5,130 Commits over 4,048 Days - 0.05cph!
Add probable cause to the "Failed to lock vertex buffer" message so users can more easily self diagnose
Fixed material name not appearing in "Warning in .VMT file .. " and "Error in .VMT file: error parsing vector element..." warnings
Improved loading process to do with Lua files so they are not sometimes redownloaded every time, also makes accessing files from Lua cache potentially faster
Fixed crashes when the File object in steamworks.DownloadUGC's callback is closed prematurely
Repalce some possibly incorrect usage of FLT_MIN with -FLT_MAX, affects IKRules and displacements
Remove check for IsConCommandBlocked existence, it should exist on all clients now
Fixed a potential bug in materialsystem to do with PO2 rejection on texture load
Fixed a bug in materialsystem where NoMip textures were trying to read past EOF looking for mipmaps, resulting in "Error unserializing VTF file... is the file empty?" errors
Fixed constraint.GetAllConstrainedEntities returning all entities constrained to world if the given entity is constrained to world
Some minor changes to steamworks.DownloadUGC
Restore old incorrect behavior of Entity.SetBodyGroups's first argument
Disallow include()ing non .lua files
include errors now have a stack trace and appear in Problems menu
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Potential fix for a creash with C_OP_RenderRope particle render operation
Reenable steamworks.DownloadUGC's callback File argument with some under the hood changes
Temporarily remove steamworks.DownloadUGC's file argument in the callback
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Fixed Saves and Dupes not working
Remvoed debug output from Entity.SetBodyGroups function
HTTP() function now has a timeout field, which dictates the network activity timeout, and will fail with reason "timeout" if it is hit.
Entity:SetBodyGroups now accepts a-z as 10-35
CS:GO lobby is put into correct map category (Community Contribution)
Disallow "Shadow" shader to be used as rope material
Fixed potential issues with steamworks.DownloadUGC when the file somehow failed to open for the success callback
Added VMatrix.GetTransposed
Added Angle.Random
Added Vector.Random, Vector.Negate, Vector.GetNegated
Added VMatrix.Add, VMatrix.Sub and VMatrix.Mul (matrix*matrix only)
Duplicator will now try to figure out what addons are used by the dupe, save that in the dupe file, and display required addons in the duplicator's context menu.
You can now save dupes from the duplicators context panel
Added spawnmenu.SwitchCreationTab
Fixed spawnmenu.SwitchToolTab doing nothing
Making a map save now stores the WorkshopID of the map file in the save file, and adds the option to subscribe to the map if the map is missing
file.Exists now works with addon title pathIDs like file.Find
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Improved addon detection for Lua errors
ErrorNoHalt/Error will now display a stack trace in Problems panel
util.GetModelMeshes is now also available serverside.
TTT: Updated language files (Community Contribution)
TTT: Fixed a chat spam exploit with corpses (Community Contribution)
Hopefully fixed C_FireSmoke particle crash for good
Undo the previous C_FireSmoke crash fix attempt
Let's try more null checking in C_ServerRagdoll::TestCollision
Better implementation of Player.IsUserGroup (Community Contribution)
Added second argument to util.Base64Encode - skipNewLines, defaults to false
Bone manipulations do not inflate player/npc render bounds as much
Fixed any bone manipulations breaking entity's render bounds, now render bounds will be only enlarged if a bone is manipulated outside of the original model bounds
Completely disable CHudHintDisplay and CHudHintKeyDisplay as well, since they are also not used in GMod