ▌▊▄▇▊ ▆ ▆▊▉▅ ▇▅▊█▄▅▉ ▅▌▌▄▄ █▉▇█ ▍█▇█▅▊▍▉▊ ▆▅▉ ▆▊▍▉▍█▋▄▉▍▄ ▄▉█▆▆ ▍ ▌▆▉▄▅ ▆▋▆▄ ▄▋▅▄ ▋▋▍▄▌▆▌▉▅ ▍▋▆▌▄▇▇▍▊-▇▋▉▌▄▊/▉▄▇▆▆▌/█▍▍█ ▆▇▄▉▉.▄▇█▊▆▋▋▇▆▇▍ ▅██▇▉ ▌▋▇▉ ▌▌▊▆▆▉▌▇█ ▌▄▆█▄ ▇█▅▆▋▍▋ ▋▅▌▇ ▋▍▉▉▍▇▉▋▄▋ ▅▋▆█▋▌▇▍ █▆▋▋█▄▍▇ !▊▍█▋▅ ▋▌▍▉▉▇▋ ██▉▉▇▆▅▊ ▍▌▄▄▇ ▋▋▉▉ ▄▉ █▊▉▋▊ ▆▇▉ █▌▆▌ ▆▉▊█▍▋▆▇▅ !▍▆█▌▌█▇ ▇▍▆▇█▍▌ ▅▍▊▌▆▄▋▋▋ ▊▍▌█ ▋▇▋▋▇ ▋█▉▇ ▅▍ ▋▌▍▆█▊ ▍▇▆▋ ▉▉▆▍▍ ▆█▆▉ ▋▌▄▄▉ ▄▆▉▍ ▋█▇ ▌▋▋▅▇▄█▆ ▅▋▉▉▊▆▌█▌ █ █▄▇▌ ▇▄▊▌ █▆▆▅▄▊ ▋█▋▋▉▌▊ ! ▅▍▍▇▄ ▇▉▇▇▅▋_▊▉▇█▍▍▇▋█▉ ▊▆▍▄▊ ▍▋▆▉ ▄▍ ▄▋▆▅▇ █▇▋▅▉ ▄▄▉██▆▇ █▋ ▇▋█▄ ▉▋▄▇▇█▋▄▋ ▅▋▊ ▋▄▇▊█▄ ▄▆▍▊ ▅█▉▆▊▇▌ ▌▊▅ ▊▊▋█▇▅▍ ▆█▉▆▍ ▋▌▋▆▄.▋▆▆▋▅▅▌▉▉▋ ▅▋▇▅▍ █▉▄▄.▇▌▇▆▅▋ ▋█▇ ▆▋ ▋██▇.▄▉███ ▉▌▌ ▋█▌ ▉▅▇▆▉ ▅▌▋▌▅ █▍▅.▄█▊▉▆/▌▍▊▇▄▄█▍▅▉ ██▄ ▊▌▇▅:▊▅▄▋▉/▍▋▉▅▊▉▆▇▄▌ ▇▉▌▉ ▅▆▄▆▌▉ ▍▆▆ █▅▋▅▌▌ ▋▉█▉▇▍ ▌▋▌█▌▋, ▌▉▉ ▅█▋ ▆▅ ▍▉▌▆ ▅▉▋▉ ▅▄▌███:▆▇▌▄▉▉▆█▆() ▌▄▌ ▅▊▊▆▋▄▌ ▊▌▅ ▊▆█▋▆▇▊.▌▉▇▆▇▆▆▇█▅▋▍▉▇▄▆▇▇▄▍▌ ▆▌▉ ▌▉▅▊▉▉ ▌▆▌▌█▆ ▊▉▋█ ▇▍▇▍▅▊▇ ▌▊ ▄▄▇ ▆█▋▉▋▌█▌ ▅▊▋▌▇█▄▊ ▍▋▉ ▋▊▊▉▍▍ ▌█▅▅ ▇▄█ ▉█▄█ ▅▌▉▋ ▅▍ "▇▋▅█▉: ▊▊▊▌▌█'▇ ▋▉▍▋." ▊▌▇▆▊▋▉▆ ▇▍█▉▉▅ ▅▌▉▊ ▇▋▋█▇▌ █▉█▅▍▅▊▉ ▉▇▆ ▋ █▌▇▉▆▌▅, ▊▆▄▅▋▋▊▋▅▆▅ ▍▅██, ▌▄▇█▇▅▆ ▌▄▅▍█▇▊ ▆▌▉ ▍▆▊▊▇▇▊█ ▇▇▉▆▇▇ ▄▆▍ ▄▆▅▋▉▄█ ▇▄▍▌▇ ▇▅▌ ▇▊▄▌▌▌█ ▋▊▍▍▋ ▊▉▊▌ ▌▅█▉▍▊▋ ▇▆▆▆▇█▋▅▍▆▊ ▍▋▆▅█▄ ▊▉█▌ ▉▆▋▋█▅▄▅ * ▍▉▍▋▌ ▋▊▊▉▅▆▍▌▍ █▄▊▌▉▋▊▇▍▇▆ ▍▋▍ █▉▌▇▋▍.▄▋▊▅▍▉█ * ▌█▉▇▉▍▉▋ ▊▄▉▊▆█▉ ▉▉▉ ▌▍▋-▅▄▆▍▅▌▍ ▋▇▉▍▍▆▌▌ █▄ ▊▍▅▅▌▉▇▋▉█ █▆▅▊▄▉▋ * ▊█▆▇█ ▅▊▄▇▉▊▊▄▊▋▅ █▌▍▋▉▇▉ ▍▆▊▇ █▉▆▌▌▇▉ ▅█▅ ▋▅▋▉▄█▍ ▊▄ ▉▌▋▄▊▋▅▌▆▇▌▇▅▌ * ▋▅▉▄▋▋ ▆█▉▇▍▋ ▊▅ ▆█▌▉▆▅▄▉▋█ ▉▄▋.▉▆▋▉▌▊▇▄ ▇█ ▇▆▌▌▄.▇▇▄▍▅▍▊▋▉▇▄▍ ▋▆█ ▅▉▊▄▋▆▋ ▌▅▅▇▅
2 Years Ago
▅▉▇▄▊ ▍▉:▅ ▇▄▅▅▆ ▌▍▍▅▅▅█ ▄▄▋▌▅▋▆ █▋▍ █▅▍▄▅▆▉ ▅▄█▄▄▆▆ ▌▍▉▆█▍▊▆▆▌▊ ▅▌▉▌▌▋▄ ▇█▊▄ ▆▅▊ ▋▇▍▄ ▊█▄▋█ `▄▆▅` ▄▄▋▇▅▌ ▄▇▄█▄ ▇ ▆▋▍▊ ▌▉▌▊▇▉▋ ▉▊▅▊▇ ▊▇▇▉ ▊▊▋▍▊▅█▅▆ ▌▊▇ ▇▊▌▌▉█▍▍▅▉▋ █▇▆▊▍ ▆ ▋▋▋▄█ ▋▉▄▍ ▄▋▅▊ █▉▍█▅▍▆▋▌ ▆██▇▄▍▆▊▇-██▌▉▄▍/▆▌▌▇▌▉/▇▅▌▉ ▅▆▉▍▄ ▋▋█▌▉▆▊ ▅▋▊▋ ▆▊▇▊▌▍▉▄▅▆ ▅▍▍▆▌▆▊▌ ▍▊▋▋▇▋▋▇ !