userRubatcancel

6,195 Commits over 3,867 Days - 0.07cph!

1 Year Ago
Update TTT Refresh language on gamemode change
1 Year Ago
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1 Year Ago
ModelEntity.(Local)Position/Rotation affects all physics bodies, not just the first one sboxgame/issues/issues/2916
1 Year Ago
▆▉▉▍: <█▇▌█▆▆█> ▉▅▄▅▆ ▉▅▅ ▌██▇▆▊▅ ▊▄██
1 Year Ago
Rework Int/FloatProperty drag value change Works much better for ints now, faster value change when further vertically from the slider (rather than changing speed from top of the screen)
1 Year Ago
Renormalize vcs files so git would stfu Fixed shadercompile crashing when copying files This is a REALLY strange issue and I do not fully understand
1 Year Ago
Fixed an infinite loop with util.TableToJSON when a table has __index that always gives non-nil output
1 Year Ago
Added Copy/Paste Path options to Asset/Resource properties https://files.facepunch.com/rubat/1b1411b1/ea0OY53sKZ.png Also fixed resource properties context menu not functioning.
1 Year Ago
Fixed ToolGun:GetToolObject returning local players values for other players clientside Remove *.inc files from LFS PropSpawn effect safeguards Make debug builds compile
1 Year Ago
Documentation pass
1 Year Ago
Change how cookie expiration works Getting a cookie now refreshes its expiration date. This fixes cases where cookie would be deleted after not being set for a while, even when it is being used, such as game configurations in tools. Expired cookies no longer get deleted on game start up. They now have a 24 hour delay after expiring and being deleted, during which using/setting them resets expiry date. This is meant to fix cases where you'd essentially lose all data after not launching the game in over 30 days.
1 Year Ago
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1 Year Ago
▉█▅▇ ▄▍▄▅▋▋▌▋▍▇▆▌█▌▋▌▋▇ ▅▊▌▆▋ ▌▅ ▇▊ ▌▅▇▇▄ ▊▅▍▅▄▉ ▋▄▋ ▅▉ ▆▇▉ ▉▇▌▄ ▇▅ ▇█▉▌ ▆▅▄▇▅ ▄▊▉▍▅ ▅▇▌▊ ▌▆▊▄ ▍▋▊█▉▊ ▋▇▍▄▄▅ (▊▅▊▄▍▌▉▇▍ ▊█▍▇▅▇▆)
1 Year Ago
Added Favorites section to Asset Browser https://files.facepunch.com/rubat/1b0911b1/sbox-dev_UzQGU9JpQo.mp4
1 Year Ago
Fix PreLayout being called at all times for razor panels
1 Year Ago
Fixed game favorite status not being reflected on the game page after a restart (Un)favoriting a game refreshes favorites list on the home screen Settings menu style tweaks Keybinds - add spacing between "Reset/Apply" buttons and the list of key binds Storage - Move buttons to the bottom of the screen like other pages do Game page loading placeholders Also do not display "Screenshots" if there are no screenshots Game server list: do not display header buttons when there are no servers or we are refreshing the list Fixed huge 'Local Maps' button when first opening Games list
1 Year Ago
Improve MathX.SnapToGrid implementation Use inverse of the gridSize for math so small values don't have precision errors, for example in Settings > Input > Mouse Sensitivity Fixed sliders acting weird in Settings and other places
1 Year Ago
Update Package Information modal Make buttons not jump around when loading data or when there's too much content vertically. Made use of placeholders so you are not staring at blank screen waiting for it to load. Fixed description not being scrollable, improved height scaling of the left column elements with various summary sizes & screenshot counts, etc.
