userRubatcancel

6,195 Commits over 3,867 Days - 0.07cph!

4 Years Ago
Disallow spaces in hammer input names
4 Years Ago
Add DebugOverlay.Text overload with offset argument Minor change to DefaultValue generator
4 Years Ago
Added Hammer.Particle attribute
4 Years Ago
Make use of Hammer.Particle
4 Years Ago
Bring back outline to debugoverlay text Update MapIO visualization colors
4 Years Ago
Nuke HL2/NPC/AI stuff from core FGDs, cleanup s&box.fgd
4 Years Ago
Fixed OOB $frame on render targets crashing the game
4 Years Ago
merge from main
4 Years Ago
This time it will work - disable some other stuff regarding material unloading that I missed
4 Years Ago
merge from main
4 Years Ago
merge from main
4 Years Ago
Kinda fixed crashes when bootil reallocates huge chunks of memory
4 Years Ago
Kinda fixed crashes when bootil reallocates huge chunks of memory
4 Years Ago
Add sv_no_ain_files, defaults to 0
4 Years Ago
Automatically apply PROPINTER_FIRE_EXPLOSIVE_RESIST to all props that can deal explosive damage to prevent crashes
4 Years Ago
DComboBox works better on modal panels
4 Years Ago
Fixed Lua error with DTree_Node when self populating folders from filesystem end up with 0 files
4 Years Ago
merge from main
4 Years Ago
Fixed a potential crash with func_clip_vphysics
4 Years Ago
Fixed a crash when particles are attached to the world entity and the map is reloaded
4 Years Ago
Disable model/material/addon unloading/reloading stuff
4 Years Ago
Fixed a crash with physgun's primary fire when a grabbed entity gets removed/invalidated during OnPhysgunPickup
4 Years Ago
Use the new DoorHelper helper for ent_door
4 Years Ago
Added doorhelper() FGD helper Adds [Hammer.DoorHelper( ... )] Revert changes to drawangles() https://files.facepunch.com/rubat/1b0211b1/pm4zlM2XH7.png
4 Years Ago
Fix errors when Color.Parse is called with invalid format
4 Years Ago
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4 Years Ago
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4 Years Ago
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4 Years Ago
Fixed a minor issue with the loading screen (Community Contribution) Fixed Entity.SetColor erroring without any arguments
4 Years Ago
Fixed a crash in CGameParticleManager::LookupAttachment
4 Years Ago
Update base.fgd
4 Years Ago
FGD autogen: Support for Color type
4 Years Ago
merge from main
4 Years Ago
merge from main
4 Years Ago
Updated TTT language files Disable materialsystem changes on dev as well
4 Years Ago
Start on spawn works for particle/sound entities (Also implemented usage of the CP0-3 for particles as a test
4 Years Ago
Added PostClientActive to C#
4 Years Ago
Fix obsolete property usage
4 Years Ago
Default value for trigger_* spawnflags ent_door: Replace spawnflag usage with a custom flags property
4 Years Ago
Allow "flags" fgd type to have a nice name Make Hammer.Solid & DrawAngles inheirtable Added ability for properties to have FGD metadata Added support for "flags" fgdtype to enums Added Hammer.MinMax attribute for properties
4 Years Ago
Merge the 3 door entities into one ent_door entity
4 Years Ago
Different approach for SupportsSolids untie from entity undo support
4 Years Ago
Exclude non existent entities from the FGD Default values for func_brush
4 Years Ago
Added a 3rd argument to drawangles() - 'act as rotation axis' disableshadows => enable_shadows Hammer keyvalue (Point being no extra hacks to make disableshadows happen) Added Rotation.RotateAroundAxis Fixed a crash in physics_prop_ragdoll.cpp
4 Years Ago
try undoing materialsystem changes
4 Years Ago
give doors default spawnflag of "Use" Update base.fgd
4 Years Ago
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4 Years Ago
Hammer: SupportsSolids tag makes a @PointClass also work as @SolidClass Added string.ToTitleCase() and use it for FGD autogen Hammer.DrawAngles can be used without any arguments (Also make FGD autogen generate a bit nicer headers) Hammer.MetaDataAttribute supports tags Added Hammer.SupportsSolid Mark DrawAngles as non-visual element (So that @PointClass with a model() and drawangles() doesn't make the selection box disappear when no model is selected)
4 Years Ago
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