▊▉▊▊▋ ▅▋▄▆▊▌▅ ▊▆▋█▋▋▉▋ ▉▊▋▄▍ ▇▋▍▍ ▉▇ ▊▌█▆▍ █▉▉ ▍▅▌▍ ▅▇█▅▋▍▇▄▉ !▅▍▋▄▌▊▊ ▇▇▌▄▋▇▆ ▇▆▍▋▄▅▅▊▊ ▋▊▉▊ ▉▆▄▍▊ ▉▋█▌ ▊▅ ▅▋▍▆▉▆ ▋▆▋▅ ▅▍▋▆▆ ▌██▇ ▄█▆▍▄ ▅▇▍█ ▆▉▋ █▉▋▉▆▆▍▄ ▇▍▇▋▉█▇▆▊ █ ▊▇▍▉ ▊▋▍▌ ▌▄▆▇▇▄ ▅▇▊▇▍▋▍ ! ▊█▇▍▅ ▄▉█▊▌▄_▇▍▉▆▋▍▍▄▊█ ▇▌▌▄▊ ▇▉▅▋ ▍▇ ▌█▄▍▊ ▉█▊█▇ ▆▆▅▄██▍ ▉▊ █▍▅▉ ▇▉█▍█▋▍▆▌ ▌▋█ █▉▇▅██ ▇▆▄▄ ▊▋▄▆▍▊▊ ▅▉▇ ▋▍▋▇▅▉▍ ▍█▅▇▇ █▉▍▌.▊▇▅▍▊▍ █▆▍ ▋▍ ▆▌▆▉.▋▇█▊▉ ▌▍▄ ▍█▇ ▋▍▋▆▇ █▆▄ ▄▇▍▉▋▌█ ██▇ ▉▋▅▅▉▊▄.▍▌█▄▊▇▆▉▆▅▉▉▊█▉▄▋▆▆▋▋
2 Years Ago
Merged Pull Requests * Fixed duplicate definitions for Player.GetTool * Improved support for non-English messages in DTextEntry history * Fixed DNumberWang passing both strings and numbers to OnValueChanged * Change usages of deprecated gui.MousePos to input.GetCursorPos
2 Years Ago
Use doubles for physenv.GetLastSimulationTime Add portal scenes just because we can Particle precache for portal maps Add file path to "ERROR: couldn't open." warnings Ported some portal entities The 2 turrets, personality core, fizzler trigger and security camera RPG Missile stops its looping sound when removed prematurely
2 Years Ago
Added net.Write/ReadUInt64 and File:Write/ReadUInt64 They accept and return string values, and can be used with Player:SteamID64()
2 Years Ago
Added Angle.IsEqualTol Apply file.Exists fix to file.IsDir for Lua paths
2 Years Ago
Fix custom HTTP methods not working
2 Years Ago
▆▅▅▉█ ▇▇▅▇▇▆▄ ▊▆▅█▍▆▉▆ ▌▆▊▆▍ ▉▋▌▅ ▊▉ ▍▄▊▋▇ ▄▄▋ ▉▇▉▌ ▆▅█▆▆▇▄▍▉ !▅▍▋▄█▌▉ ▍▊▉▍▊▌▇ ▍▍█▌▇▌▉▄▌ ▆▇█▅ █▆██▅ ▋▍▌▅ ▍▊ ▍▆█▌▍▌ ▊▅▇▌ █▇▋▉▊ ▄▄▄▄ █▋▍▋▅ ▊▅▄▌ ▍▍█ ▌▄▌▌▅█▊▄ ▄▊▅▄▆▍▍▋▍ █ ▊▍▋▅ █▍▍▉ ▇▆▌▋▋▆ █▇▊▆▍▊▉ ! ▉█▄▍▌ ▉▍█▅▊▇_▅█▆▄▋▊▊▌▌▊ ▅▇▆▆▍ ▍▊▌▆ ▋▋ ▆▌▄█▋ ▆▊█▄▄ ▅▉█▊▆▍█ ▊▄ ▊▅▋▍ █▄▌▊▌▉▇▊▌
2 Years Ago
Panel.GetNumLines works with TextEntry Fixed crashes with filesystem printing warnings