1 Year Ago
Hide Sandbox.Internal.Tests.CmdTest & AssetList event handlers (again & properly))
1 Year Ago
API Ref: Make method implementations count as documented
1 Year Ago
API ref: Handle protected internal and private protected
1 Year Ago
Simplify gmod_tool concommand code Call TOOL:ReleaseGhostEntity on holster even when TOOL:Holster doesn't
1 Year Ago
Fixed some issues with large textures Fixed textures of size 32768 trying to allocate way too much memory Disallow loading of textures above 64k on any side (with a warning) Added more info to "CFontTextureRegen: Failed to allocate X bytes" warning (and should also be less crash prone when it happens) Simplify gmod_tool code Call TOOL:ReleaseGhostEntity on holster even when TOOL:Holster doesn't TGA loading: do not try to read data if overflowed Simply displays better warning, it wasn't actually reading any data
1 Year Ago
Documentation pass Hide a bunch of protected methods (event callbacks) BindSystem.DoTick - BindSystem.Tick is public AssetBrowser.OnAssetSystemChanges and OnAssetContextMenu AssetList.Refresh, BuildAllIconsR, RecompileAllAssetsR, OnFbxFileAssetContext, OnAssetThumbChanged, OnAssetContextMenu_*, OnFolderContextMenu_*, OpenFolderContextMenu
1 Year Ago
More XMLDoc formatting implementations Different colored text for paramref, support for <c>, styles for <code>. support for <see langword> Fixed <exception>s not appearing on member pages
1 Year Ago
Documentation pass
1 Year Ago
Allow manually networking structs via INetworkSerializer This is useful for structs that cannot be automatically networked due to nullable types. Make EntityTarget struct networkable Switch ParticleSystemEntity to create effects clientside Fixes issues for players joining a server after particles are toggled on or off and not seeing them Handle potential NRE in BasePathNodeEntity
1 Year Ago
Fixed up event documentation Correctly shows summary and event parameters, as well as event parameter summaries. Also no longer shows private events
1 Year Ago
Disable HTML parsing in markdown for API texts
1 Year Ago
Documentation pass Internalize some methods EntityComponent.ResetComponentId ScreenEffects.VignetteSettings.Apply Remove pointless IEntity overrides in Entity So that Entity can get IEntity's docs without extra work
1 Year Ago
▊▆▉▉▍█▅▄ ▉▉▆▆█ █▋▇▄ ▋▍▄▌▄ ▋▄▆▍▋▅▇ ▆▄▆▅█ ▌▊▉▆▇▍▌▅▇▍ ▅▅ ▊▇▄▆ ▊▌ ▌▉▄▉▉▉▆ ▍▋▍▊▇▉▍ ▄▄▊▅▌▋▇▄▆ ▊ ▋▋▌▅▇▇▅, ▅▊▅ █▊▇ ▇▅▍▄█▆▌ ▉▄ "█▆▄▉▋▍█ ▌▉▋▆."
1 Year Ago
Fixed particles not going to sleep properly Now happens after the 10 second delay of not rendering like expected Setting a control point on a particle system wakes it up Fixes rain particles not returning after staying outside a precipitation volume for 10+ seconds. Do not error when precipitation volume entity is given empty particle paths Stop looping sounds on destruction of the sound entities snd_event_alignedbox and snd_event_point specifically
1 Year Ago
Make string.ToTable work with numbers again Fixes garrysmod-issues/issues/5399
1 Year Ago
Make string.ToTable work with numbers again Merge branch 'main' into prerelease
1 Year Ago
Make string.ToTable work with numbers again
1 Year Ago
▉▉█▊▅█ ▍▇▌▍ ▄▄▅▋█▄▆▅ ▊▉▋ ▄▌█▋▋▄ ▊█▅▇▇ ▅█▇ ▋▌▍▅▊▋▄▇▍▇▅ ▉▌█▆▅▆▆ ▅▆▉▋▍▍ ██▆▌▋▉▋▍▊█▋▆ ▆▍ ▄▋▋▊▌▅▉▅▅▅▅▄.▅▅▄▆▌▄▌▄▋▅▉▅ ▊▇ ▊▆▌ █ ▋▄▌▆▆ ▇▉ ▌▌▌▇▆▇▅▊
1 Year Ago
FGDCurve doesn't error when given empty input string
1 Year Ago
Remove hack that strips empty string key values on map compile Allows existing key values to be set to empty, such as func_precipitation particle effects Removed unused functions - ConvertOldKeyValuesToNew & UTIL_LoadAndSpawnEntitiesFromScript
1 Year Ago
Fix cloud assets not loading for local maps in local projects For map projects that are outside of the game directory and are loaded without using their ident
1 Year Ago
base_gmodentity:GetPlayerName doesn't return nils
1 Year Ago
Fixed auto refresh on effects causing errors Fixed potential error in base_gmodentity:GetOverlayText (Community Contribution) Merge branch 'main' into prerelease
1 Year Ago
Fixed auto refresh on effects causing errors Fixed potential error in base_gmodentity:GetOverlayText (Community Contribution)
1 Year Ago
LocalProject.FindByIdent can find #local packages Only add the LocalProject for server's current map, not all of them
1 Year Ago
Load resources from local map addons on server start Fixes soundscapes in local map addons not loading in-game. Also added a warning when a soundscape entity fails to load a soundscape.
1 Year Ago
Remove spawnicons that do not belong in the base game (they are from one of my addons, oops) Updated language files Merge branch 'main' into prerelease
1 Year Ago
Remove spawnicons that do not belong in the base game (they are from one of my addons, oops) Updated language files
1 Year Ago
Fix Hammer properties sometimes not being set For cases when there's 2 properties and one's classname override is the same as anothers' actual name in code, and the code choosing the "wrong" property. func_brush sets its Health when it is overridden in Hammer Simplify code setting hammer property info
1 Year Ago
Fix eye poser slider going outside of its bounds Merge branch 'main' into prerelease
1 Year Ago
Fix eye poser slider going outside of its bounds
1 Year Ago
Fix eye poser slider going outside of its bounds