userRubatcancel

6,019 Commits over 3,745 Days - 0.07cph!

4 Years Ago
Updated loading screen to be dark around Halloween and during night time (idk)
4 Years Ago
Sandbox Camera entity now also uses "noclip"/first person drive type, like Lamp Removed the strange 10 unit distance 3rd person view from "noclip" drive type, now is true first person Crouch and Jump button now have an effect in "noclip" and "sandbox" drive types, effect similar to normal player noclip
4 Years Ago
sv_gravity updates the physics gravity without needing a map restart.
4 Years Ago
Fixed too many NPCs in a squad making new NPCs unable to shoot, which happens when spawning over 16 enemies through the Spawnmenu at the same time
4 Years Ago
Removed max value from steam stats
4 Years Ago
Added map icons for new maps of Team Fortress 2, CS:GO and Fistful of Frags Increased brightness of some Halloween themed map icons
4 Years Ago
TTT: fixed Magneto Stick ragdoll pinning hint never showing for innocents (Community)
4 Years Ago
Disable sprays button in options New language strings halo lib no longer renders nodraw entities improvements to ArmDupe's net.receive
4 Years Ago
halo library no longer tries to render entities that are set to not to draw
4 Years Ago
merge from main
4 Years Ago
Fixed a crashing issue with Linux due to recent language system changes Added .xml, .csv, .jpeg, .mp3, .wav and .ogg file formats to file.Write whitelist
4 Years Ago
merge from main
4 Years Ago
Added extra info to "Failed to lock vertex buffer in CMeshDX8::LockVertexBuffer" error
4 Years Ago
Fixed IMesh.BuildFromTriangles always counting one too many vertices Fixed a crash issue with Global.Mesh when given a material with vertex format 0, now prints a warning and assumes no material set
4 Years Ago
Fixed stack traces missing in protected calls
4 Years Ago
Remove the "PID" text from window title with -multirun so the PID number fits in the task bar
4 Years Ago
Added slots7-0 to Options menu
4 Years Ago
cherrypick fixes
4 Years Ago
Fixed compile errors & a warning
4 Years Ago
updated language files
4 Years Ago
Added support for \ and \n to .properties Added ProcessID to game's title if -multirun is set (windows only)
4 Years Ago
Added `OnRequestFullUpdate` game event ( has all the same data as `player_connect_client` event, save for `bot` field. )
4 Years Ago
Fixed func_tracktrain's outputs in Hammer
4 Years Ago
"Fixed" mouse wheel events not being picked up by PlayerButtonDown/Up
4 Years Ago
Fixed prop_* entities resetting their render mode when they have fading enabled (now resets to transcolor only if set to normal render mode)
4 Years Ago
env_sprite_clientside now can be animated
4 Years Ago
More anti lag safe guards for ArmDupe net message net.WriteData doesn't complain about size = 0, just sends nothing net.ReadData errorNoHalts about invalid length (<0, or above 64k)
4 Years Ago
merge from main
4 Years Ago
Fixed crashing issue when trying to pick up an entity without a physics object, or when the physics object of currently carried object somehow becomes invalid (+use pickup)
4 Years Ago
Applied bone setup crash fixes to Hammer too Changed "Model Warning: [%s] might be invalid! " warning to a more descriptive "Warning! '%s' animation requested bone %i, but model only has %i!"
4 Years Ago
Fixed a crash when clearing the console while it is being excessively spammed
4 Years Ago
Fixed timers erroring causing a Lua stack leak
4 Years Ago
merge from main
4 Years Ago
Probably fixed Keyvalues loading integer values incorrectly on 64bit linux/osx
4 Years Ago
trigger_push additions: (fgd included) Spawnflag 4096 now acts like it does in CSGO - properly takes into account mass and multiple physics objects Added "SetPushDirection" input Added "Only falling players" keyvalues
4 Years Ago
get rid of added code, it was a compiler bug after all as suspected
4 Years Ago
Touch VPCs for server/client, maybe the crashes will make more sense
4 Years Ago
Added input.GetAnalogValue( AnalogAxis ) Added ANALOG_* enums
4 Years Ago
Fixed Lua stack leak with non string errors in ProtectedCall()
4 Years Ago
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4 Years Ago
ProtectedCall() now fills g_LastError on error like expected
4 Years Ago
Addendum to PR#1745 PlayerSpawn* hooks should consistently no longer receive NULL players gm_spawnvehicle no longer errors when used in srcds console Fixed serverside console spam with Paint tool Added current map/server name/gamemode to loading screen Followed and Favorite sectiosn to Dupes/Saves/Demos Fixes for -noworkshop message in main menus Workshop addon filesizes in Addons menu Also replace "local floating" with a more clear "non workshop .gma addon" Followed/Favorite sections to spawnmenu Dupes/Saves too Unreachable Servers sections in server list some feedback for players, instead of just a blank screen gui.OpenURL/askconnect confimration dialog changes DComboBox updates its color properly SetEnabled was one of the issues
4 Years Ago
Community: Fixed an issue with Vehicle duplication when there is no associated player PlayerSpawn* hooks should no longer receive NULL players gm_spawnvehicle no longer errors when used in srcds console
4 Years Ago
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4 Years Ago
Fixed non string Lua errors not updating g_LastError and still throwing the error (now updates the text/stack)
4 Years Ago
Added an errorNoHalt when giving net.WriteData not enough data Automatically remove extra newlines for ErrorNoHalt with stack calls
4 Years Ago
Fixed Hammer's Transform dialog (CTRL+M) improperly reading X/Y/Z coordinates ( Microsofts MFC bug workaround )
4 Years Ago
DComboBox properly updates its text color (for example when using SetEnabled() on it)
4 Years Ago
Roll back changes to IsFirstTimePredicted (causes issues with many addons)