2 Years Ago
Fixed HL:S skill configs setting HL2 convars Certain conflicting convars from HLS were given `hl1` prefix Fixed a self induced crash with KillFocus and OnLoseFocus Fixed a crash with text rendering garrysmod-issues/issues/5554
2 Years Ago
Fix malformed HTML in menu files Servers with more players contribute more to gamemode names
2 Years Ago
Reworked base gamemode kill feed * Now uses only 1 net message rather than 5 * Friendly NPCs have a different color * NPCs killing another of their own class name is no longer considered suicide * Custom Vehicle and NPC names are now displayed properly in the kill feed, for example npc_citizen reskins * Deduplicate NPC name translations
2 Years Ago
▆▆█▍▄▉.▄▉▋▇█▉█▉▄▊ ▊▇▉ ▆▇▆█▊▇▉ "▇▉█▋▌▊" █▊█▊▆▌ ▅▋▉▇█▋▌█ ▉▉ ▆ (▋▌▆▇_▄▅▄▌), ▋▉▉▅▉ ▅▄▉▋▄▌ ▅▇▇▋▆ ▋▋▄▋ ▋ ▋▍ ▍ ▌▆▋▍▉ ▆███▌▉▆▊:▉▍▆█▅▅▇▋▇( ▍▇▄ ) ▄▉▇▅▆▄:▍▊▉▇▇█▅▍█▊▇▋█▌█▉▅▋ ▋▇ ▊▊▉ ▆█▇█▍█ ▋▄▆▅▌▉▊▅ ▆▉▌▆▅▊ ▋▇▊██▉▉ █▉█ ▌█▇_▄▆▌▄* ▄▆▉▋▉▄▉▊▇▌█▍ !▅▍▄█▄ ▋▍▌▍▍ ▇▍▇
2 Years Ago
▋▍▋▋▉▊.▊▄▊▄▊▋▋▄▇▄ ▆▋▉ ▌▆▄▇▇▆▌ "█▌▅▍█▇" ▄▊▄▊█▅ ▍▆▋▅▍▉▇▉ ▅█ ▅ (▉▊▌▊_▌▍▋▊), ██▋▅▋ ▍▋▉▆▊▅ ▍▋▉▄▋ ▇▄▅▅ ▋ ▍▋ ▊ ▍▋▉▆▊ ▋▆▊▇▍▄▋▆:▄▍▅▅▄▄▌▄▉( █▍▊ ) !▄▇▋▌▊ ▍█▋▄▅ !▄▇█ ▍▉█▉▊▋▉ ! ▇█▆ ▄▍▍▊▌▌▊ █▆▊▉▉██▋▋▍▉▍ ▆▌▍▌▊▅:▉█▉▌▋█▇▊▄▊▌▊▆▉▍▇▋▋ ▋▍ ▇▄▍ ▋▍▋▍▇▆ █▅▅▆▉▇▇▅ ▉▉▅▆▍█ ▋▍▄▊▄▄▌ ▅▅▅ ▋▋█_█▋▍▍* █▄▇▊▉▋▇▋▆▉▆▅ !▆▉▊█▊ ▅▌▌▄▍ ▆▇▆ ▍▄▉▋▌ ▍▇▊▊▋▆ '▉▋▆▅' ▋▌▌▉ ▊▄▍▉▅▇▋▆▍▅
2 Years Ago
▋█▇▆▊ ▍▋▄█▆ ▅▅▇
2 Years Ago
Player:IsListenServerHost is now shared Stricter access control for lua_find* conncommands
2 Years Ago
▄▇█ ▋▉▋▊▉▉▊ ▄▊▉▇▄██▅▆▇▄▌
2 Years Ago
█▌▍ ▋▆█▇▄▍▌
2 Years Ago
▇▋▅▌█ ▍▉▄█▇
2 Years Ago
Allow CNavArea:SetParent( nil )
2 Years Ago
render.RenderView now accepts "viewid" option Defaults to 0 (VIEW_MAIN), valid values range from 0 to 8
