6,005 Commits over 3,745 Days - 0.07cph!
Fixed SetMaterial PVS with missing materials fix not working with CaPiTaLiZeD materials
merge nextbot performance changes
merge slider constraint fix
Ensure slider constraint with bad values does not cause crazy physics and cause potential crashes
Server's IP address can be selected and copied in the server browser.
Fixed RPG shooting a non guidable missile in some cases
5th optional argument for surface.DrawOutlinedRect - thickness
Added new argument to Entity.EmitSound - flags, and fixed type checking for the other optional arguments, including pitch and volume arguments not working if soundlevel argument is not given.
Ugly hack to fix gmod_wheel direction indicator cutting into the model with certain models
merge constraint crash fix
Added Preset support for Weld and Camera tools
Ensure phys_lengthconstraint doesn't try to create 0-length rope constrains causing crazy physics and potential crashes
Fixed draw.RoundedBox(Ex) with border value larger than the box height causing the box to render larger than intended
Fixeed DNumberScratch's value going out of bounds of the blue background with huge values
Potentially avoid shadow related crash
Fixed right clicking on middle mouse clicking on text entries in spawnmenu forcing the
TOOL.ServerConVar actually creates the convars
Do not force nextbot vision interface creation as it causes major performance issues
new language stuff
DModelPanel clears depth automatically
Fixes visual artifacts but may cause issues with stencils fingers crossed there will be none
DCollapsibleCategory now can customize its headersize properly
And DCollapsibleCategory works better with derma skins
Thruster sound changes
Makes it reliable to ensure the sound stops when it needs to.
Fixed NPCData.Weapons not counting as valid weapons
Fixed Lost Coast's fisherman not having his harpoon
"Spawn with weapon" feature for NPCs in the spawnmenu
Many fixes for custom spawnlist stuff
auto refresh no longer breaks saving/restoring
it no longer auto selects hidden spawnlists
other minor fixes/improvements
PlasticSCM is a horrible piece of software
merge from main 2, hopefully this doesn't explode
"Spawn with weapon" right click option for NPCs that can use weapons
Autorefresh no longer breaks spawnlist saving/reverting
Spawnmenu now selects the first VISIBLE spawnlist, used to select hidden spawnlists
Other minor improvements for the whole spawnlist reverting/repairing system
Translations for "spawnlist requires game X" tooltip
Fixed Alyx's Gun sounds not working without Episode 1 being mounted
Added DCollapsibleCategory.Get/SetHeaderHeight
DCollapsibleCategory works better with derma skins
DModelPanel clears render depth automatically fixing weird artifacts when 2 or more DModelPanels are on top of each other
Added DFrame buttons to DefaultSkin.png
PropSelect.AddModel(Ex) now returns the icon it creates
Fixed Metropolice freezing the game for too long on initial spawn
Fixed NPCData.Weapons not being counted as valid weapons, causing NPCs like Fisherman from Lost Coast not being able to spawn with his signature weapon
Fixed engine saves sometimes having extremely messed up sounds
Added killfeel translation for env_entity_dissolver
Fixed HTTP() global trying to use invalid ISteamHTTP pointer after changelevel on dedicated servers
Fixed respawn_entities command breaking weapon sounds until player respawn
Fixed domain names starting with a number being counted as IP addresses
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CreateSound no longer forces the internal filter to be reliable
RecipientFilter global now as a new optional argument - make unreliable
Thruster sound is forced to be reliable
prop_ragdoll no longer resets its collision group if it was set before Spawn(), unless SF_RAGDOLLPROP_DEBRIS is set
There can no longer be Lua Effects with self being NULL
Fixed TTT fgd crashing Hammer when used with Half-Life 2 fgd
TTT fgd doesn't conflict with half life 2 fgd
Fixed certain ammo items in Hammer having error models
Fixed a crash issue with CLuaParticle.__tostring
Spawnmenu handles no spawnlists much better
Added DTree_Node.GetChildNodes and GetChildNodeCount
Added DTree_Node.GetChildNodes and GetChildNodeCount
Spawnmenu handles deletion of all spawnlists better, by first showing hidden ones that require mountable games, and then regenerating default spawnlists if there are no spawnlists whatsoever
DTooltip now inherits derma skin of the panel it is opened for
DTooltip now inherits the derma skin from the panel it is opened for
Better solution for DMenu skin inheritance
Better solution for DMenu skin inheritance
Make Statue saves via duplicator
Also fixed the missing language string
"Gravity" property saves via duplicator
Get rid of debug thing from errors.lua
Fixed NextBot gestures playing at 2x intended speed
Removed Toeque Limit from Ballsocket tool as it did nothing
Fixed Camera tool tracking players incorrectly
Manhack Welder SWEP error checking
Removed duplicate DImageButton:SetMaterial
DMenu sub menus now inherit parent's derma skin
DMenuOption's text has the same inset regardless if it has an icon or not
32 comes from DButton's PerformLayout, assuming icon size is 16x16
Fixed a regression with DScrollPanel