userRubatcancel

5,130 Commits over 4,048 Days - 0.05cph!

4 Years Ago
merge from main
4 Years Ago
No console spam when unmounted materials have bad refcount which prevents them from being cleaned up
4 Years Ago
backwards compatible version of the Set/GetColor changes
4 Years Ago
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4 Years Ago
duplicator library now properly copies Lua-set color and material override, not just the Sandbox tool ones - Fixes some entities having improper color/material in dupe preview, such as the Fog/Sky/Sun editors
4 Years Ago
Let's try an Entity.Set/GetColor change - Make C++ return/take 4 numbers, and make a Lua override that takes/returns color objects instead - should be ~2x faster and GetColor now returns the proper color object
4 Years Ago
Added crash/infinite loop safeguards to Entity.SetMoveParent: Unlink self from previous parent, do not allow to parent to yourself, check for cyclic parents
4 Years Ago
Apply stack overflow protection to util.TableToJSON
4 Years Ago
Added IsConCommandBlocked Player.ConCommand's queue clientside should now show addon name when running blocked concommands
4 Years Ago
merge from main
4 Years Ago
merge from main
4 Years Ago
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4 Years Ago
ReloadModels completely on disconnect Only clear unused materials, don't uncache
4 Years Ago
Reset entity FXBlend cache when the current view changes during a frame
4 Years Ago
Do not allow to use the "Drive" property on entities that are already being driven.
4 Years Ago
Only unmount .gma files when we clear unused materials Do not clear unused textures after reloading models on disconnect (It is still being done just before loading onto a server/into singleplayer)
4 Years Ago
Added util.MD5/SHA1/SHA256 - all take a single string, and return a hex string
4 Years Ago
Reenable material cache clearing
4 Years Ago
Display a console message when ServerDL fails to download something
4 Years Ago
Bootil: Do not use recursion when importing JSON Limited JSON import depth to 5000 ( should be more than enough for any legitimate uses ) to avoid stack overflows
4 Years Ago
Bootil: Do not use recursion when importing JSON Limited JSON import depth to 5000 ( should be more than enough for any legitimate uses ) to avoid stack overflows
4 Years Ago
Fixed "DownloadingFile" javascript function not being fired for Fast/ServerDL due to changes in last update
4 Years Ago
Fixed serverside Lua errors when making 0 width ropes
4 Years Ago
Fixed Lua errors in scoreboard when a player leaves the server
4 Years Ago
Added a second argument to util.GetModelMeshes - a table of tables where IDs are boneIds and contain a table of 2 keys: matrix and parent
4 Years Ago
ent_remove* no longer allows removal of the world entity ent_remove_all no longer can delete players
4 Years Ago
Fixed a server crash when an npc_fastzombie tries to attack a non player entity
4 Years Ago
Fixed a server crash when item_ammo_crate is given an invalid ammo type
4 Years Ago
Fixed missing localization / Updated language files
4 Years Ago
Fixed a server crash when NPC is trying to holster a weapon_frag
4 Years Ago
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4 Years Ago
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4 Years Ago
Fix potential crashes with Entity.Firebullets when the entity is a player and has no active weapon
4 Years Ago
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4 Years Ago
merge fix again
4 Years Ago
Get rid of leftover code from base scoreboard
4 Years Ago
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4 Years Ago
merge fix
4 Years Ago
Fixed players without a valid SteamID creating errors with the base scoreboard (Fixed Player.GetVoiceVolumeScale() returning nothing for such players, now returns 1)
4 Years Ago
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4 Years Ago
merge from main
4 Years Ago
Simple voice scale support for default scoreboard (scroll wheel on the mute icon)
4 Years Ago
Simple voice scale support for default scoreboard (scroll wheel on the mute icon)
4 Years Ago
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4 Years Ago
Fixed a typo in one of the translation strings
4 Years Ago
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4 Years Ago
Updated language files
4 Years Ago
merge from main
4 Years Ago
Colorable ropes TTT: Fix low-karma autokick evasion (Community Contribution) Bump steam.inf Double networkstring datatable limit
4 Years Ago
Fix missing ACT_FLINCH_SHOULDER_LEFT enum