2 Years Ago
▍▇▅ ▅▍▇▇█▅▋_▆▌▇█ ▊▍▋▅▋▋▌▆▆▄▇ ▌▊▇ ▆▉▅▋█▄▋▆▋ ▇▋▌▆▄▅ ▅▅▊▌▍▇▆▍▇ ▆▆▋▋▅▅▋▄.▋▄▅▉▉██▆▊ ▇▅██▍▉▋ * ▅▄▍▋▄▋▄▄ ▊▌▉▅▇ ▄▅ ▊▉▊▅ ▅▌▉▉▊, ▅▉▆▍ ▄▉▌▆ * ▋▍ ▊▄▅▄▍ ▄▄ ▅▍▋, ▍▆▍▊▆█▌▌ ▌▇▌ ▉█▇▉▉▉, ▄▍▄▍▆█▇ █▄ ▉▉▊▅▄▋▉▌▋▍ ▊▉ ▊▉▊▄█ ▇▄▄▉▌█ ██▍▅ ▌▋▊▌▉▆▅▍.▇▅▋ ▇▅▄▊-▊▊▌▍█ ██ ▌▋▄▆█▉▊ ▄▅▊▄▊ ▋▅▄▅▄▇▉ ▉▇ ▍▋▄▍▄▍▆▋ ▉▉▉▊ █▌▌▋▇ ▋▉▇▆ ▄▄▆█▆█▉▉▌▉▍▌ ▄▍▍▄▇█▊▇▆ * ▉▄▉▍.▆▆▅▇▋▉▍▆▄▌▋▋█▋█▊▆▋▍▊▌▇ * ▌▍▋▍.▇▍▍▍█▄▋▉▄▅█▆▅▍▍▊▍▅▆▆▌▊▅▋▄▌ * ▄▌▅▌.█▆▊▋▆▍▇▄█▊▄▍▋▆▆▄▊▄▊▆▇▋▊ * █▅▊▋.▆▍▉▍▌▇▅▋▆▊▇▋ * ▄▆▍▊.▉▆▌▍▍█▍▆▄▅▍█▊ * ▉▅▉▉.▆▅▅▍▋▅▊▉█▄█▆▆▊▍█▅▄▅▆▊▌▋▍ * ▇▌▊█.▊▄▊█▋▅▋▅▋▋▋▅▆███▉▍▋▉ - ▍▄▉█ ▄▇▌█▇▅▉▍ █▅ ▍█▇ ▄█▄▌▋▋▇▆ ▄▄▆▇▇█ ▇▄▅█.▊█▅██▇▇▌▊▅▌▊ ▅█ ▄▄▉▉▋▊:▆▆▆▅▍▆▉▄▄▋▆ ▌▆▊▇▍▆ ▉▍▋█▍ ▄ ▅█▇▌▌ ▇▆▌ ▋▇ ▉▆▇ ▆▍█ ▅▋▇▌ ▍▍▄██▅▄▌▍ ▉▍▅ ▆▆ ▄▋▊█▋▋▋ ▌██▋█▍ ▋▆▅▋ ▄▅▅▅▆▇▍█ ▊▆█▍▆▇▇ ▍▅▅▆ ▌▋▍▉▄ ▄█▉▊▄▅▇ ▊▌▌▍ ▄▅▄▋▇.▊▍▅█▆▍▆ ▅██▌▉▄▆▍ ▄▉▄▅ ▋▌ ▇██ ▍▌▄▇█ ▇▌▅█▌.▅▌▌▅▌▄▆█▅▊▇ ▋▉▊ ▌▌█ ▅▍▍▉▇▉ ▊█▇▍▌▊ ▅▊▋▅▅▄ ▅▆█▅ ▄▉█ ▅▌▅▆▆█ ▉▉▌▊▅.█▆▌▆▅▊█▅█▋▄ ▍▊▊█ ▉▊▊ ▄▍▌█ ▅▆ ▋▉▆▄█▆▅ ▆▍▉▊▍▆ ▌▅ ▋▋▌ ▅▊▅▌▉▊▌▍ ▌▍▌ ▋▇▍▅▊▉▉▇▇ ▋▅▊▋▄ ▄▍▉▇▋ ▉▆▆▄▇ !█▄▍▄▊▆ ▉█ ▆█▅▆ ▊▋▉▇▉▇▇▅ ▄▄▇▋█▊▇ ▉▄▇▉▉ ▇▊ ▊▉▉▉▋▅▅ ! ▊█▆▍▌▆▋ ▋█▄▌▌▌▆█▋▅▊▍▌▍ ▇▌▌ ▊▍▄▅▄▋.▍▊▅▍ !▇▉▅ ▌▉█▊▋ ▊▇▋▊██ ▆▌█▍▋ ▆ ▅▇▊▇▆ ▍▆ ▊▋▊▄▆▋▍▍ ! ▌▊▇▄▉▆▅ ▊█▅▍▉▊▍.▅ ▇▄▌ ▍▋▍▍▋ !▉▊▆ ▄▄▄ ▇█ ▍██▇▅▄▍▆ ▄▍▋▅▆▆█▊ ▊▉▆▍ █▌▅▍▌▍▋ █▆▆▅▊'▄ ▊▄▄▅▉ ▍▇ ▅▉▌▌▆ ▌▉▆▅▊▇█▋ ▇▄ ▅▇█ █▆▆█▍▌▌▄, ▄▉ ▆██▅▉ ▍▌▌▍▇▋▄▇ ▉▆▊▌ ▊++▍▋, ▉▍▊ ▊▅▋▄ ▊▉▄▍▅▋ ▍▄▋▅ ▆▌▋▉▆▆▄ ▋▇▌▋▆▇ ! ▍▅▅ ▇▍▇ ▋▋ ▄ ▌▍▅ ▆▌▇▉ ▇█▉▉▉▊▌▅ ▅▇▊▊▍▋ .▌▇█▆▅▌▄█▍ ▊▄█▆▄▌ ▇▍▇▊▅ ▄█▆ ▊▋▆▇▄▅ ▊▊▄▋ ▆▄▊▋▍▋▉▉ ▌█▌▉▄ █▋▆▌▇ ▇▄▋▊▇ ▄▋█▌▉▄▆▇▍ ▍▊▍▍▆ ▉▍▊ ▅ ▊▅▄▇▅ ▋▌▉▌ ▆▇▇▄▍▊▋ ▉▍▉▌▄▉▊▄ !▌▉█▉▌ ▍▆▇▋ ▍▅█▆▋▊▋ ▄▍▅▍▄▊▍▊▆▆▋▊ █▋▅▅▉ "▍█▉▆▆" ▊▌▍▍▉▅ ▌▆ █▌▆ ▋▌▄▇▊▄▆ ▊▌▆▊▅ ▊▍▄▋▍▌▇ ▆▅▉ ▋▆▇▄▄ ▄▌▋▄ ▌▍▇▊▌▄▌▍ * ▌▆▍█▄ ▄▊▆▄▉▇ ▍▇▅▉▅▆ ▅▋▍▊ ▍▅▋ ▄▆▌▆▇▆▅▊ * ▄▍█▄▆ ▄▋▆▊▋▄▉▉▋ ▊▊▇ ▅█▋▇▌▆▍▄ * ▅▇▋▆█▍▌█ ▊▌▇▊▉.▌▅█▉▇▍▌ (▊▆▆▉▅▌▅▋█▇) ▆▊█▍ ▅▊▍▍▆.