userRubatcancel

5,846 Commits over 3,622 Days - 0.07cph!

3 Years Ago
Potential fix for Linux file system find not properly handling partial wildcards (i.e. folder/*_suffix.txt where the filename folder/test_file_suffix.txt would not be found) Affects file.Find, the default resource/language/* files and the rest of the engine
3 Years Ago
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3 Years Ago
Allow freezing IsJeep() entities in singleplayer (to see if this has any potential crashing issues)
3 Years Ago
Delay clientside ENT:Initialize to where it was before.
3 Years Ago
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3 Years Ago
merge from main
3 Years Ago
Fix prop_effect creating errors due to recent apparent ENT:Initialize changes for the time being
3 Years Ago
func_breakable_surf plays its initial broken sound at the correct position even if it is moved by the physics gun
3 Years Ago
Potential fix for Linux srcds shader params
3 Years Ago
Fixed mat_showlightmappage using DX8 material for some reason
3 Years Ago
Experimental: PathFollower functions can now accept player.CreateNextbot() entities instead of the NextBot SENTs. They will also throw proper errors when given invalid entities
3 Years Ago
Increased internal buffers for map names to 128 characters, from 40
3 Years Ago
3 Years Ago
Fixed a potential crash when converting MATERIAL_VAR_TYPE_MATERIAL to a string
3 Years Ago
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3 Years Ago
Increased MAX_MAP_OVERLAYS to 1024 (2x increase), increased MAX_MAP_BRUSHSIDES to a lot (~163k, ~3x increase), matching CS:GO limits
3 Years Ago
Hammer: Updated CMapOverlay to CS:GO's version - fixes most copying issues - different normals implementation
3 Years Ago
Initialize SENTs clientside just before OnEntityCreated if we have the entity class to initialize.
3 Years Ago
Added default values to the Super DOF UI sliders (Middle mouse click resets to default) Set slider of DProperty_Float to use darker color scheme for contrast with the bright background Fixed DNumSlider.SetDark not updating the text area text color sometimes
3 Years Ago
Added Player.Get/SetVoiceVolumeScale(0 .. 1) - Clientside only, sets the desired voice volume multiplier per player. Switched the "gain manager" for voice chat to the CS:GO one. (voice_avggain, voice_maxgain replaced by voice_gain_* cvars) Added mat_dxlevel to the blocked cvar list(and the new voice cvars)
3 Years Ago
SteamID functions return the correct(-ish, the steam universe is hardcoded to "Public" one) value in singleplayer for the player serverside (It was already correct on client)
3 Years Ago
Get rid of Hammer's "CFileChangeWatcher::AddDirectory" warning as it serves no purpose for the end user
3 Years Ago
Changed 'slam' ammo type's default maximum to 5 from 9999 (gmod_maxammo still overrides this if above 0)
3 Years Ago
Fixed studiomdl's FixupToSortedLODVertexes trying to use dx80 files with fastbuild
3 Years Ago
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3 Years Ago
Added -fastbuild option to studiomdl.exe that does not write/compute .sw.vtx and .dx80.vtx files
3 Years Ago
3 Years Ago
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3 Years Ago
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3 Years Ago
Fixed a regression with gamemode search bar where it expected the input to be lowercase at all times
3 Years Ago
Make Player.IsSpeaking shared (on server, it will return true within 0.1s of the last voice packet from a player, no packets are sent when the voice chat button is held but the player is not talking) Reduced update rate of PlayerCanHearPlayersVoice when nobody is talking to 5 seconds
3 Years Ago
Added PhysObj.SetAngleVelocityInstantaneous Added PhysObj.SetAngleVelocity Added 'gm_video' to blocked concommand list
3 Years Ago
Safeguards for potential crashes in CShadowMgr relating to projected textures
3 Years Ago
Fixed srcds workshop addons missing some fields in engine.GetAddons()
3 Years Ago
Fixed Entity.FollowBone glitching around clientside in certain cases
3 Years Ago
More potential crash prevention when loading textures and in Lua bindings
3 Years Ago
merge from main
3 Years Ago
Remove debug output from CSENT_AI::GetSoundInterests
3 Years Ago
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3 Years Ago
merge from main
3 Years Ago
Added nullptr safeguard to CFontTextureRegen (out of memory)
3 Years Ago
Fixed crash issue when trying to pickup prop_vehicle_jeep with invalid physics
3 Years Ago
Fixed Hoverball tool creating Lua errors when looking at an invalid entity with it.
3 Years Ago
SpawnIcon Re-Render all fix Removed debug output from one of the Problem fixes Limited sv_loadingurl to http(s) Fixed Lua errors when searching addons using special symbols Server Browser improvements Made the "Future version" tag less visually prominent Fixed up positioning of the inverse filter buttons for gm categories Made the flag filters be per gamemode, not global, to avoid confusion and prevent "soft locking" the filters Improvements to UGC thumbnails Increased the size of the checkbox for addon sub selection, added some spacing for the addon name on the thumb to avoid accidental clicks when aiming for the checkboxes. gmsave system improvements Force disable point_viewcontrol entities on save load to avoid softlocking Fixed loading a save from main menu not restoring the player position Updated default checkbox style for Awesomium Yucky fix, but the visuals now match modern Chromium and scale properly. Added ENT:GetSoundInterests Adjusted invisible physgun beam prevention
3 Years Ago
Made the "Future version" tag in the server browser less prominent
3 Years Ago
Adjusted the cl_weaponcolor safeguard against invisible colors
3 Years Ago
Fixed the option to re-render all spawnmenu icons not working properly
3 Years Ago
CSpawnIcon::RebuildIcon(Ex) now clears its cached material like it did before
3 Years Ago
Fixed ClientsideRagdoll crashing if called too early
3 Years Ago
Fixed ACT_FLINCH_SHOULDER_RIGHT being registered twice