6,015 Commits over 3,745 Days - 0.07cph!
Use a faster method of ignoring newlines in Base64decode
Switched steamworks.GetList to ISteamUGC
Added 3 new types for steamworks, GetList() - "followed", "friend_favs", "favorite"
Added "Followed" and "Favorite" sections to Addons menu
Subscribing to addons with "child" required addons from in-game now displays a nice message telling you which addons you should also install with quick and easy buttons to do so
Translations for the new addons menu stuff
Entity.GetModel() clientside should now return more correct result
Banned/invalid addons now appear in the addon list to give users a chance to uninstall them and to tell them why they are not loaded
New optional argument for surface.DrawText - bool - force additive/notadditive, defaults to font default
minor adjustments for news list hiding
Added ability to hide news in main menu
stop forgetting to add new files
Finger poser improvements: New background image, scales better with custom tool panel width, holding SHIFT should now make it easier to position fingers
Allowed various Draw* global functions related to Post Processing to work directly with RenderTargets (Community Contrib)
Changing spawnicon skin/bodygroups in the spawnmenu triggers "Save Changes" button to show
Fixed Icon Editor erroring when editing a spawnicon which was removed (spawnmenu_reload)
Removed debugoverlay stuff from commands.lua
Fixed Thruster not working at all if it was turned on while frozen by the physgun
Fixed being able to "store an attack" using the Fists SWEP by switching away after pressing LMB and before the attack is performed (Community Contrib)
Removed internal STUDIO_TWOPASS hack for Lua entities to hopefully fix the render order issues for good.
Added DSP argument to entity.EmitSound and EmitSound global
Updated Light tool model - color tool applies color only to parts that are meant to be colored similarly to Lamp tool models
Made NPC.NavSetGoal()'s 3rd argument to default to 100 to prevent old addons from erroring
Rollback render.ClearDepth change for DModelPanel as it causes issues for addon but only for some people?
Properly pass STUDIO_ flags in sandbox entities/base_anim
Fixed Lamp/Light tool effects not rendering
Fixed Hoverball effects sometimes rendering twice
Fixed Lua errors when thrusters are trying to use NULL particle emitters
Removed some unused variables from Sandbox entities
Light tool rope attaches closer to the top of the model like expected
Added new optional argument to Entity.DrawModel() - flags (STUDIO_)
PrePlayerDraw/PostPlayerDraw now have 2nd argument - flags (STUDIO_)
DrawWorldModelTranslucent/DrawWorldModel now have 2nd argument - flags (STUDIO_)
RenderOverride now also has 2nd argument - flags (STUDIO_)
soundemitterbase->IsValidIndex over SOUNDEMITTER_INVALID_HANDLE
fix error with missing addonpresets.txt
Added Addon Presets feature
Fix occasional JS error when running menu in a browser
further minor improvements to main menu UI on small screens
Fixed tabulation on some HTML files
Vehicle exit anim 3rd person anim no longer sit
good english yes
Better default keys for Lamp & Light tool
Saves/Dupes tabs resize properly
UGC Pagination improvements
Better handing of small screens for HTML UGC menus
Minor under the hood changes for addons menu
Hoverball tool improvements
Better defaults
new feature: Toggle on/off keybind
Better placement with the toolgun
Better rendering of the effects
Added "Strength" to tooltip of the entity
Added delay to Dynamite's tooltip
Minor under the hood changes for addons menu
Resizing spawnmenu Dupes/Saves tabs now properly updates the icons to fit within the new size
Players are no longer in the sit animation in 3rd person when exiting vehicles
Undo changes to SWEP spawning
Fixed util.GetModelMeshes returning data for the error.mdl for models that don't actually exist
Added "size" and "updated" (date) keys to engine.GetAddons()
Improved UGC (addons/dupes/etc) pagination: Added page number for easy sharing, now works better on extremely small screens and can go beyond page 32
Reduced minimum amount of UGC icons to 1 so the UGC menus are at least functional on tiny screens
Entity.GibBreakServer is no longer affected by breakable_multiplayer (Aka it works now)
Added basic soundscript support for EmitSound global
Fixed MP3/OGG sounds being cached even when they don't exist/failed to load
undo clientside sound precache
re add sprite overwrites for addons
remove accidental debug changes
Do not allow spawning SWEPs (Spawnmenu middle click) with no world model so they are just invisible on the ground
reuse existing translation for hoverball toggle key
Added default keybinds to Lamp and Light tools
Added "Toggle" keybind for Hoverball tool
Given Hoverball tool more sensible defaults
Revised Hoverball visuals and placement position
Hoverball now shows its "Strength" value in the tooltip
Dynamite now shows its "Delay" value in the tooltip
Lowercase "objects" in "Unfrozen %i Objects"
Visual fixes for DSlider and DNumberScratch
Better Orbit code for DAdjustableModelPanel
Playback speed for Spawnmenu IconEditor
Fixed race condition error with HTML spawnmenu tabs
Content icon fixes - translate None weapon & color_white
Derma skin related changes
Force all panels to refresh skins when a new skin is registered
Do not force all panels to refresh skins when setting skin on a panel
DTooltip inherits derma skin from the panel it is opened for
metproxy hack for mega grav gun
Removed usage of SendLua from the undo library
Improvements to preventing props spawning inside world
Also fixes for SWEP undoing, disallow doing that if weapon is already picked up, added cleanup, fixed translations for SENT/SWEP cleanups
Hammer model picker UI fixes
Arming large dupes now works
Changes to Light tool's minimum brightness
Translations for Unfreeze and Undo tips
Added ENT.IconOverride to allow overriding spawnmenu icons
Merge branch 'master' of garrysmod
Added "NiceName" read only field to Undo structure, contains the text shown in player's undo list UI (Community)
Removed usage of SendLua in the undo library