▋▆▄▌▍▆ * ▄▌▇▆▆ ▌▉▇▄█▌▅▅▅▉.▋▄▍▆▊▋▅▊ * ▋▉█▉▄ ▅▊▉▇▇▇▄▄▌ * ▉▅▉▊▇ █▉▆▉.▌▋▋▄▆▄▊▆ ▉▌▅▉ ▋▌▆▉▆█▌ ▉▋ ▌▄█▍▉.▌▋▄▇▋▄▉▍▉▌▆ ▅▇ █▋ ▄▋▅▍▇▋▆▆ ▄▄▍▊▊▋▄▊ ▇▅▋ ▆▌▆▅▅▅▍▋ ▇█▆▄▄▇▌▋ ▅▌▉▉▋▊█▍▇ ▋█▌▅▉'▅ ▍▄▊▆▌▋▉▄, ▋▇▍▍▌▌▍▍ ▇▌ ▄▍ ▋▋ ▉▍▊▇▇▌█▊ ▄▉▋▇▆ ▄▇▄▍ ▄▉▌ ▋▆▋▊ ▊▄ ▇▌▄▄▅ ▊▇▅█▋▊ ▉█▊▊▅▆ █▅▉▉ ▍▉▆▌▄▇▍▄▇▆▍▋▆▉▉▊▄█▅ ▄▄▊▊██▉ ▍▅ ▊▍▇█▅██▆▌ ▅ ▅▆▇▅▅▉▋ ▋▅▄▄█▅▄▄▉▉▇▍▌ ██ ▇▋█▇▌█▉▌▅ ▇▋▍▆▌▊, ▍█▅▊▊█▌▅ ▅▋ ▇ █▊▍ ▅▇▍▊▋▍ ▉▊▌▊ ▆▆▇▍▋▋ ▆▋▅▌▉ ▌▌▅▌▍ █▊▇▉ ▉▄▍ ▌▄▄▌▆ █▍▄▇▊██ █▅▍█ █▉▉▆▋▇▆▉ ▌▌▋_█▍▇▆▅▆▆█ ▌▋▌▄▇▆▌▆ ▆▇▋█▌▉ ▆▍▄▍▋ ▅█▌█▍█▊█ ▅▍ ▇▇▆▅▊▅▋ ▉█▆▍▍▅▄▅▅ ▇▍▍ ▋█▆▅ █▅▄▄▆▍▉▊▋▊ ▆▌ ▄█▇▆▇▉ ▇▉▋▌▅ ▆▋ ▆▌▄▋ ▉█▉▅ ▅▌▄▉▅█.▊▍▉▆▆▍▅▅▊▄▊▉▅ ▄▊▇▊▍ ▋▆▍▄▉ ▌▆▆▊ ▊▌▊▇▊▆▄ ▋▊▅▊ ▍▇▊▅▆▍ ▅▍ ▆▉█ ▌▆▄ ▌▌▉▉▇▋▍▍ ▆█▇ ▍▋▍▇▅. ▆▄▅▄ ▄▇▉▋▋▉:▋▆▄▅▆▍█▆▌ ▇█▅ ▆█▊▍▅▅:▌▇▅▅▊▄▆█▊ ▆▄█▆▋ ▌▋▄▋▌▄ ▆▇ ▉▉▅▍▊ ▅▋▊▇▄▆█▍█ █▉▉▄▍▋▆ -▆ ▅▇ ▄▋▇▉█▌▄, ▄▌█▋▊▄▊▇▅ ▊▍▌▄▆▌▋ "▇". ▇█▅ ▌▅▉▄ ▆▇▌▍ ▍▋▆▆▉ ▄▅▉ █▊▋▉ ▍▊ ▌▄▆▇▅▄▅▍ ▍▅▄ ▊▅▍▇█ ▉▇▅▊ █▇█▋▇▄▅▆ * ▇▋▊▌ ▆▆▇█ ▋▌▅ ▋▋▄▋▄▆▌ ▌▆▅▄▅█ ▇▆▆█▊▉▄▅▍ ▌▊ ▆▉▅█▍▊ ▍▊▊▅█ ▍▇▉ ▇▉█ * ▅▍▄▆▉ ▆▉▍▍▌▌▆▋▄▌▌ * ██▉▄▇ ▌▊▆▇ ▉▆▍▇ ▌▌▆▄▊▍▍▌▇▋▇ ▊█ ▄▋▄█▌▅▉ ▄▍▄ ▌█▅▇▇▌▍▄ ▍▉▊▄▍▊▆ ▅▄▌▄▅▋▅ * █▌▌▌▆▌▋▅ █▆▍▌▇▉█ ▊▊ '▄▇▊█▄▌.▍▌█▆▊▄▊▍' ▌▇▊▍ '▆▉█▉▅▇.▋▅▇▅▅▆▊▊█' ▆▄▋ ▄▋█▄▌▄▋▉▄▅▋ ▇▅ ▉▋▊▆_▄▅█▆.▇▋▍ ▉▌▊▆ ▊▍▊█▍▄▆ "▍▉▆▊█▌'▉ ▆▊█▄▍▊▉ ▄█▇▄ '%▊' - █▋▄▉ █▄▇ ▉▍▄█▆ " ▇▄ ▆▋▄▍█▋▊ ▋▄▅█ █▌ ▄▊▊▉▇ █▆ ▉█▌▄▋ ▉▄▆▊▅▅ ▅▊▍▇▋▍█▌.▆▄▋ ▊▍▄▍▆ ▇▍▆▉▅▌▄█ ▌▍ ▄▆ ▍▊▇ ▄▌▍▇▌▍▊ ▍▊▄ █▅▆▌ ▌▍▄▋▆▊ ▇▇▊ ▄▆ ▉█▉▌▍▆▍▉▊▊▋ ▍▊▅▇ ▋▍▉▉▊▋.▌▊▄▍▍█▊▍▄▋▆▍▅▇▉▅▄▋▋▉▉▊▅▄ ▍▇ ▊▍▍▇▌▄▇ █▋▋ ▉▌▍▌▆ ▊▊ ▍▉▄▉ ▌▌▉▍ ▌▋▄▆ ▅ ▉▍▍'▊ ▋▋▄▊▌ ▅▉▊▊▋▊ ▅▋▍▆ ▍▄ ▅▉▍▌▌▄, ▇█ ▍▇ ▆▆ ▉▅▉▍ ▇▄▉▉▍ ▄▇█▍▅. ▄▍▋▄▋ ▌▇▅▇█▄▌ ▍▊▊ ▆▌ ▌▆▇▄▊▄▆█▍▋▇▄▄▅▉▌▊▄█▊▍▊/█▍▇▋▄▌▉▄▌▍▊▅▉▅▉▅█ ▌▉▊▌▄ ▍▄▇▇▉▍▇ ▉▆▉▍▆▌ █▋▌▄_▇▌▌▌▇█ ▌▊▇▆▉▊▉ ▅▇▋ "█▍▆█▋ ▇▊▋ ▆▋▄ ▆▇▇▅▇▉▌▅" ▋▍▆▉▊█▊▅ ▊▋▍▋█▊████▇, ▇▍▆▅▉▊ "▇▊▆▄▅ ▅▄▊▄▉▌" ▆▇▊ ▄▄▆▍▍▇ ▍▊▉ "▍▍▊▍▆ ▉▅▉▌▊▌" - ▆▌▇▅ ▉▊▌▄█ ▅▉▅▄, ▌▇▆▋▆ ▅▆▋▋▄▇▅█▆▌▅▌▍ ▄▉▉▇▆▊, ▅█▇█▍▆ █▇▋▉▄ ▍▆█▆.