userRubatcancel

6,109 Commits over 3,806 Days - 0.07cph!

4 Years Ago
merge the Entity.Fire changes
4 Years Ago
remove debug stuff from recent change
4 Years Ago
remove debug output..
4 Years Ago
merge
4 Years Ago
add a temporary hack for clientside dtvar notify
4 Years Ago
merje again
4 Years Ago
Fixed Lamp entity not turning on due to recent changes to NetworkVarNotify
4 Years Ago
Prevent spawnicons with sizes 33-63 from saving "_64" versions of the spawnicons, now uses the default 64x64 image without any suffix like it should Setting size of a spawnicon AFTER the model should now work correctly (Still would not recommend doing so though) SpawnIcon:SetSpawnIcon no longer requires the file to be loaded elsewhere to work
4 Years Ago
merge from main
4 Years Ago
Fixed compile issues on x64 with recent filesystem changes
4 Years Ago
More strict argument type checking for util.TableToKeyValues and CreateMaterial
4 Years Ago
Restore the effective default value to Entity.Fire/Entity.Input (which is an empty string)
4 Years Ago
bass.dll update to unreleased version for windows x64 too
4 Years Ago
remove the new build script shortcuts from dev (doubt they work) Manually merge the steamworks build configs because plastic is special
4 Years Ago
merge from main complete
4 Years Ago
merge to 7794
4 Years Ago
merge to 7794
4 Years Ago
merge to 7777
4 Years Ago
merge to 7768
4 Years Ago
merge up to 7764
4 Years Ago
Added a 3rd argument to gmsave.LoadMap - a callback that is called after the save have been successfully loaded
4 Years Ago
Remove files that are automatically sent from lua/send.txt
4 Years Ago
Added DProperty_Entity panel that act's as a entity picker row DProperties now accept the same row types as the DTVar types are called
4 Years Ago
Cherry pick - HLS weapons bug, base_ai OnTakeDamage changes, steamworks build script userconfig changes , crossbow viewmodel skin, bass.dll update
4 Years Ago
Updated bass.dll to an unreleased version to hopefully fix crashing issues
4 Years Ago
Experimental: Entity.NetworkVarNotify callbacks are now called after the DataTable variable has been set (self:GetDTBool, etc)
4 Years Ago
Allow returning false in undo.AddFunction to skip undo if it's no longer valid (Pull Request) Use the above for "Make Statue" property
4 Years Ago
Removed comment from ENT:OnTakeDamage of base_ai as it is no longer correct
4 Years Ago
Fixed the Crossbow deploying with the wrong view model skin
4 Years Ago
Only mark certain files in /cfg as userconfig for Steam, should fix certain files not restoring while Steam figures out a fix
4 Years Ago
Fixed Bootil's memory formatting taking a signed integer
4 Years Ago
Fixed Bootil's memory formatting taking a signed integer
4 Years Ago
VRAD: Fixed 3d skybox being forced on certain leafs where 2d only skybox is expected
4 Years Ago
Fixed workshop maps not showing up due to a race condition
4 Years Ago
Added 4th argument to GM:PlayerBindPress - button code
4 Years Ago
Potential fix for OSX crash with workshop when joining servers
4 Years Ago
Undo changes to "ai" SENT's OnTakeDamage
4 Years Ago
Pull Requests: * Fixed a comment * Fixed DCheckBoxLabel's vertical alignment of the label
4 Years Ago
Fixed changelevels not working due to recent signonstate changes
4 Years Ago
Fixed a regression where map spawned hls weapons are sometimes broken
4 Years Ago
Fixed the local build scripts
4 Years Ago
Fixed default faceposer presets Changes to base_ai sound script changes Slots 7-0 in Options HL2 credits so that they work in gmod Update send.txt Fixed faceposer UI getting filled when changing targets Preset editor improvements handles different cAsInG of convars and missing preset convars Empty rope material Lua error fix Server browser favorites change addon list invalid state changes getmaps.lua optimisations
4 Years Ago
cherry pick all the changes from main
4 Years Ago
some debugging stuff
4 Years Ago
Fixed Vehicle.SetVehicleParams taking "steering" parameters from "engine" table, fixed it affecting the speed of some cars due to vphysics shenanigans, fixed it needing boostMaxSpeed, maxRevSpeed and maxSpeed in different units
4 Years Ago
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4 Years Ago
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4 Years Ago
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4 Years Ago
Addons that have failed to download or are waiting to be downloaded now display in the Addons menu. Their descriptions also explain why they are not working. Subscribing to addons while in game no longer remounts addons twice, now only remounts once Prevent menu map list refreshing multiple times within a short timespan, now only refreshes once per 100ms Other minor error handling improvements for Steam Workshop subscriptions