userRubatcancel

6,015 Commits over 3,745 Days - 0.07cph!

4 Years Ago
Use a faster method of ignoring newlines in Base64decode
4 Years Ago
Switched steamworks.GetList to ISteamUGC Added 3 new types for steamworks, GetList() - "followed", "friend_favs", "favorite" Added "Followed" and "Favorite" sections to Addons menu Subscribing to addons with "child" required addons from in-game now displays a nice message telling you which addons you should also install with quick and easy buttons to do so Translations for the new addons menu stuff
4 Years Ago
Entity.GetModel() clientside should now return more correct result
4 Years Ago
Banned/invalid addons now appear in the addon list to give users a chance to uninstall them and to tell them why they are not loaded
4 Years Ago
New optional argument for surface.DrawText - bool - force additive/notadditive, defaults to font default
4 Years Ago
minor adjustments for news list hiding
4 Years Ago
Added ability to hide news in main menu
4 Years Ago
stop forgetting to add new files
4 Years Ago
Finger poser improvements: New background image, scales better with custom tool panel width, holding SHIFT should now make it easier to position fingers
4 Years Ago
Allowed various Draw* global functions related to Post Processing to work directly with RenderTargets (Community Contrib)
4 Years Ago
Changing spawnicon skin/bodygroups in the spawnmenu triggers "Save Changes" button to show Fixed Icon Editor erroring when editing a spawnicon which was removed (spawnmenu_reload)
4 Years Ago
Removed debugoverlay stuff from commands.lua Fixed Thruster not working at all if it was turned on while frozen by the physgun Fixed being able to "store an attack" using the Fists SWEP by switching away after pressing LMB and before the attack is performed (Community Contrib)
4 Years Ago
Removed internal STUDIO_TWOPASS hack for Lua entities to hopefully fix the render order issues for good.
4 Years Ago
Added DSP argument to entity.EmitSound and EmitSound global
4 Years Ago
Updated Light tool model - color tool applies color only to parts that are meant to be colored similarly to Lamp tool models
4 Years Ago
Made NPC.NavSetGoal()'s 3rd argument to default to 100 to prevent old addons from erroring Rollback render.ClearDepth change for DModelPanel as it causes issues for addon but only for some people?
4 Years Ago
Properly pass STUDIO_ flags in sandbox entities/base_anim Fixed Lamp/Light tool effects not rendering Fixed Hoverball effects sometimes rendering twice Fixed Lua errors when thrusters are trying to use NULL particle emitters Removed some unused variables from Sandbox entities Light tool rope attaches closer to the top of the model like expected
4 Years Ago
Added new optional argument to Entity.DrawModel() - flags (STUDIO_) PrePlayerDraw/PostPlayerDraw now have 2nd argument - flags (STUDIO_) DrawWorldModelTranslucent/DrawWorldModel now have 2nd argument - flags (STUDIO_) RenderOverride now also has 2nd argument - flags (STUDIO_)
4 Years Ago
merge
4 Years Ago
soundemitterbase->IsValidIndex over SOUNDEMITTER_INVALID_HANDLE
4 Years Ago
merge
4 Years Ago
fix error with missing addonpresets.txt
4 Years Ago
merge from main
4 Years Ago
Added Addon Presets feature
4 Years Ago
Fix occasional JS error when running menu in a browser further minor improvements to main menu UI on small screens
4 Years Ago
Fixed tabulation on some HTML files
4 Years Ago
Vehicle exit anim 3rd person anim no longer sit good english yes Better default keys for Lamp & Light tool Saves/Dupes tabs resize properly UGC Pagination improvements Better handing of small screens for HTML UGC menus Minor under the hood changes for addons menu Hoverball tool improvements Better defaults new feature: Toggle on/off keybind Better placement with the toolgun Better rendering of the effects Added "Strength" to tooltip of the entity Added delay to Dynamite's tooltip
4 Years Ago
Minor under the hood changes for addons menu
4 Years Ago
Resizing spawnmenu Dupes/Saves tabs now properly updates the icons to fit within the new size
4 Years Ago
Players are no longer in the sit animation in 3rd person when exiting vehicles
4 Years Ago
Undo changes to SWEP spawning
4 Years Ago
Fixed util.GetModelMeshes returning data for the error.mdl for models that don't actually exist Added "size" and "updated" (date) keys to engine.GetAddons()
4 Years Ago
Improved UGC (addons/dupes/etc) pagination: Added page number for easy sharing, now works better on extremely small screens and can go beyond page 32 Reduced minimum amount of UGC icons to 1 so the UGC menus are at least functional on tiny screens
4 Years Ago
Entity.GibBreakServer is no longer affected by breakable_multiplayer (Aka it works now)
4 Years Ago
Added basic soundscript support for EmitSound global
4 Years Ago
Fixed MP3/OGG sounds being cached even when they don't exist/failed to load
4 Years Ago
merge from main
4 Years Ago
undo clientside sound precache
4 Years Ago
merge from main
4 Years Ago
re add sprite overwrites for addons
4 Years Ago
4 Years Ago
remove accidental debug changes
4 Years Ago
Do not allow spawning SWEPs (Spawnmenu middle click) with no world model so they are just invisible on the ground
4 Years Ago
merge from main
4 Years Ago
reuse existing translation for hoverball toggle key
4 Years Ago
Added default keybinds to Lamp and Light tools Added "Toggle" keybind for Hoverball tool Given Hoverball tool more sensible defaults Revised Hoverball visuals and placement position Hoverball now shows its "Strength" value in the tooltip Dynamite now shows its "Delay" value in the tooltip
4 Years Ago
Lowercase "objects" in "Unfrozen %i Objects"
4 Years Ago
Visual fixes for DSlider and DNumberScratch Better Orbit code for DAdjustableModelPanel Playback speed for Spawnmenu IconEditor Fixed race condition error with HTML spawnmenu tabs Content icon fixes - translate None weapon & color_white Derma skin related changes Force all panels to refresh skins when a new skin is registered Do not force all panels to refresh skins when setting skin on a panel DTooltip inherits derma skin from the panel it is opened for metproxy hack for mega grav gun Removed usage of SendLua from the undo library Improvements to preventing props spawning inside world Also fixes for SWEP undoing, disallow doing that if weapon is already picked up, added cleanup, fixed translations for SENT/SWEP cleanups
4 Years Ago
Hammer model picker UI fixes Arming large dupes now works Changes to Light tool's minimum brightness Translations for Unfreeze and Undo tips Added ENT.IconOverride to allow overriding spawnmenu icons Merge branch 'master' of garrysmod
4 Years Ago
Added "NiceName" read only field to Undo structure, contains the text shown in player's undo list UI (Community) Removed usage of SendLua in the undo library