▊█▅▉▋▄▍▄▇▄▌ ▊▅ ▉▊▉ █▅▊▊▌▌ ▋▋█▉▍▇▌▅▌▍.▇▋▇▄▇▋█ ▊▅█▍ ▇▄▊▇▌▄▄▊▌ ▊▌ ▇▌▋▇▄▆▄▉▅▆ ▅▍▆█▅ ▉▅▋ "▊▍██▌▇▋▌" ▆▅▇ "▌▉▄▇▉▇█" ▇▍▊▆▊. ▉▇▋ ▆▄▇▌ ▊▉▌▌▅▊▇▍▄ ▇▊ ▆▍▌▆▆▊▅ ▊▊ ▄-▋▅▆, ▄█▇▍▅▅▅ ▊▉ ▇ █▋ ▄▊▍▊▆ ▇ █▄▇ "█▆▋▆▄▄▄█". ▊▌▍▇▊ ▌ ▊▇▇▌ ▌▅ ▍▊▉█▉▆.▄▆▍█▊▆▅▌▉▆ ▉▋ ▄▄▄▅▌▉ ▉█▇▋▆ ▆▌▉▉_▌▇▋▋▇▋▌ ▄▌█▆▅▋▆ ▋▇ █▋▊▌_▌▅▌▌ ▍▍▄▌▆▍ ▋▉▅ ▊▇█▋▉▆.▍▆▄▆▊▉█▋▅▊█▌█▆▋▋▋▉▍ ▋█▊▍▋▍ ▋▊▍▄▌▆.▉▍▉▊▉▋ ▍▅▆█▅ ! ▌▆▌▅▆▇ █▍▊▍▌▋▌ ▇▆▆ ▆▍▍▉▋ !▆▇▌ ▍▍▉▅▄▋█ ▊▆▆▋ ▊▍ ▋▉▆█▅ ! ▆▇▋▅▋▇ ▇█▊▆▇▍▇▊▍▍ ▆▆ ▋▇▍▌ ▉▆▉▉▉▉▆ ! ▉▇▊▄▊ ▄ ▍▅▋▅▆ ▋▉ ▅▅▇▆▍▅ ▋▄▉▆█▅▅█ ! ▋▉▉▆ ▋▋▆▅▍▊ ▌▋▉▍▌█▅ ▉▉█▊▇ ! ▍▆ ▉█▌ ▆▍▄▆▍ █▉▅▊▆▍█ ▄▆ ▄▆▊█▆ ▉▋▆▅▅▌ .▉▋▋█▊▇▊▇▌ !▍▅▌ █▍▆▄▋▅▆▆ (▅█▅▊▄▆) ▌▇▌▄▄▌ ▍▇█▊▋▋ ▄▌▆▄ ▆▇▌█▆█▍ ▉▄▄▍▍▋▄▊▅ ▇▇█▇▉▋▍▇ ▍▅▉▉▆▍▅ ▇▍▅▆ ▋▋▊▍▇▇ ▆▄▍ ▍▍▉▇▍▊█▊▇ ▍██▇█▉▅ ▍█▇ ▄▍▉▍▊ ▌▍█ ▋▇▅▍ ▆▊▄█▍▉ ▅▉▊▉▉▍ ▍▊▋█▆ ▅▌█▍ ▍▄▄▇▍▍▉▄ * ▆▋▆▆▄ ▆▋▇▄▉▉▋:▌▋█▇▊▄▍▄█▅▉█▊▍▇▊▄▅▍ ▉▊▉█ * ▌▆▊▍█ ▄▅▆▉▇▊.▅▅▊▊▋▍▄▉▊▄▅▋( ▉▄▌▅▇▌ ) * ▊▄▅▆▇ ▉▅▍▄▉, ▄▇▌ = ▍▅▄▋▅.▄▇█▍( ... ) * ▉▅▌▇▋ █▄▌▉▍ = ▋▇▍▆▉.▌▌▄▉( ▌▍██▆ ) ▅▅▉▉▆▊▄▍█▊ █▍▇▍▌ ▊▌▆ ▍▅▉▉▍▍█▍ ▇▄▌ ▊▄▄▊▊▅▉▌█ ▉▌ ▌▌▍▇▋▊█ ▌▅▌▍▋▉ ▇▊▊▆ ▊▅▇▇▄▅▌▉ █▇▋▋▇ ▋▇▊▄.▆▋▉▊▅▌██▌▄▊ ▇▉▆▍▉ ▇▅▇▅.▉▋▋▄▌▇▇▋▄▋▄▊▄█▅ ▍▄▉▉▇ ▍▍▆▅ ▅▆▌▄▋▆▄▊▄█▉ ▉▄ ▉▌▋▉▋▇▄, ▍▄ ▆▅▅▄█▋▉▄▆▉ ▉▊▌▉█▆ ▍▌▋ █▊▊▌▉▍▉ ▋▋▌ ▆▊▅ ▅▅▍▋▌ ▋▌▇ ▄▍▅▍▍█▊▆▇▆▋█▇▉█▊▆▉▄▍▍▋▆▄▍██▋ ▊▋▇▅▄▇▇▊ █▌▉▉ ▍▉█▉█▅▋▊ ▋▆█ ▇▋▍█▆▋▅ ▄▉▍▍▉▊ "▌▊█ ▍▅▋" ▆▇▄▉▍▇▇▊▉▌ ▊▌▍█▆▄█ ▅▍ ▅▌▇▌▍▉▍▄▌ ▊▌▊▋ █▍▄▅▆▅ ▍▄▍▅▉ ▆▍▅▍▄█ '▌▅▇▄' ▍▍▍▉ ▄▍▄▇█▄▋▅▌▇
2 Years Ago
Delete some unused panel types from the build process Also restored nav_generate progress dialog Match behavior of SteamID functions for bots clientside to server Error no halt when player.CreateNextBot would crash This happens when trying to run the function too early. Make Player:SteamID64 and Player:AccountID never return no value AccountID returns -1 on