userRubatcancel

6,195 Commits over 3,867 Days - 0.07cph!

4 Years Ago
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4 Years Ago
merge from main
4 Years Ago
Update language files Temporary safeguards for missing IsConCommandBlocked
4 Years Ago
merge from main
4 Years Ago
Fixed DownloadingFile in loading screens duplicator copies lua-set colors and material override Fixed 0 width constrains creating errors Fixed Lua errors with default scoreboard Prevent 2 or more players from 'driving' a single entity Make use of IsConCommandBlocked Makes blocked concommand errors include proper stack. Fixed duplicated constraints not getting correct player obj
4 Years Ago
Fixed duplicated constraints not getting the correct player argument (i.e. its always false after duplcation from file)
4 Years Ago
TTT: add a player mic volume slider to the scoreboard (Community Contribution) TTT: fix table.Shuffle (Community Contribution) TTT: fix propspec_allow_named setting not taking effect (Community Contribution)
4 Years Ago
Default values for door ents Updated func_rot_button to have outputs/default values
4 Years Ago
FGD autogen: Add default values for float/int types
4 Years Ago
Update sandbox.fgd
4 Years Ago
Update the base.fgd
4 Years Ago
FGD autogen keyvalue group support: Property.Group disableshadows keyvalue support for all modelentities add optional renderamt to Hammer.RenderFields (Shouldn't this be part of rendercolor by this point?) Merge branch 'master' of sbox
4 Years Ago
Prop.CollisionGroupOverride works Fix func_door's MoveDirIsLocal keyvalue DrawAngles for func_doors and func_buttons Hammer.RenderFields for all the c# ents
4 Years Ago
Added Hammer.DrawAngles and Hammer.RenderFields FGD autogen:: Do not add empty metadata keys
4 Years Ago
Change snd_event_point to use Sound.FromWorld again
4 Years Ago
Update base.fgd Merge branch 'master' of sbox-game
4 Years Ago
FGD autogen default values
4 Years Ago
Update sandbox.fgd
4 Years Ago
Fixed up trigger_once and multiple trigger_once no longer has irrelevant "delay before reset" keyvalue trigger_multiple's outputs work more closely to how they do in S1 Added OnStart/EndTouchAll outputs to triggers Fixed OnStartEndTouch having "Output" at the end in the FGD Merge branch 'master' of sbox-game
4 Years Ago
Give env_light_probe_volume and point_worldtext a category
4 Years Ago
Added C# debris to gitignore Many improvements to base auto generated FGD Fixed missing outputs, bad key value names, inputs missing descriptions, etc Merge branch 'master' of sbox-game
4 Years Ago
FGD Autogen generates better titles when one isnt given
4 Years Ago
Experimental "network to clients" option for Entity.ManipulateBoneAngles/Position (3rd argument, defaults to true)
4 Years Ago
Added PropertyAttribute.FGDType and obsoleted PropertyAttribute.Help Added missing control point fields for info_particle_system A few small improvements to autogenerated FGD prop_door_rotating proper model selector info_particle_system proper particle selector and category func_button/snd_event_point proper sound selector
4 Years Ago
Make Hammer.SolidClass not inheritable, fixes prop_door_rotating being SolidClass
4 Years Ago
Added Surface.FindByName
4 Years Ago
4 Years Ago
Make the UI test list scrollable
4 Years Ago
Added xalign and yalign arguments to draw.WordBox (Community Contribution)
4 Years Ago
Fixed errors from GetInt() when text entry contents aren't numeric (Community Contribution)
4 Years Ago
Fixed eyepos transitioning from vector(0,0,0) serverside when entering a CPropVehiclePrisonerPod
4 Years Ago
Entity.PhysicsFromMesh can now also accept just a list of vectors
4 Years Ago
Fixed func_movelinear regression with the SetSpeed input when called with speed of 0 Fixed vbsp crashing when loading materials due to recent changes
4 Years Ago
Fixed net library not resetting its internal variables on level change
4 Years Ago
Added more debug info to "Invalid HitboxSet on something" warning
4 Years Ago
Added spawnflags and parent fields to FGD autogen
4 Years Ago
Add .lnk to .gitignore
4 Years Ago
merge from main
4 Years Ago
No console spam when unmounted materials have bad refcount which prevents them from being cleaned up
4 Years Ago
backwards compatible version of the Set/GetColor changes
4 Years Ago
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4 Years Ago
duplicator library now properly copies Lua-set color and material override, not just the Sandbox tool ones - Fixes some entities having improper color/material in dupe preview, such as the Fog/Sky/Sun editors
4 Years Ago
Let's try an Entity.Set/GetColor change - Make C++ return/take 4 numbers, and make a Lua override that takes/returns color objects instead - should be ~2x faster and GetColor now returns the proper color object
4 Years Ago
Added crash/infinite loop safeguards to Entity.SetMoveParent: Unlink self from previous parent, do not allow to parent to yourself, check for cyclic parents
4 Years Ago
Apply stack overflow protection to util.TableToJSON
4 Years Ago
Fixed FGD double entity warnings
4 Years Ago
Added IsConCommandBlocked Player.ConCommand's queue clientside should now show addon name when running blocked concommands
4 Years Ago
Switch back to Wake()
4 Years Ago
PhysicsBody.Sleep => Wake(). Sleep(), IsSleeping() Merge branch 'master' of sbox
4 Years Ago
Wake() => Sleep = false Update sandbox.fgd