failure, SteamID64 returns "0". The only know cases for this is multirun now Merge Pull Requests * Dark mode for loading screen depending on system theme for x64 * Added DHScrollBar * Added more NPCs categorized as hostile and friendly towards players * Replaced 2usages of 'Player.UniqueID' with 'Player.SteamID64' Add DHScrollBar to vgui_base.lua Also changed "Couldn't include file '%s' - File not found " to mention that it might be empty Make Entity.InitializeAsClientEntity do nothing and error no halt when used I don't think anyone uses it anyway, as it is very crash prone. Fixed crashes due to EnableCustomCollisions/PhysicsInitSphere Clamp physics forces phys_torque applies Add "Color Lit Per Particle" particle initializer, update "Color Random" new fields for "Color Random" - tint blend mode, light amplification amount, output field game.IsDedicated is now shared steamworks.GetList days parameter is functional again For "trending" and "popular" types. The days parameter is clamped to 0-365, default to 7 if given 0 for "trending". Apply a hack to render.RenderView to render using VIEW_MONITOR Instead of VIEW_MAIN Update TTT Entity.IsMarkedForDeletion checks Entity.Remove queue Update .gitignore Merge pull requests * Added SANDBOX:ContextMenuShowTool hook * Added Global.ScreenScaleH( height ) * Added table, num = table.Pack( ... ) * Added table = table.Flip( table ) Duplicator saves and restores sub materials by default Merged Pull Requests Added math.CubicBezier Added math.QuadraticBezier Minor code adjustments to toolgun, no functional change Add missing TF2 map icons Fix CreateParticleSystemNoEntity crashing when particle are removed Change "Bad map" disconnect message to something more useful
2 Years Ago
Fix CreateParticleSystemNoEntity crashing when particle are removed Change "Bad map" disconnect message to something more useful
2 Years Ago
Add missing TF2 map icons
2 Years Ago
Duplicator saves and restores sub materials by default Merged Pull Requests Added math.CubicBezier Added math.QuadraticBezier Minor code adjustments to toolgun, no functional change
2 Years Ago
Merge pull requests * Added SANDBOX:ContextMenuShowTool hook * Added Global.ScreenScaleH( height ) * Added table, num = table.Pack( ... ) * Added table = table.Flip( table )
2 Years Ago
Update .gitignore Remove limits when reading SteamHTTP response headers Also supply non lowercase headers for those few that worked before
2 Years Ago
Also supply non lowercase headers for those few that worked before
2 Years Ago
Remove limits when reading SteamHTTP response headers
2 Years Ago
█▅▍ ▄▇▄▍▌▇▅▆ (▍▍▊▄▌▊)
2 Years Ago
▇▉▉ ▉█▆▄▌▅▇ ▋█▉▊ ▊▊ ▌▇▉▄▊ ! ▌▋▆▄▆▇ ▊▇▋▊▆▋▉▄▉▅ ▊█ ▌▅▉▉ ▊▌▅▅▉▄▆ ! █▄▅▄▊ ▉ ▌▆▉▆▍ ██ ▇▋▉▋▄▉ ▅█▆▌▋▌▄▆ ! ▄█▌▄ ▋▉▄▇▉▄ ▋▌▉▊▍▄▆ ▌▋▄▆▍ ! ▆█ ▅▄▍ ▌▆▆▇▅ ▊▆▋▌▊▅▅ ▌█ ▄▅█▍▅ ▍█▉▅▊▍ .▅▍▍▅▅▇▍▊▊
2 Years Ago
▌▋ █▍▅ ▊▋▇▋▆ ▉▄▉▄▉▋▉ ██ ▍▆▅▆▆
2 Years Ago
▄▊█▋ ▉▇▋▉▉█ ▊▉▌▉▉▋▍ ▆▋██▄
2 Years Ago
▉▇▋█▄ █ ▇▄█▄▌ ▋▅ ▄▌▅▉▊▋ ▄▆▋▍▉▋▌▉
2 Years Ago
▌▍▆█▌▄ ▄▉▌▅▆▌▊█▇▄ █▉ ▊▅▊▉ ▅▌▆▊▆▆▄
2 Years Ago
▌▅▆▉█▍ ▋▄▄▋▆▌▌ !█▆▊ ▌▆▄▆▉▍▆ ▋▄▌█ ▄▋ ▇▉▉▊▅ ▋▅▊ ██▋▌ ▆▌▅▅▉▊██ ▍▉ ▍▉▉ ▄▍
2 Years Ago
▉█▄▄▆▍▊ ▍▄▌ █▇▌▅ ▄▊▄▇▉▄
2 Years Ago
█▇▆▆██ ▌▍▉▇▉▆▅ ▄▆▅ █▌█▉▍
2 Years Ago
Update TTT Entity.IsMarkedForDeletion checks Entity.Remove queue
2 Years Ago
Apply a hack to render.RenderView to render using VIEW_MONITOR Instead of VIEW_MAIN